Axis & Allies Revised (Dead)

For completed/abandoned Mish Mash Games.
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Post Post #9 (isolation #0) » Sun Aug 24, 2014 2:15 am

Post by DiplomatDC »

/in
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Post Post #13 (isolation #1) » Mon Aug 25, 2014 1:39 am

Post by DiplomatDC »

Because of the Diplomacy games I've played I'm really paranoid of drawing one country though for the sake of openness I'd rather make it random.

New to A&A though but I think I can pick it up quickly. I hope.
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Post Post #21 (isolation #2) » Mon Aug 25, 2014 12:02 pm

Post by DiplomatDC »

In post 13, DiplomatDC wrote:I'm really paranoid of drawing one country [...]


It was Germany. Oh well :/ Good luck guys!
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Post Post #22 (isolation #3) » Mon Aug 25, 2014 12:03 pm

Post by DiplomatDC »

In post 20, Aronis wrote:
So I should keep going, right?

think so, unless you're retreating or either of us runs out of units
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Post Post #37 (isolation #4) » Tue Aug 26, 2014 5:23 am

Post by DiplomatDC »

Are we having a visual map for this?
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Post Post #45 (isolation #5) » Wed Aug 27, 2014 12:38 am

Post by DiplomatDC »

Well, I tried reading the rules and strategy tips. Roughly it is Buy tech-------> Buy Units ------> Combat -----> Non-Combat Moves -----> Income and place units, right?
What I'm not too sure now is about what units I have in my territories to work with, can you give me a rundown on that?
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Post Post #52 (isolation #6) » Thu Aug 28, 2014 1:05 am

Post by DiplomatDC »

Sorry for the late reply, I'll try to make sense of what's going on and make moves later tonight. If Aronis wants to make additional moves with his planes and whatnot I'll let him actually.
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Post Post #53 (isolation #7) » Thu Aug 28, 2014 5:40 am

Post by DiplomatDC »

Buy 1 transport, 7 infrantry and 2 tanks
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Post Post #54 (isolation #8) » Thu Aug 28, 2014 5:41 am

Post by DiplomatDC »

Not doing it yet but what happens when I invade Karelia from East Europe?
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Post Post #57 (isolation #9) » Fri Aug 29, 2014 5:02 am

Post by DiplomatDC »

Eastern Europe invades Karelia:
2 Infantry
1 Tank
1 Fighter

dice removed by mod
Last edited by Thurhame on Fri Aug 29, 2014 11:19 am, edited 1 time in total.
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Post Post #58 (isolation #10) » Fri Aug 29, 2014 5:07 am

Post by DiplomatDC »

Can ships directly attack the armies? Must it be through amphibious?
Retreat to Eastern Europe,

Attack Belorussia to Karelia:
3 Infantry

dice removed by mod
Last edited by Thurhame on Fri Aug 29, 2014 11:22 am, edited 1 time in total.
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Post Post #59 (isolation #11) » Fri Aug 29, 2014 5:10 am

Post by DiplomatDC »

Retreat,
invade from Norway;
3 Infantry
1 Fighter

dice removed by mod
Last edited by Thurhame on Fri Aug 29, 2014 11:23 am, edited 1 time in total.
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Post Post #60 (isolation #12) » Fri Aug 29, 2014 5:13 am

Post by DiplomatDC »

dice removed by mod
Last edited by Thurhame on Fri Aug 29, 2014 11:23 am, edited 1 time in total.
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Post Post #61 (isolation #13) » Fri Aug 29, 2014 5:16 am

Post by DiplomatDC »

Any advice from here, my Japanese mate? Get Archangel? Get the southern European fleets off?
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Post Post #66 (isolation #14) » Fri Aug 29, 2014 9:26 pm

Post by DiplomatDC »

Sorry ><
Alright, so anyway, taking anything else isn't viable, West Russia's going to be lost either way so:

End Combat Move


Combat in Karelia:
8 Infantry:
Original Roll String: 8d6
8 6-Sided Dice: (3, 2, 5, 2, 6, 4, 1, 1) = 24

1 Tank:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

2 Fighters:
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8


Russians:
3 Infantry:
Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 4) = 8

1 Fighter
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #67 (isolation #15) » Fri Aug 29, 2014 9:31 pm

Post by DiplomatDC »

3 hits landed for Germany, 1 for Russia. And that air support... Right. Crap.

7 Infantry:
Original Roll String: 7d6
7 6-Sided Dice: (5, 4, 5, 6, 2, 4, 3) = 29

1 Tank:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

1 Fighter:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Russian Fighter:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #68 (isolation #16) » Fri Aug 29, 2014 9:46 pm

Post by DiplomatDC »

Karelia has been taken.

Non-Combat Moves (are they all valid?)

