Alice in Wonderland Dead PT

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Post Post #100 (ISO) » Wed Aug 20, 2014 6:11 pm

Post by FakeGod »

Aronis found the last Alice.

Drama intensifies.
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Post Post #101 (ISO) » Wed Aug 20, 2014 6:41 pm

Post by reinoe »

Katsuki changing his avatar to some sort of zombie Alice is friggin' hilarious.
Scum typically need to fabricate reasons for scumreads...

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Post Post #102 (ISO) » Wed Aug 20, 2014 6:43 pm

Post by reinoe »

I would have shot MalaKittens or compromised on Natirasha.
Scum typically need to fabricate reasons for scumreads...

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Post Post #103 (ISO) » Wed Aug 20, 2014 6:43 pm

Post by FakeGod »

Town is now at MyLo.
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Post Post #104 (ISO) » Wed Aug 20, 2014 6:44 pm

Post by reinoe »

In post 102, reinoe wrote:I would have shot MalaKittens or compromised on Natirasha.

If I were scum planning a Nightkill.
Scum typically need to fabricate reasons for scumreads...

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Post Post #105 (ISO) » Wed Aug 20, 2014 6:48 pm

Post by FakeGod »

Alice in Wonderland


Endgame begins.
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Post Post #106 (ISO) » Wed Aug 20, 2014 6:59 pm

Post by Oversoul »

In post 97, FakeGod wrote:
In post 96, Oversoul wrote:If Matt is scum I think they tracked you the first night, Vi.

So you don't buy into the Vi's theory that Nati and Prof is scum?

Prof openly admitted that he rolecopped Vi n1 iirc.


If they rolecopped Vi, wouldn't they know the insanity thingy? Why kill at that point (after the fail on notscience) when you can probably mislynch Vi?

yay, I am happy I was able to read Matt correctly
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Post Post #107 (ISO) » Wed Aug 20, 2014 7:00 pm

Post by Oversoul »

In post 1306, Katsuki wrote:I will seriously laugh if Prof/nati are scum neighbours. I still remember a game from a long time ago where scum had masons.


That would be so vogue.
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Post Post #108 (ISO) » Wed Aug 20, 2014 7:06 pm

Post by Oversoul »

You really do have such an interesting take on game design, FakeGod. I questioned it at first with that multiball game where you gave one team a delayed nightkill a la poison but your games are always unique.

It reminds me of how Vi's games are (run more :()
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Post Post #109 (ISO) » Wed Aug 20, 2014 7:08 pm

Post by FakeGod »

Uh, I don't think this game was particularly crazy.

There's no framer. People just misunderstood what Vi wrote.

Heck, Vi doesn't even have a result on any of the Tea Party neighbors.
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Post Post #110 (ISO) » Wed Aug 20, 2014 7:12 pm

Post by FakeGod »

In post 755, Vi wrote:Hi, I'm pretty sure I have a 100% success rate at reading Neighbors.

reinoe is most likely Town!
notscience is most likely notTown!

Vote: notscience
(L-7)

This post accidentally destroyed the town.
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Post Post #111 (ISO) » Wed Aug 20, 2014 7:14 pm

Post by FakeGod »

In post 106, Oversoul wrote:
If they rolecopped Vi, wouldn't they know the insanity thingy? Why kill at that point (after the fail on notscience) when you can probably mislynch Vi?

You should read the Mafia PT in postgame.
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Post Post #112 (ISO) » Wed Aug 20, 2014 7:32 pm

Post by FakeGod »

In post 1313, Katsuki wrote:
Spoiler: SHITTY FLAVOUR GOES HERE
Since as young as she could remember, Alice would always have these weird dreams in a world with talking animals, and giant mushrooms. It was a scary world; dark and menacing, where nothing seemed to be friendly at all. Although plagued by these dreams every night, it was also here that one day, Alice happened to stumble upon what would become her dearest friends.

Image


Squack and Quack were cute furry little things, always blabbering and jabbering about with one another, and their jokes soon drove all fear for this world out of little Alice’s heart. It was also from this moment forth that Alice discovered how to control her imagination, bringing light to this gloomy place. She began looking forward to slumbering off each night, eager for the adventures that awaited. Squack and Quack would take Alice on their back, exploring what soon became a most wondrous world. They would frolic in the streams together, play hide and seek in the giant flower fields, or lie on the grassy plains, watching as the clouds drifted by. Her imagination soon became her reality, where waking up always left her with a sense of loss.

One day, however, Alice found her world not quite right. The sky glowed red, as a deafening silence hung over her. Worried, Alice began frantically scrambling about, calling out for her beloved
SCUMBIRDS.
It was not until a loud “Squawk” tore through the air that Alice set gaze upon a most horrifying site. With one head limp and trailing upon the ground, Squawk had been bloodied and broken beyond recognition. What remained was Quack, eyes burning a deep crimson, a ghastly remnant of the innocent
SCUMBIRDS
. The blight that followed in its wake had reduced all that was tranquil splendor to a decaying rot. Aghast at how such corruption could have befallen her world, Alice in her sorrow banished what was once her
SCUMBIRD
from her dream, never to set foot into her world again. Although the skies cleared up, Alice could never find it in her to appear in this world ever again, and with that, her imagination died with her
SCUMBIRDS.

This is the most beautiful thing I've read today.
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Post Post #113 (ISO) » Wed Aug 20, 2014 8:20 pm

Post by FakeGod »

Spoiler: Mod Diary
Sigh.


I'll never yell at a mod about his setup while I'm still alive in his game.

