Axis & Allies Revised (Dead)

For completed/abandoned Mish Mash Games.
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Post Post #25 (ISO) » Mon Aug 25, 2014 1:08 pm

Post by Thurhame »

Phase 2 - Purchase UnitsUnits purchased in this phase are placed in the Mobilization Zone. They will not be placed on the board until Phase 6 - Mobilize New Units. Also note that you will only be able to place them in territories with Industrial Complexes (or for naval units, in sea zones adjacent to those territories).

Available Units

  • Infantry (1 attack, 2 defense, 1 move) - 3 IPCs
  • Artillery (2 attack, 2 defense, 1 move, supports infantry) - 4 IPCs
  • Tank (3 attack, 3 defense, 2 move) - 5 IPCs
  • Fighter (3 attack, 4 defense, 4 move) - 10 IPCs
  • Bomber (4 attack, 1 defense, 6 move, can conduct bombing raids) - 15 IPCs
  • Submarine (2 attack, 2 defense, 2 move, first strike, can submerge) - 8 IPCs
  • Destroyer (3 attack, 3 defense, 2 move, negates enemy submarine abilities) - 12 IPCs
  • Battleship (4 attack, 4 defense, 2 move, takes 2 hits to destroy) - 24 IPCs
  • Transport (0 attack, 1 defense, 2 move, can carry land units) - 8 IPCs
  • Carrier (1 attack, 3 defense, 2 move, can carry fighters) - 16 IPCs
  • Antiaircraft Gun (1 move, can defend against aircraft, can be captured) - 5 IPCs
  • Industrial Complex (allows new units to be placed in its territory, can be captured) - 15 IPCs
Last edited by Thurhame on Mon Aug 25, 2014 1:15 pm, edited 1 time in total.
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Post Post #26 (ISO) » Mon Aug 25, 2014 1:13 pm

Post by Thurhame »

After spending 10 IPCs on research, Aronis has 14 IPCs remaining, which he can spend on the above units. While he can certainly buy 2 infantry for 6 IPCs (the remaining 8 IPCs will carry over to the next turn), he cannot place them in Archangel. They must stay in the mobilization zone until the end of the turn when he may place them in Russia and/or Caucasus.
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Post Post #27 (ISO) » Mon Aug 25, 2014 3:50 pm

Post by Aronis »

OK. Restart. :P So I'm buying three infantry and a Tank then.

Now I will move 2 tanks and 3 infantry from russia into east russia and one infantry and one tank from archangel into East Russia.[assuming that's allowed]
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Post Post #28 (ISO) » Mon Aug 25, 2014 3:54 pm

Post by Aronis »

So now I can attack assuming I did things correctly, so.

FOR RUSSIA!
4 infantry:
Original Roll String: 4d6
4 6-Sided Dice: (6, 3, 6, 2) = 17


For the three tanks
Original Roll String: 3d6
3 6-Sided Dice: (4, 6, 4) = 14


For those germans soldiers.
Original Roll String: 3d6
3 6-Sided Dice: (5, 6, 5) = 16


And that ugly tank.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


And that piece of machinery.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #29 (ISO) » Mon Aug 25, 2014 3:55 pm

Post by Aronis »

:| Retrying germans rolls.

Original Roll String: 3d6
3 6-Sided Dice: (3, 1, 5) = 9


Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #30 (ISO) » Mon Aug 25, 2014 11:07 pm

Post by Thurhame »

The Russians all miss. The Germans kill two of the Russian infantry. Either retreat or keep rolling.

If you retreat, you can retreat to either Archangel or Russia (since those are the territories your attacking units came from), but all the attacking units must go to the same territory - you cannot split them.
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Post Post #31 (ISO) » Tue Aug 26, 2014 3:47 am

Post by PeregrineV »

Aronis, Thurhame-

I usually get into it with Japan but otherwise try to support you guys against the initial Axis onslaught. I plan to go with that strategy unless you have other ideas.
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Post Post #32 (ISO) » Tue Aug 26, 2014 4:43 am

Post by Aronis »

We will not give in!

Infantry
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11


Tanks
Original Roll String: 3d6
3 6-Sided Dice: (3, 4, 5) = 12
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Post Post #33 (ISO) » Tue Aug 26, 2014 4:44 am

Post by Aronis »

Original Roll String: 3d6
3 6-Sided Dice: (3, 4, 2) = 9


Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #34 (ISO) » Tue Aug 26, 2014 4:44 am

Post by Aronis »

So another dead infantry. :(
Russians
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Original Roll String: 3d6
3 6-Sided Dice: (4, 2, 6) = 12
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Post Post #35 (ISO) » Tue Aug 26, 2014 4:45 am

Post by Aronis »

So a Russian hit[finally!]

Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 5) = 13


Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #36 (ISO) » Tue Aug 26, 2014 4:51 am

Post by DeathNote »

Japan is going to work for the day and should be back in about 4 hours or so?

Probably wont be my turn but just letting you know.
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Post Post #37 (ISO) » Tue Aug 26, 2014 5:23 am

Post by DiplomatDC »

Are we having a visual map for this?
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Post Post #38 (ISO) » Tue Aug 26, 2014 7:18 am

Post by PeregrineV »

And did Russia have any other combat moves?
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Post Post #39 (ISO) » Tue Aug 26, 2014 10:45 am

Post by Thurhame »

In post 33, Aronis wrote:
Original Roll String: 3d6 (STATIC)
3 6-Sided Dice: (3, 4, 2) = 9


Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (1) = 1


Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5
In post 34, Aronis wrote:So another dead infantry. :(

That's TWO hits - Infantry defend on a 2.

So as of this post, Russia has two tanks left, and Germany has 1 infantry 1 tank 1 artillery left. I suggest retreating.
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Post Post #40 (ISO) » Tue Aug 26, 2014 10:52 am

Post by DeathNote »

Gotta save dem tanks
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Post Post #41 (ISO) » Tue Aug 26, 2014 11:26 am

Post by Aronis »

Oh. . . Then I want out of there asap. Fall back to Archangel, please.

Then I want to mobilize my new units in Russia, and that's all.
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Post Post #42 (ISO) » Tue Aug 26, 2014 12:27 pm

Post by Thurhame »

No noncombat move?

At the very least, I suggest you move your reserves (Kazakh, Novosibirsk, Evenki National Okrug) forward into Russia/Caucasus, and pull back from Leningrad (Karelia).
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Post Post #43 (ISO) » Tue Aug 26, 2014 4:41 pm

Post by Aronis »

Hmmm. I'll move my troops from Novosi and Evenki into Russia. And the guys from Kazahk into caucasus. I will not give up Leningrad.
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Post Post #44 (ISO) » Tue Aug 26, 2014 11:17 pm

Post by Thurhame »

Well, if you don't want to do anything else, then after you collect your 24 IPCs its Germany's turn.

Diplomat, since it's your first time playing, would you like me to walk you through how to take a turn?
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Post Post #45 (ISO) » Wed Aug 27, 2014 12:38 am

Post by DiplomatDC »

Well, I tried reading the rules and strategy tips. Roughly it is Buy tech-------> Buy Units ------> Combat -----> Non-Combat Moves -----> Income and place units, right?
What I'm not too sure now is about what units I have in my territories to work with, can you give me a rundown on that?
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Post Post #46 (ISO) » Wed Aug 27, 2014 9:05 am

Post by DeathNote »

Since you are new Diplo and I am your partner, here is my advice.

You should buy 8 infantry and a transport to put in southern Europe. I hate to reveal what our intentions are but taking Africa is really important for you. The Axis have less income then the Allies so we need all the territory we can get while we have the numbers. Round 2 you can take Egypt easy if the UK is foolish enough to stick around.

But yeah, focus on them and maybe move in to Karelia since you have enough infantry to take the hits. Getting rid of Fighters is pretty important.

Overall, you need the transport to keep shipping units into Africa and take it as quickly as possible.
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Post Post #47 (ISO) » Wed Aug 27, 2014 10:58 am

Post by Thurhame »

In post 46, DeathNote wrote:But yeah, focus on them and maybe move in to Karelia since you have enough infantry to take the hits. Getting rid of Fighters is pretty important.

^And that is why I suggested pulling out of Karelia.
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Post Post #48 (ISO) » Wed Aug 27, 2014 11:01 am

Post by Thurhame »

In post 45, DiplomatDC wrote:Well, I tried reading the rules and strategy tips. Roughly it is Buy tech-------> Buy Units ------> Combat -----> Non-Combat Moves -----> Income and place units, right?
What I'm not too sure now is about what units I have in my territories to work with, can you give me a rundown on that?

I've updated the map in the first post; you can see everything there.

Your list is not quite correct. It is missing Combat Move (between purchases and Combat). If you want a unit to participate in one of your attacks, you need to move it during Combat Move, before
any
combat is initiated. Once you've moved all the units you want to attack with into all the areas you want to attack, then you can do Combat.
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Post Post #49 (ISO) » Wed Aug 27, 2014 11:13 am

Post by DeathNote »

I just realized that Russia has long range aircraft now. Thats new!
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