Graveyard Shift Mafia - ROLL CREDITS


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Post Post #3675 (ISO) » Tue Jul 22, 2014 1:33 am

Post by quadz08 »

In post 3672, kuribo wrote:Thanks for modding, Tripod. Definitely one of my three favorite mods.

:(
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Post Post #3676 (ISO) » Tue Jul 22, 2014 1:39 am

Post by quadz08 »

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Post Post #3677 (ISO) » Tue Jul 22, 2014 1:39 am

Post by quadz08 »

I just want to point out the fact that the rolecop did freaking work for the scumteam this game. Like, damn.
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Post Post #3678 (ISO) » Tue Jul 22, 2014 1:41 am

Post by kuribo »

In post 3675, quadz08 wrote:
In post 3672, kuribo wrote:Thanks for modding, Tripod. Definitely one of my three favorite mods.

:(



I realized how that came across after I said it lol. Thank you as well for an awesome game :)


As for three favorite, I don't think I've ever played one of your games where UT wasn't co-mod have I?
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Post Post #3679 (ISO) » Tue Jul 22, 2014 1:43 am

Post by quadz08 »

Not sure, tbh. I tend to co-mod most of my large themes, but most of my latest ones have been UT and I together.
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Post Post #3680 (ISO) » Tue Jul 22, 2014 1:46 am

Post by kuribo »

In post 3677, quadz08 wrote:I just want to point out the fact that the rolecop did freaking work for the scumteam this game. Like, damn.

Yeah like Aronis said, by the time he got lynched, we already knew the roles of most living players


Plus it helped that we knew how many shots Brian had. We only investigated him because we picked up on his softclaim
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Post Post #3681 (ISO) » Tue Jul 22, 2014 1:48 am

Post by goodmorning »

Well heck yes for my 33% accuracy in vanity crusades.
Titus was part of 14.5? No wonder I scumread them then.

I think the biggest problem with this game was the apathy and lurking. I think at one point I had a list of around ten people who just weren't doing shit. Obviously not all of them were Scum.

Anyway, the mechanic was fun and the flavour made me laugh bunches, so I'm glad to have been part of this game. Thanks Mods!
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Post Post #3682 (ISO) » Tue Jul 22, 2014 2:04 am

Post by pirate mollie »

:(

we tried. we really really tried.

at least we got serene and aronis.

the bird people lynch was the saddest and worst thing I have ever seen in a mafia game. ever.

in what mafia world do you lynch a claimed lyncher's target tell me so I can never go back there again.

probs would never have lynched jordan or zden. I got weird on skrew but desp was like "but zden" and then I was like oh yeah.

I think the mechanic hurt town in a big way. it was fun and intriguing but in the end it hurt not being able to cross talk with other players on different shifts. desp and I were both frustrated with it.

thank you for moddig ut and quadzypants! the game was very well run and the flavour was funny.
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Post Post #3683 (ISO) » Tue Jul 22, 2014 2:05 am

Post by Titus »

In post 3681, goodmorning wrote:Well heck yes for my 33% accuracy in vanity crusades.
Titus was part of 14.5? No wonder I scumread them then.

I think the biggest problem with this game was the apathy and lurking. I think at one point I had a list of around ten people who just weren't doing shit. Obviously not all of them were Scum.

Anyway, the mechanic was fun and the flavour made me laugh bunches, so I'm glad to have been part of this game. Thanks Mods!


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You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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Post Post #3684 (ISO) » Tue Jul 22, 2014 2:35 am

Post by goodmorning »

Well, in that case I have no excuses whatsoever.

I agree that the B&B lynch was the worst thing in this game.
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Post Post #3685 (ISO) » Tue Jul 22, 2014 2:35 am

Post by The Critic »

Oh yeah, also these
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Post Post #3686 (ISO) » Tue Jul 22, 2014 2:49 am

Post by BROseidon »

I actually ended up hating the mechanic for a variety of reasons I'll get into later. I thought it would be a lot better when I signed up than it ended up being. Cool experiment, but I wouldn't play with it again in its current form.