I don't want anyone else to go through what I'm going through. :(

This setup is probably the best setup I've wrote to this date, balance and expected player satisfaction-wise. I wouldn't have invited Vi to play unless I was absolutely confident in this game. I spent a ton of time in setup design and balance, not to mention the time I spent on experimenting with formatting and fonts to make sure every little detail about the game was
perfect
. I know that the living players simply misunderstood a post, and because of this misunderstanding, the players think that I maliciously designed the setup and included things like Framer + Insane Cop. :?

I'm sure they will apologize once the game is over and the full setup is revealed, but all this slander against my setup really hurts. I wish I could just tell them what's going on, but I know I cannot.

This wasn't how this game was supposed to go. I hate to say it, but post game can't come soon enough.

Until then, I won't fail in my duties as a mod.

I
will
go on.
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Post Post #114 (ISO) » Wed Aug 20, 2014 9:25 pm

Post by zMuffinMan »

in all seriousness, beloved princess that triggers off night kills is a bad role and should never be included in any setup ever

outside of that, the hatred towards the setup is based on a misunderstanding
spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh
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Post Post #115 (ISO) » Wed Aug 20, 2014 9:26 pm

Post by zMuffinMan »

suicidal treestump is a hilarious role
spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh
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Post Post #116 (ISO) » Wed Aug 20, 2014 9:27 pm

Post by zMuffinMan »

i mean beloved princess that triggers off night kills, you have to (a) not get night killed, (b) not get lynched, and (c) not get investigated by a scum PR ORRRRRRRRRRRRR you fuck town over sooner or later (the later the worse, town got somewhat lucky he died N1 instead of, say, last night)
spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh
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Post Post #117 (ISO) » Wed Aug 20, 2014 9:37 pm

Post by zMuffinMan »

also this game is hilarious in that it's the inverse of what happened in gif's touhou game, where people ignored the cop crumbs that were rather obvious, and lost because of it
spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh
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Post Post #118 (ISO) » Wed Aug 20, 2014 11:03 pm

Post by Marquis »

Don't tell I shouldn't have interpreted that first D3 post in that exact way

I'm not going to be the one to take the blame for making a perfectly reasonable assumption

FG I want spoilers please
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Post Post #119 (ISO) » Wed Aug 20, 2014 11:10 pm

Post by zMuffinMan »

#townisfucked
spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh
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Post Post #120 (ISO) » Thu Aug 21, 2014 12:21 am

Post by Vi »

Katsuki 1268 wrote:I was planning on shooting Vi D1 but never did. In hindsight it would've been incredibly protown and save us two mislynches. :/
reinoe would still have been lynched, all other things being equal.

Salamence 1274 wrote:Dayviging after D1?

Fucking scum dayvig
I read this in Fate's tone of text. This is not intended as a compliment.

...wow, this endgame meltdown might actually qualify as epic. Everyone's just grabbing at straws. Also, rack 1335 should cause everyone to wagonpile on him just because he shouldn't deserve to win after something like
that
.

---

@FakeGod: There's a
reason
why I have in my ruleset "this game is not obligated to make sense until it's over". I've been on both sides of games that didn't appear to make sense and in fact seemed horribly imbalanced, only to have it revealed after the fact that it was not the case. Things get misinterpreted, scum lie, etc. The people who are yelling at you now should be made
remarkably
aware of their poor sportsmanship postgame. In other words, don't get sad, get
even
.

...what? That's not advice that's totally within my character to give!
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #121 (ISO) » Thu Aug 21, 2014 3:34 am

Post by FakeGod »

In post 118, Marquis wrote:Don't tell I shouldn't have interpreted that first D3 post in that exact way

I'm not going to be the one to take the blame for making a perfectly reasonable assumption

FG I want spoilers please

Your interpretation was correct.

I'll send you spoilers via PM.

In post 120, Vi wrote:Yell at these fools

While I certainly could point out endless things town did wrong, I don't think people who played badly will not take kindly when someone points out their mistakes.

In post 120, Vi wrote:
...wow, this endgame meltdown might actually qualify as epic. Everyone's just grabbing at straws.


Apparently when one plays like garbage and town is in shambles, one is supposed to blame the mod/setup first. :(


In post 116, zMuffinMan wrote:i mean beloved princess that triggers off night kills, you have to (a) not get night killed, (b) not get lynched, and (c) not get investigated by a scum PR ORRRRRRRRRRRRR you fuck town over sooner or later (the later the worse, town got somewhat lucky he died N1 instead of, say, last night)


But I like the role! Enough to run it once in awhile, anyways. (I was a Beloved Princess in the 2nd Large Theme game I've played here, and I had a very good time)

It's balanced against meticulously in this setup though, with biggest counterbalance being that there are only 3 scum members.

Plus, double night synergies
very
nicely with the Insane/Sane Cop. : ]



This was a town-sided setup, by the way.
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Post Post #122 (ISO) » Thu Aug 21, 2014 4:09 am

Post by Oversoul »

I have been that player that just poops on the mod during game. I also mod spec a lot. :/ seeing your discomfort with it has made me second guess all of my previous play on that ground.
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Post Post #123 (ISO) » Thu Aug 21, 2014 4:11 am

Post by Marquis »

this setup

i like it tbh
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Post Post #124 (ISO) » Thu Aug 21, 2014 4:16 am

Post by FakeGod »

In post 122, Oversoul wrote:I have been that player that just poops on the mod during game. I also mod spec a lot. :/ seeing your discomfort with it has made me second guess all of my previous play on that ground.

Please wait until the game's over before you yell at the mod.

Because mods can't fight back while you're alive, no matter how much they want to...

Marquis wrote:this setup

i like it tbh

Thank you! I really like this setup, too.
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