So I've learned a few things in the 8 or so matches I've played with Abzan Reanimator so far.
- The deck can be slooooow. Sure, some hands give me Caryatid into Rhino into Whip, but a lot of the time I'm instead going Mystic into Wayfinder into Nyx Weaver, while my opponent is dropping Knuckleblades and Rhinos.
- Far too much GY stuff in the main, especially with midrange being common at my store and Abzan Reanimator being more on everyone's radar than at the first event or so. Plus, after sideboarding, I end up cutting a lot of the GY stuff anyway.
- 4 Mystic or 4 Nyx Weaver is both too much. Mystic helped slightly more but it was never SUPER necessary, and Nyx Weaver does nothing against some decks. Six mana for a chump, maybe self-mill two, and Treasured Find is a bit pricey.
- 4 Murderous Cut is not enough MB removal. Aside from Murderous Cut, I don't have ways to deal with Knuckleblades or other big things in the midgame, and there were times I would need to remove stuff when I couldn't drop my own creatures the same turn. So I need better midgame.
- Mana is kinda iffy. I found that there were a few times I would get stuck with 6 mana and have Hornet Queen in hand unable to do anything. At least once I had all 4 GW basics in play and had a Windswept Heath. And 10 CitP-tapped lands is a LOT. Especially when the scry matters less if you're selfmilling so much.
- NecroFiend is not amazing. Yeah, it has evasion and 4/5 is a good stat distribution but a lot of the time I'd delve a ton of stuff away and it'd die or get bounced.
- Post-board, GY hate hurts and enchantment hate hurts worse. I've never sided in Banishing Light because I'm afraid of Revelry/Erase/Rec-Sage/etc, and that might be my own fault - usually only 2-3, maybe 4 enchantment hate cards come in and maybe overloading their targets is the best idea.
All that said, I've found that some more MB removal and a solid midgame threat might help me here.
Deck:
3x Elvish Mystic
4x Caryatid
4x Satyr Wayfinder
Running 3 Mystic, because as I said above, 4 can be too much. Also allows me to be slightly lenient on t1 Green mana-wise. Only slightly.
2x Nyx Weaver
3x Herald of Torment
4x Siege Rhino
Midgame stuff. I'm gonna test Herald of Torment, because a 3/3 flier seems a lot better than Courser (especially in a mill deck when the top card matters less), plus in theory the Bestow should be incredibly helpful. Suited-up Mystics and Wayfinders become traders rather than chumpers, and going Caryatid into Rhino into bestow Herald drop you to ten on turn 4 seems good. I still want to try out Nyx Weaver, it can be really really good sometimes. And worst-case I guess I can make it a 5/6 with Herald?
2x Hornet Queen
1x Soul of Innistrad
1x Ashen Rider
Lategame threats. I was going to run one NecroFiend over the third Herald, but I think I'd rather have the Herald in most situations. Soul is better than the other Necrofiend, as with less self-mill it's usually around the same cost-wise. Soul can also help out lategame when I'm stuck on mana and no way to recur all my dead dudes.
2x Commune - not amazing early, but helps when digging for solid creatures or finding that Whip
2x Bile Blight - more MB removal! Deals with Rabbles/Mantis Riders and other aggro dudes, Hornet Queen tokens, and seems generally okay.
2x Banishing Light - there's not a ton of MB enchantment hate and is just a catch-all for the mid/lategame.
4x Murderous Cut - still 4 of these. I'm fine with casting this for 3-4 if I have to, and sometimes I can go Wayfinder into Cut and feel awesome.
2x Whip - duh
4x Sandsteppe Citadel
4x Temple of Malady
4x Llanowar Wastes
3x Windswept Heath
1x Urborg, Tomb of Yawgmoth
16/24 lands. Self-explanatory.
3x Forest
3x Swamp
1x Plains
1x Caves of Koilos
The other 8. This gives me 7(10 counting fetches) untapped green turn 1/2, one Plains to fetch with Windswept if I need it, 9 untapped Black (okay for t1/2 TSeize post board, t2 Bile Blight main). Plus the 8 taplands. I was tempted to go with two Plains, but I don't need much White (only really need one by turn 4 and only 6-7 cards really need White), so a Caves seems good for both helping White (there
is
an Ashen Rider and Resolute Archangel in the 75) and also supporting Black to power out all the double-black. I'm also not sure if I should run two or three Swamp with Urborg. It's possible I want another Forest, but at the same time that seems like too much... This is the part I'm most unsure about. All I know is I wanted less CitP-tapped lands for sure.
SB:
3 Hero's Downfall - more removal
2 Reclamation Sage - enchantment removal
1 Resolute Archangel - good against midrange and aggro
2 Drown in Sorrow - aggro hedge
3 Thoughtseize - moving Blights and B-Lights main frees up room for TSeize, so why not
1 Hornet Queen - because in some matches she is amazing
1 Duneblast - I still believe in this card. Two is the wrong call because it feels bad alongside Hornet Queen. It's possible super-Garruk might be better in this slot, especially with Hornet Queen support.
I don't know for sure what I want in the last two SB slots.
1x Banishing Light
1x [NecroFiend or Soul of Innistrad]
1x [Hero's Downfall or Bile Blight]
2x Despise (probably not)
1x Thoughtseize
1-2x Utter End
1x Silence the Believers
1x Erebos
1x Empty the Pits (worse w/o as much selfmill)
1x Ashen Rider
Going with one Silence and one Erebos unless anyone has better suggestions. I really like Erebos against other Abzan decks, or decks where I want a good chunk of card draw, and with all the double-black permanents there's a solid chance I can make him active.