In post 0, Phoenicks wrote:Matrix6 is complicated. There are 6 roles to teach with screwy interactions. (Without looking, what happens when roleblocker kills and blocks jailkeeper, who blocks roleblocker?) Only one of the 6 is balanced, though averaged winrate is ~50%.. Is it time for a suspect test?
That's the one interaction that's not obvious, but it's also fairly rare. As for balanced, I don't really think you're going to do much better.
F11 without the all-VT option still has a 2 Goons vs. 1 Doctor option. That's not close to balanced.
The problem is essentially that making a good Newbie game is really really hard. You're very limited in what roles you can use (it's a small game and it's for newbies) and if you have only a few possible set-ups (like e.g. the classic "Cop or 2 Masons" set-up), then claiming is really straightforward and the power roles become a crutch and if you go for more set-ups, it's really hard to make the set-ups relate coherently without creating bad or unbalanced set-ups (like the 2 Goons vs. 1 Doctor or 2of4's Doctor+Jailkeeper set-up).