On phone now, will get to it probably tomorrow when I'm free.
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Post Post #3687 (ISO) » Tue Jul 22, 2014 2:54 am

Post by pirate mollie »

In post 3684, goodmorning wrote:Well, in that case I have no excuses whatsoever.

I agree that the B&B lynch was the worst thing in this game.


gm I am sorry i got so weird on you. :(

I couldn't understand how you didn't see us as town. you were running a game concurrent with this 1 and the play was very similar. I knew we couldn't be nked which is why I kept trying to draw the nk but I wanted to make us unlynchable as possible but I don't think I am going to take that course of action any longer.

from now I am going to treat my mislynches as a badge of honour since people have this very strange belief that my scumgame is actually any good.

eta: yeah
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Post Post #3688 (ISO) » Tue Jul 22, 2014 2:54 am

Post by pirate mollie »

oh and props to titus for spotting scum zoraster!
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Post Post #3689 (ISO) » Tue Jul 22, 2014 3:08 am

Post by T-Bone »

I hate it when players try to make themselves unlynchable mollie! That drew the death tunnel. BnB did the same thing too. I wish Goat had given us one more shift but alas it's alright.

I liked the set-up and the mechanic. I wish you had made more roles specifically to play with the mechanic, that would have been cool. The mechanic does favor lurking though, so a few more role interactions that can shake things up would be good. Other than that I don't have any complaints.
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Post Post #3690 (ISO) » Tue Jul 22, 2014 3:32 am

Post by FakeGod »

Playing in Serene2 scarred me forever.

Would do it again I guess.
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Post Post #3691 (ISO) » Tue Jul 22, 2014 3:43 am

Post by Untrod Tripod »

Yeah the mechanic wasn't perfect, but it gave me some ideas for future games that can possibly harness it better
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Post Post #3692 (ISO) » Tue Jul 22, 2014 3:50 am

Post by quadz08 »

^ agreed, definitely
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Post Post #3693 (ISO) » Tue Jul 22, 2014 3:52 am

Post by kuribo »

In post 3690, FakeGod wrote:Playing in Serene2 scarred me forever.

Would do it again I guess.


When you stare at the abyss, sometimes the abyss stares back


We here at Serene Health Initiatives Transunited would like to thank FakeGod for his participation in this therapy hydra. Unfortunately, he is not yet fit to rejoin society and it is out recommendation that he continue as a part of Serene2 in an effort to curb his murderous rage. We look forward to working with him in the future.
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Post Post #3694 (ISO) » Tue Jul 22, 2014 3:53 am

Post by ika »

if you guys do another theme game like this i want /pre-in
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Post Post #3695 (ISO) » Tue Jul 22, 2014 3:59 am

Post by xRECKONERx »

In post 3682, pirate mollie wrote:the bird people lynch was the saddest and worst thing I have ever seen in a mafia game. ever.

This. This so much.

I'll admit I was checked out this game, but seriously, NOBODY thought to go after hiplop when I died? After everything I was saying about our interactions in our neighbor topic? *sigh* Come the fuck on.

This mechanic was cute but I think it actively harmed the game. I dunno, I wish there was a better way to do it, but locking people out of posting in the thread for periods of time just killed any chance for town this game.
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Post Post #3696 (ISO) » Tue Jul 22, 2014 3:59 am

Post by xRECKONERx »

Anyway, thanks for the mod, guys! I can now finally unbookmark this hellish nightmare.
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Post Post #3697 (ISO) » Tue Jul 22, 2014 4:33 am

Post by hiplop »

Im really damn happy that reck/zoraster played how they did lol

I could just slide through for infinity due to the neighbourizor claim from zoraster and people completely ignoring me after reck died

Only thing about this setup is it definitely made scum-lurking a bit too easy
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Post Post #3698 (ISO) » Tue Jul 22, 2014 4:33 am

Post by hiplop »

honestly shocked that both zoraster/serene lived as long as they did.

Even me, like people had it nailed down that i HAD TO BE SCUM, and still no pressure at all
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Post Post #3699 (ISO) » Tue Jul 22, 2014 4:34 am

Post by hiplop »

also the fact that we had people talking about the lovers alignment at endgame was 10/10
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