Use Transport in SZ 14 to move 1 Infantry and 1 Artillery from Southern Europe to Libya
Move 1 Infantry and 1 Artillery from Algeria to Libya
Move 2 Infantry from Ukraine to Belorussia
Move everything in Balkans to Ukraine
Move 1 Infantry from Southern Europe to Western Europe
Move 1 Tank from Southern Europe to Ukraine
Move 1 Fighter from Western Europe to Karelia
Move 1 Tank and 1 Artillery from West Russia to Belorussia (since they can't take both at once and to save those 2 units)
Use Transport in SZ 5 to move 2 Infantry to Norway
Move 1 Infantry from Germany to Eastern Europe
Move 1 Bomber, 2 Tanks from Germany to Karelia
Move 1 Fighter from Germany to Belorussia
End Non-Combat Move
(any mistakes or stuff I can't do, please tell me)
Place 1 Transport in SZ14, 2 Tanks in Germany, 3 Infantry in Germany and 4 Infantry in Southern Europe
Collect IPUs and end turn
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Post Post #69 (isolation #17) » Fri Aug 29, 2014 11:09 pm

Post by DiplomatDC »

My bad, air units can't land in newly captured territories, fixing it later
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Post Post #73 (isolation #18) » Sat Aug 30, 2014 1:29 am

Post by DiplomatDC »

In post 70, Thurhame wrote:
In post 67, DiplomatDC wrote:3 hits landed for Germany, 1 for Russia. And that air support... Right. Crap.

7 Infantry:
1 Tank:
1 Fighter:

Russian Fighter:

1 fighter? I thought there were two.

My bad once more, I think it shouldn't matter since the extra roll wouldn't have affected the results.

In post 72, Thurhame wrote:
In post 68, DiplomatDC wrote:Use Transport in SZ 5 to move 2 Infantry to Norway

2 infantry from where? I assume Germany, but I just want to make sure.

Yes, Germany



Revised Non-Combat Moves:

Use Transport in SZ 14 to move 1 Infantry and 1 Artillery from Southern Europe to Libya
Move 1 Infantry and 1 Artillery from Algeria to Libya
Move 2 Infantry from Ukraine to Belorussia
Move everything in Balkans to Ukraine
Move 1 Infantry from Southern Europe to Western Europe
Move 1 Tank from Southern Europe to Ukraine
Move 1 Fighter from Western Europe to Belorussia
Move 1 Tank and 1 Artillery from West Russia to Belorussia (since they can't take both at once and to save those 2 units)
Use Transport in SZ 5 to move 2 Infantry to Norway
Move 1 Infantry from Germany to Eastern Europe
Move 2 Tanks from Germany to Karelia
Move 1 Fighter, 1 Bomber from Germany to Belorussia

Move 2 Fighters from Karelia to Belorussia
End Non-Combat Move

Place 1 Transport in SZ14, 2 Tanks in Germany, 3 Infantry in Germany and 4 Infantry in Southern Europe
Collect IPUs and end turn
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Post Post #76 (isolation #19) » Sat Aug 30, 2014 2:54 am

Post by DiplomatDC »

Could have bombed that right? Though there's the possibility of return fire, which was why I think I didn't
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Post Post #95 (isolation #20) » Sat Aug 30, 2014 3:59 am

Post by DiplomatDC »

Inexperience kills. I heard Germany was hard to play but still, whoops

Yeah remove the transports
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Post Post #120 (isolation #21) » Sun Aug 31, 2014 12:05 pm

Post by DiplomatDC »

Got it DeathNote. Supply enough infantry before buying anything else too.
Should I open up the African front?
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Post Post #145 (isolation #22) » Wed Sep 03, 2014 12:38 am

Post by DiplomatDC »

In post 140, DeathNote wrote:BTW Diplo, I will give you my two cents again once it is your turn in case you were wondering why I didn't respond.

Don't worry, I understand.

One more generic question: A strategic bombing (to remove IPCs) on the UK islands only subjects me to AA fire, but if I'm combating your units there I get subject to defense rolls from all its units, right?
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Post Post #164 (isolation #23) » Wed Sep 17, 2014 12:58 am

Post by DiplomatDC »

My bad. I'll take note. Generally online 12mn-4am GMT if you want a quick convo, but I won't always be checking this site.

I'll try to retake Norway then

I should have gotten 40 IPUs iirc from last turn (had Norway and W.Russia)

Proposing builds as probably 13 infantry

Combats, maybe thinking:

Invade Norway via amphibious assault with 2 armies in Germany, the fleets in SZ 5 and 1 army, 1 tank from Karelia

Use 2 Ukrainian fighters + 2 Belorussia fighters to take down the SZ 14 fleets (landing probably in S.Europe if allowed)

Take Archangel with 1 army + 1 fighter from Belorussia

Libyan units to take over Anglo-Egypt, then blitz the tank to French Africa (or another place? Tell me)
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Post Post #171 (isolation #24) » Thu Sep 18, 2014 3:14 am

Post by DiplomatDC »

Wouldn't the naval units in an amphibious assault aid by taking off some units down? Correct me if I'm wrong.
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Post Post #174 (isolation #25) » Fri Sep 19, 2014 6:02 am

Post by DiplomatDC »

Buids as probably 13 infantry

Combats Proposal II

Invade Norway via amphibious assault with 2 armies in Germany, and 2 armies, 1 tank from Karelia

Use 2 Ukrainian fighters + 2 Belorussia fighters to take down the SZ 14 fleets (landing probably in S.Europe if allowed)

Take Archangel with 2 armies + 1 fighter from Belorussia

Libyan units to take over Anglo-Egypt, then blitz the tank to French Africa

So I leave the tanks there for non-combat I suppose? Karelia is pretty unguarded now which should be too much of a problem?

