Axis & Allies Revised (Dead)
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DeathNote Mafia Scum
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DeathNote Mafia Scum
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DeathNote Mafia Scum
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DeathNote Mafia Scum
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Non Combat Moves
Move Bomber from Japan back to Japan.
Move both Fighters in SZ 52 to Carrier on SZ 52
Move transport (2 infantry from Japan) in SZ 60 to SZ 61. Unload Infantry in Manchuria.
Move 1 fighter from Manchuria in China to Japan.
Keep 2 fighters in China.
Keep all remaining attacking infantry in China.
Thats all non combat movesLooking for love in Alderaan places.-
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DeathNote Mafia Scum
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DeathNote Mafia Scum
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Thurhame Goon
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In post 128, DeathNote wrote:Non Combat Moves
- Move both Fighters in SZ 52 to Carrier on SZ 52
- Keep 2 fighters in China.
- Keep all remaining attacking infantry in China.
- This does not require any move. Since the fighters are in the same sea zone as the carrier, they will automatically land at the end of the turn.
- This is . Air units cannot land in a territory you captured this turn. Please fix.illegal
- Since the infantry used their move to enter China, they can't leave anyway.
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DeathNote Mafia Scum
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Thurhame Goon
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PeregrineV Survivor
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In post 133, Thurhame wrote:Board updated. It is now Peregrine's turn.
Before I go too much further in the planning stage, if an aircraft carrier is built at the same time as a fighter, can the fighter be deployed ON the aircraft carrier?
nevermind- found the answer (yes)I will haveLimited Accesson weekends.-
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PeregrineV Survivor
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Ok, that was a fucking crippling attack, as far as Japan's turn goes. Also, some changes that I see from what I'm used to.
1. Weapons Development
None
2. Purchase Units
42 IPC
1 Transports (8)
1 Infantry (3)
1 Tank (5)
1 Aircraft carrier (16)
1 Fighter (10)
0 IPC remaining
3.Combat Moves
None
4. Combat
None
5. Non-Combat moves
1 Fighter- Western US to Hawaiian Islands
1 Infantry - Central US to Western US
1 Infantry - Central US to Western Canada
1 Infantry+ 1 Tank- load to transport in Sea Zone 10, move to Sea Zone 8, unload to United Kingdom
1 Infantry+ 1 Artillery- load to transport in Sea Zone 10, move to Sea Zone 8, unload to United Kingdom
1 Battleship- Sea Zone 10 to Sea Zone 8
1 Bomber- Eastern US to United Kingdom
1 Fighter- Eastern US to Western US
1 Infantry- Sinkiang to Novosibirsk
6. Mobilize New Units
Place 1 Aircraft carrier in Sea Zone 55 with Fighter from Western US on it
Place 1 Fighter on carrier on Sea Zone 55
Place 1 Tank- Eastern US
Place 1 transport- Sea Zone 10
Place 1 infantry - Western US
7. Collect Income
Collect 40 IPC
Have 40 IPC total
I think this covers it. Let me know if any are invalid, etc.I will haveLimited Accesson weekends.-
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PeregrineV Survivor
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@Aronis- These are only my thoughts on your Russia move.
1. Feeling ballsy? Tank from Caucus and take India back. Odds are in your favor.
2. Take West Russia back.
3. Reinforce Caucus- build new in Russia
-Max attack on caucus is 4 men, 4 tanks, 1 art, 1 bomber and 6 fighters (but only if you take West Russia back)
-Your best defense is 14 2's and 3 fighters, which means, on average, 6hits per round, making him make tough choices.
4. Token resistance only in Archangel- it's going down.
-UK is coming to help, so he reinforces (or fails to) at his peril
-US is coming to help, so he either uses resources to attack or saves them for defense by not attacking
Anyways, my thoughts on that...I will haveLimited Accesson weekends.-
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Thurhame Goon
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That's not a battleship; that's a destroyer.In post 135, PeregrineV wrote:1 Battleship- Sea Zone 10 to Sea Zone 8
You also have a second destroyer in sea zone 20 that you might want to move.
