If you would like to participate in the endless war between the Mafioso and Towniekin, just send me a PM of your alignment and your night role!
The resources a player starts with may be modified by the Moderator if he has too much. For example, I can remove 2000 of your 2005 bread from your starting inventory, since 2005 bread is too much.
Night roles come in two flavors: Public and Secret. Public roles are those known to the public (like your local doctor), but Secret roles are only revealed to a certain group of people (like your local Cult Leader).
The general format for targeting a player is (action) (place target is expected to be) (target)
For example, Kill A's house B
Players can move anywhere in the town by telling the moderator where they will move to.
For example, Move C's house
Each player starts with 1000 coins. They can earn more coins by someone hiring them to perform their public night role on whoever they wish for whatever charges.
For example, a Cop can hire a Doctor to protect the Cop for whatever rate the Doctor charge the Cop.
Each player will also starve to death if they do not have bread. They consume 1 bread per day.
Bread is produced by the Baker and can be sold to make some cash.
Cash and other resources (like Bread) can be given to anyone you so desire freely. For example, a Mafia member with tons of bread can give his fellow starving Mafia member the bread he needs to survive.
Note that all produce is produced in a store. Stores can be robbed, though I imagine an alarm-seller player arriving in town. Oh, and Alarmproofs and/or Chance-based Alarmproofs.
In the Day or at Night, you may go to one of the Places of Interest. For example, you may go to the Lynch Court to vote on who to lynch and stuff, or your shop to take some stuff to sell or so on. Each day/night has 8 time units which can be used to move to and fro places. Note that the 'one faction kill per night' rule still applies.
Each player starts with a shophouse, which can store up to 15 units of goods. The player can...erm...build a warehouse, which costs a total of 16 time units. This is not to say that the builder of the warehouse can pause construction of the warehouse to do more important stuff like voting or nightkilling. Construction can be accelerated by placing more people on the construction site. Each additional player on the construction site reduces the construction time by 1 per turn spent.
Of course, you can earn a nifty bit of cash by volunteering to do stuff for players for money...
Note that equipment (like baker stuff and detective stuff) can take one or more units of goods. For simplicity's sake, all starting equipment takes around 10 units of space.