We actually need to minimise the strategy talk at the moment, right now there's too many variables to take into account when creating a plan (ie. Alignment of the lynched player, alignment of the shot player, how many obvtown players we have), we'll much better be able to assess these later in the day and then create a strategy that best suits the situation. Us focusing too much on strategy talk here will allow scum to pop into the thread in a way that's p easy to fake as scum since strategy talk is something that's most likely going to be non-alignment relevant (Lets be honest, all of us were thinking of how to break or play this game pre-game before roles were even handed out). The only thing we need to agree on is that quick-hammers and quick lynches are a no-no this game.
In post 11, RedCoyote wrote:Also, in regards to my shot, I'm going to take everything said into consideration, but ultimately the shot will be at my discretion.
Just putting it out there that if someone suggests "voting" for how I use my shot, I am going to be reluctant to accept that.
I will gladly take it into account when making a decision, but in all likelihood I'm not going to be giving this power up the the whim of the majority.
Understand where you're coming from here but I want
everyone only to vote for who to vig
, regular votes are useless at this point because a lynch before a shot occurs means that the shot is lost so no lynch is plausible (or good) until the shots gone of, that nullifies the regular threat of "you're 2 away from a lynch".
Speaking of which not seeing your town read on NS at all, actually leaning the opposite way with him at the moment:
Vote to vig: NS