About the bomber, I am not sure whether I should risk it in an bombing raid or support it in another combat
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Post Post #177 (isolation #26) » Fri Sep 19, 2014 9:32 pm

Post by DiplomatDC »

Building 13 Infantry + 1 Artillery

Combats

Invade Norway via amphibious assault with 2 armies in Germany, and 2 armies, 1 tank from Karelia

Use 2 Ukrainian fighters + 2 Belorussia fighters + 1 Belorussia bomber to take down the SZ 14 fleets (landing probably in S.Europe if allowed)

Take Archangel with 2 armies (From Karelia, typoed there) + 2 fighters from Belorussia

Libyan units to take over Anglo-Egypt, then blitz the tank to French Africa.

Conducting combat shortly.
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Post Post #178 (isolation #27) » Fri Sep 19, 2014 9:35 pm

Post by DiplomatDC »

Battle in Norway:

German Infantries:
Original Roll String: 4d6
4 6-Sided Dice: (3, 3, 6, 6) = 18

German Tanks:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


British Infantry (support) + Artillery (both hit on a 2):
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

British Tanks:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #179 (isolation #28) » Fri Sep 19, 2014 9:39 pm

Post by DiplomatDC »

<3 them rolls. 2 Infantries as casualties.

Shoulda used them planes for offense, damn. Sorry about that. Odds are against me now so retreat all units to Karelia.

Battle in SZ 14:

German Fighters:
Original Roll String: 4d6
4 6-Sided Dice: (3, 1, 1, 6) = 11

German Bomber:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Russian Battleship:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #180 (isolation #29) » Fri Sep 19, 2014 9:44 pm

Post by DiplomatDC »

Battleship down. 1 Fighter causalty. The fighter from Belorussia goes to Balkans, the others go to Germany. Bomber goes to Belorussia.
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Post Post #181 (isolation #30) » Fri Sep 19, 2014 9:47 pm

Post by DiplomatDC »

Archangel combat:
German Infantry:
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

German Fighters:
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

Russian Infantry:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #182 (isolation #31) » Fri Sep 19, 2014 9:51 pm

Post by DiplomatDC »

Archangel taken over. Fighters to Belorussia.

Thereby ends combat.

Non-combat I'm thinking moving Ukraine units to Belorussia and Balkans, while moving Belorussia units to reinforce Karelia. Ukraine's really a lost cause anyway. Also Germany units + S.Europe units to W.Europe?
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Post Post #186 (isolation #32) » Sat Sep 20, 2014 4:54 pm

Post by DiplomatDC »

Land that fighter in S.Europe.

Finishing Norway combat:

2 infantry (Germany):
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

1 infantry (Germany):
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

1 artillery, 1 infantry (UK):
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

1 tank (UK):
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #187 (isolation #33) » Sat Sep 20, 2014 4:56 pm

Post by DiplomatDC »

If you don't mind, that was a typo, the second string was for the tank. Presumably infantry casualty for the UK, I take a casualty as well

1 infantry (Germany)
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

1 tank (Germany)
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

1 artillery (UK)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

1 tank (UK)
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #188 (isolation #34) » Sat Sep 20, 2014 4:56 pm

Post by DiplomatDC »

Tank vs Tank?
Germany
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

UK
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #189 (isolation #35) » Sat Sep 20, 2014 4:57 pm

Post by DiplomatDC »

Annnd Norway is deserted. Oh well.
Non-combats to come a while later
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Post Post #190 (isolation #36) » Mon Sep 22, 2014 4:08 am

Post by DiplomatDC »

Non Combat Proposal

From Ukraine:
Move 1 infantry to Balkans, 1 infantry to Belorussia, 1 infantry stays in Ukraine, all others to E.Europe

From Southern Europe:
All units to W.Europe

From Germany:
Move 1 infantry, 1 tank to W.Europe

Sound good?
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Post Post #193 (isolation #37) » Tue Sep 23, 2014 3:37 am

Post by DiplomatDC »

I'm more worried about tank blitzes if I leave Ukriane completely empty, then again, not exactly a good move for the Russian either. I'll move the last infantry to E.Europe then? (I'll check in 7 hours to await reply and confirm)
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Post Post #195 (isolation #38) » Tue Sep 23, 2014 3:19 pm

Post by DiplomatDC »

Confirming I'm moving my army to E.Europe.
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Post Post #196 (isolation #39) » Wed Sep 24, 2014 3:50 am

Post by DiplomatDC »

Place all my units in Germany, I suppose? DN will that be alright?
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Post Post #200 (isolation #40) » Thu Sep 25, 2014 1:19 am

Post by DiplomatDC »

Yes.

Artillery + 9 Infantry in Germany, the rest in S.Europe

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