Axis & Allies Revised (Dead)
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Thurhame Goon
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Thurhame Goon
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After spending 10 IPCs on research, Aronis has 14 IPCs remaining, which he can spend on the above units. While he can certainly buy 2 infantry for 6 IPCs (the remaining 8 IPCs will carry over to the next turn), he cannot place them in Archangel. They must stay in the mobilization zone until the end of the turn when he may place them in Russia and/or Caucasus.-
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Aronis Just here for the Pagetop!
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OK. Restart. So I'm buying three infantry and a Tank then.
Now I will move 2 tanks and 3 infantry from russia into east russia and one infantry and one tank from archangel into East Russia.[assuming that's allowed]-
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Aronis Just here for the Pagetop!
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So now I can attack assuming I did things correctly, so.
FOR RUSSIA!
4 infantry:
Original Roll String: 4d64 6-Sided Dice: (6, 3, 6, 2) = 17
For the three tanks
Original Roll String: 3d63 6-Sided Dice: (4, 6, 4) = 14
For those germans soldiers.
Original Roll String: 3d63 6-Sided Dice: (5, 6, 5) = 16
And that ugly tank.
Original Roll String: 1d61 6-Sided Dice: (4) = 4
And that piece of machinery.
Original Roll String: 1d61 6-Sided Dice: (3) = 3-
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Aronis Just here for the Pagetop!
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Retrying germans rolls.
Original Roll String: 3d63 6-Sided Dice: (3, 1, 5) = 9
Original Roll String: 1d61 6-Sided Dice: (5) = 5
Original Roll String: 1d61 6-Sided Dice: (2) = 2-
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Thurhame Goon
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The Russians all miss. The Germans kill two of the Russian infantry. Either retreat or keep rolling.
If you retreat, you can retreat to either Archangel or Russia (since those are the territories your attacking units came from), but all the attacking units must go to the same territory - you cannot split them.-
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PeregrineV Survivor
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Aronis Just here for the Pagetop!
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We will not give in!
Infantry
Original Roll String: 2d62 6-Sided Dice: (6, 5) = 11
Tanks
Original Roll String: 3d63 6-Sided Dice: (3, 4, 5) = 12-
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Aronis Just here for the Pagetop!
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Original Roll String: 3d63 6-Sided Dice: (3, 4, 2) = 9
Original Roll String: 1d61 6-Sided Dice: (1) = 1
Original Roll String: 1d61 6-Sided Dice: (5) = 5-
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Aronis Just here for the Pagetop!
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So another dead infantry.
Russians
Original Roll String: 1d61 6-Sided Dice: (5) = 5
Original Roll String: 3d63 6-Sided Dice: (4, 2, 6) = 12-
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Aronis Just here for the Pagetop!
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So a Russian hit[finally!]
Original Roll String: 3d63 6-Sided Dice: (4, 4, 5) = 13
Original Roll String: 1d61 6-Sided Dice: (4) = 4
Original Roll String: 1d61 6-Sided Dice: (1) = 1-
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DeathNote Mafia Scum
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DiplomatDC Townie
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PeregrineV Survivor
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Thurhame Goon
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In post 33, Aronis wrote:Original Roll String: 3d6(STATIC) 3 6-Sided Dice: (3, 4, 2) = 9
Original Roll String: 1d6(STATIC) 1 6-Sided Dice: (1) = 1
Original Roll String: 1d6(STATIC) 1 6-Sided Dice: (5) = 5In post 34, Aronis wrote:So another dead infantry.
That's TWO hits - Infantry defend on a 2.
So as of this post, Russia has two tanks left, and Germany has 1 infantry 1 tank 1 artillery left. I suggest retreating.-
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DeathNote Mafia Scum
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Aronis Just here for the Pagetop!
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Oh. . . Then I want out of there asap. Fall back to Archangel, please.
Then I want to mobilize my new units in Russia, and that's all.-
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Thurhame Goon
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Aronis Just here for the Pagetop!
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Hmmm. I'll move my troops from Novosi and Evenki into Russia. And the guys from Kazahk into caucasus. I will not give up Leningrad.-
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Thurhame Goon
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DiplomatDC Townie
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DeathNote Mafia Scum
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Since you are new Diplo and I am your partner, here is my advice.
You should buy 8 infantry and a transport to put in southern Europe. I hate to reveal what our intentions are but taking Africa is really important for you. The Axis have less income then the Allies so we need all the territory we can get while we have the numbers. Round 2 you can take Egypt easy if the UK is foolish enough to stick around.
But yeah, focus on them and maybe move in to Karelia since you have enough infantry to take the hits. Getting rid of Fighters is pretty important.
Overall, you need the transport to keep shipping units into Africa and take it as quickly as possible.Looking for love in Alderaan places.-
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Thurhame Goon
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In post 46, DeathNote wrote:But yeah, focus on them and maybe move in to Karelia since you have enough infantry to take the hits. Getting rid of Fighters is pretty important.
^And that is why I suggested pulling out of Karelia.-
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Thurhame Goon
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In post 45, DiplomatDC wrote:Well, I tried reading the rules and strategy tips. Roughly it is Buy tech-------> Buy Units ------> Combat -----> Non-Combat Moves -----> Income and place units, right?
What I'm not too sure now is about what units I have in my territories to work with, can you give me a rundown on that?
I've updated the map in the first post; you can see everything there.
Your list is not quite correct. It is missing Combat Move (between purchases and Combat). If you want a unit to participate in one of your attacks, you need to move it during Combat Move, beforeanycombat is initiated. Once you've moved all the units you want to attack with into all the areas you want to attack, then you can do Combat.-
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DeathNote Mafia Scum
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