I would suggest retreating both infantry, rather than just one. Anything left in Sinkiang will simply be slaughtered by Japan's advance, and since there aren't any tanks there's no need to block.In post 135, PeregrineV wrote:1 Infantry- Sinkiang to Novosibirsk-
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Thurhame Goon
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@Aronis:
- Do NOT stack West Russia. It is a deathtrap.
- Leave one infantry in Archangel to block. Take West Russia with 2 infantry 1 fighter (land in Caucasus). Stack as much as you can in Caucasus, to prepare to counterattack.
- Retreat your eastern units to Yakut, otherwise Japan will simply destroy them from the sea.
- Move your submarine to join my fleet.
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Thurhame Goon
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DeathNote Mafia Scum
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DeathNote Mafia Scum
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PeregrineV Survivor
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In post 137, Thurhame wrote:
That's not a battleship; that's a destroyer.In post 135, PeregrineV wrote:1 Battleship- Sea Zone 10 to Sea Zone 8
You also have a second destroyer in sea zone 20 that you might want to move.
Thanks, didn't see that.
Non-Combat Move
Destroyer - Sea Zone 20 to Sea Zone 55
In post 137, Thurhame wrote:
I would suggest retreating both infantry, rather than just one. Anything left in Sinkiang will simply be slaughtered by Japan's advance, and since there aren't any tanks there's no need to block.In post 135, PeregrineV wrote:1 Infantry- Sinkiang to Novosibirsk
Yeah, but he's attacking at a 1. I'll go for a little luck.I will haveLimited Accesson weekends.-
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PeregrineV Survivor
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In post 138, Thurhame wrote:@Aronis:
- Do NOT stack West Russia. It is a deathtrap.
- Leave one infantry in Archangel to block. Take West Russia with 2 infantry 1 fighter (land in Caucasus). Stack as much as you can in Caucasus, to prepare to counterattack.
- Retreat your eastern units to Yakut, otherwise Japan will simply destroy them from the sea.
- Move your submarine to join my fleet.
Agree, take West Russia, but minimal force to get the job done.
Eastern Russia area is a pain now. I have no advice on that area, because retreat and consolidate is good, but you give up easy land. And reinforce is good, but chances are you will lose those guys.
+1 Sub moveI will haveLimited Accesson weekends.-
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Thurhame Goon
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In post 142, PeregrineV wrote:In post 137, Thurhame wrote:
I would suggest retreating both infantry, rather than just one. Anything left in Sinkiang will simply be slaughtered by Japan's advance, and since there aren't any tanks there's no need to block.In post 135, PeregrineV wrote:1 Infantry- Sinkiang to Novosibirsk
Yeah, but he's attacking at a 1. I'll go for a little luck.
Yeah, but he has four infantry to your one. Even if he doesn't use planes, he has a 97% chance of victory, with a ~50-50 shot of taking it with no casualties. Even one plane makes it far worse. You'd need alotof luck. That infantry would be far more useful with its friend in Novosibirsk.
I'll update the map later; I have to get to work.-
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DiplomatDC Townie
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In post 140, DeathNote wrote:BTW Diplo, I will give you my two cents again once it is your turn in case you were wondering why I didn't respond.
Don't worry, I understand.
One more generic question: A strategic bombing (to remove IPCs) on the UK islands only subjects me to AA fire, but if I'm combating your units there I get subject to defense rolls from all its units, right?-
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PeregrineV Survivor
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In post 145, DiplomatDC wrote:In post 140, DeathNote wrote:BTW Diplo, I will give you my two cents again once it is your turn in case you were wondering why I didn't respond.
Don't worry, I understand.
One more generic question: A strategic bombing (to remove IPCs) on the UK islands only subjects me to AA fire, but if I'm combating your units there I get subject to defense rolls from all its units, right?
YesI will haveLimited Accesson weekends.-
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PeregrineV Survivor
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Thurhame Goon
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Thurhame Goon
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