For completed/abandoned Mish Mash Games.
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phokdapolees
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phokdapolees
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phokdapolees
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Post #25 (ISO) » Tue Sep 16, 2014 11:50 pm
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by phokdapolees »
Yep, return it
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JerryArr
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Post #26 (ISO) » Wed Sep 17, 2014 8:42 am
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by JerryArr »
Interceptors get the ball at the 36 and run for...
Original Roll String: 3d6
3 6-Sided Dice: (6, 4, 4) = 14
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Post #27 (ISO) » Wed Sep 17, 2014 8:43 am
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by JerryArr »
He gets to midfield and makes a cut, gaining more yards...
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post #28 (ISO) » Wed Sep 17, 2014 8:45 am
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by JerryArr »
...before finally being tackled at the Coyotes' 45 yard line.
Red's Coyotes (RedCoyote) v Indianapolis Interceptors (phokdapolees)
08:00 2nd
RED 3
1st and 10 on the opponent's 45
What's your play, Red?
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RedCoyote
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Post #29 (ISO) » Wed Sep 17, 2014 3:41 pm
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by RedCoyote »
Need to work on those special teams, damnit.
Submitting play now.
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Post #30 (ISO) » Wed Sep 17, 2014 5:03 pm
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by JerryArr »
And the play is in. What'll Indy do?
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Post #31 (ISO) » Thu Sep 18, 2014 9:25 am
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by phokdapolees »
Play action
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Post #32 (ISO) » Thu Sep 18, 2014 10:17 am
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by JerryArr »
A play action play against the Coyotes' run blitz means a full 3 bar advantage to the Interceptors.
Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12
Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (3, 4, 3) = 10
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Post #33 (ISO) » Thu Sep 18, 2014 10:19 am
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by JerryArr »
A 12 sees the offense roll get reduced by 1. Either way, the pass falls incomplete as a rusher didn't buy the fake.
07:50 2nd
RED 3
2nd and 10 on the opponent's 45
You know what to do, Red.
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Post #34 (ISO) » Thu Sep 18, 2014 6:50 pm
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by JerryArr »
Red has selected the defense. What'll it be for you, phok?
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Post #35 (ISO) » Fri Sep 19, 2014 11:39 am
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by phokdapolees »
Screen pass
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Post #36 (ISO) » Fri Sep 19, 2014 12:36 pm
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by JerryArr »
A screen pass against the run defense of the Coyotes... no advantage either way.
Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9
Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (3, 2, 6) = 11
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Post #37 (ISO) » Fri Sep 19, 2014 12:38 pm
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by JerryArr »
A 9 for the defense does not change the 11 from the offense, which means it's 1 yard plus 1 die.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post #38 (ISO) » Fri Sep 19, 2014 12:39 pm
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by JerryArr »
Good six yard pickup on the screen brings up a managable third down.
07:10 2nd
RED 3
3rd and 4 on the opponent's 39
RedCoyote is now up for defense.
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Post #39 (ISO) » Fri Sep 19, 2014 1:07 pm
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by JerryArr »
Red's in. What say you, phok?
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Post #40 (ISO) » Sat Sep 20, 2014 6:58 am
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by phokdapolees »
Draw
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Post #41 (ISO) » Sat Sep 20, 2014 12:05 pm
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by RedCoyote »
Finally caught you on one!
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Post #42 (ISO) » Sat Sep 20, 2014 12:26 pm
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by JerryArr »
Indeed he has, a draw play against a run defense is a good two bar advantage to the defense.
Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8
Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (4, 1, 3) = 8
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Post #43 (ISO) » Sat Sep 20, 2014 12:27 pm
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by JerryArr »
A defensive 8 is a -1 to the offense's roll, bringing it down to a 7.
Loss of 0 (die roll 1-3) or 1 (die roll 4-6).
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post #44 (ISO) » Sat Sep 20, 2014 12:29 pm
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by JerryArr »
The back runs right into the oncoming defense, stopping him at the line of scrimmage, bringing up a 4th down, and a tough decision for phok.
06:30 2nd
RED 3
4th and 4 on the opponent's 39
Go for it, punt, or field goal?
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phokdapolees
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Post #45 (ISO) » Sat Sep 20, 2014 1:05 pm
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by phokdapolees »
I'll go for the field goal
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Post #46 (ISO) » Sat Sep 20, 2014 4:59 pm
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by JerryArr »
The kicker comes on for a long 56 yarder. The team is set. The spot is good, the kick...
(3-6 = blocked, 7-12 = no good, 13-18 = good)
Original Roll String: 3d6
3 6-Sided Dice: (3, 6, 3) = 12
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Post #47 (ISO) » Sat Sep 20, 2014 5:03 pm
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by JerryArr »
...it has the distance, hooking... off the upright, no good! Just missed three points, but the Coyotes will take possession from their own 46.
06:20 2nd
IND 7
1st and 10 on their own 46
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Post #48 (ISO) » Sat Sep 20, 2014 5:29 pm
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by JerryArr »
phok's defense, please.
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Post #49 (ISO) » Sat Sep 20, 2014 6:31 pm
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by JerryArr »
RedCoyote may now submit an offense in this thread.
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