And here are the rules.
(I've combined all 3 american versions plus the recent aussie version)
3 contestants (1 a returning champion) compete in both versions.
Game Format
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Round 1:
- 10 Questions
- "DisorDat" Sprint Round (30-second Sprint Round)
- Instant Bargain
- Knock-Out
- 10 Questions
- The Fame Game
Round 2:
- 6 Questions
- Instant Bargain
- Specialty Question
- The Fame Game
- 6 Questions
- Devil's Temptation
- Sprint Round (30-second Speed Round)
Round 3:
- 5 Questions
- Instant Ca$h
- 5 Questions
- Specialty Question
- Total Knock-Out
- The Fame Game
Final Round:
Bonus Round:
Three players compete. They are given $20 at the start of the game. General knowledge toss up questions worth $5 in Round 1 are asked.
Right answers add to their score, incorrect answers subtract the money. Regardless, the other two players do not get a chance to answer.
Each round consists of 2 sets of questions, an Instant Bargain in the middle of the round, a Specialty Question and/or Speed Round, and a Fame Game, except the Final Round. The questions increase in value throughout the game. In Round 2, questions are worth $10, and in Round 3, questions are worth $15.
This is a Sprint Round played for 30 seconds. The players are given a category and a series of subjects, and it is up to the player who buzzes in to determine which category the subject falls under (or, in some cases, whether the subject fits both of the two categories). For example, a player might have to determine if Jay Leno was a daytime or a nighttime talk show host, or if orecchiette is a type of pasta or a parasite. $3 is added for every correct answer, and $3 is deducted for every wrong answer.
During periods of the program, the game is stopped to offer the leader a chance to buy a prize with their score. The host may even reduce the price even further or offer the player money in hopes of convincing them to buy.
In the event of a tie, any participating players are offered the prize through a Dutch auction. The first player to hit their buzzer receives the prize at the last announced price by the host.
Once the prize is bought or the deal is closed, an occasional Sale Surprise containing money or an extra prize may reveal itself.
This game is based on Greggo's Knockout.
Contestants take turns selecting answers based on a Family Feud style question. There are 12 answers; 9 answers made it to the top, but 3 didn't.
A correct answer is worth cash (2 answers are each worth $2, 2 answers are worth $3, 3 are each worth $5, 1 is worth $10, and 1 is worth $15).
If a contestant selected a incorrect answer, s/he is knocked out of the rest of the round. The game continued until all 9 correct answers are found or until all 3 players are eliminated.
The host would read a series of clues leading to a famous person, place, or thing. The first player to buzz in had a chance to answer. An incorrect answer forced that player to sit out the rest of the question without money penalties. The first contestant to buzz in with a correct answer faced a game board with nine numbers (1-9).
One of these will happen:
There is a box next to the host, and the player in the lead has the opportunity to buy for $15. If there's a tie, unlike Instant Bargains, there are no auctions. The price is still $15.
One of the three things will happen:
1. Box contains Nothing
2. Box contains a Prize between $3000 to $7000
3. Diamond Jackpots Slot Machine (Based on IGT's Diamond Jackpots Multi-Level Progressive)
Red Diamond = Mega Jackpot (Between $1,000,000 to $10,000,000)
Blue Diamond = Maxi Jackpot (Between $300,000 to $750,000)
Green Diamond = Major Jackpot (Between $100,000 to $300,000)
White Diamond = Minor Jackpot (Between $25,000 to $100,000)
To win any of the Diamond Jackpots, the player must become the Grand Champion.
The host would ask the contestants rapid-firing questions for 30 seconds before the 2nd round ends.
Buzzing in with the correct answer is worth $7 while an incorrect answer costs $7.
Like the "Instant Bargains" the player in the lead had a chance to choice 1 of 3 boxes, 2 of them each had $100 and 1 had a big cash prize which started at $5,000 and went up by $1,000 each time it wasn't won, or $5,000 if the "Instant Ca$h Bump" is found.
The price of the "Instant Cash" was how much the player in the lead was over the second place player's score (for example, if the first place player's score was $45 and the second place player's score was $35 then the price of the "Instant Ca$h" was $10).
If there was a tie, an auction was held.
One of these will happen:
number represented by a roll of "snake eyes"; the answer would be (4077 + 9 - 0) / 2 = 2043. The time limit is 30 seconds, and at the end of the time, the answer will be revealed, and the players will reveal their answers. Any player answering correctly earns $50. Like the Fame Game, there is no penalty for incorrect answer.
Same as regular "Knock-Out", only half of the answers are correct and the other half are incorrect, and this time, players are trying to find the least obvious answers. 4 correct answers are each worth $25, 1 is worth $50, and 1 is worth $100.
The game continues until all 6 correct answers are found or until all 3 players are eliminated.
The "Shopper's Challenge Round" was played after round three. During the round, the host asked a series of rapid-fire multiple-choice questions, related to entertainment and shopping. The round was played for a 90-second time limit, and a correct answer awarded $20, and an incorrect answer costs $20. Like the previous rounds, only one person could answer each question.
The player with the most money at the end of the Shopper's Challenge Round is the Champion and goes to The $ale Of The Century Round.
Runners-up take home 20 times their cash score plus any prizes won from "Instant Bargains" and "Fame Games" (expecting values from between $2000-15000, which is a fair consolation prize).
In the event of a tie, The host will ask another question and the first player to buzz in with the correct answer has $20 added to his/her score and s/he wins, but an incorrect answer subtracts $20 from his/her score and his/her opponent wins.
In the event of a 3 way tie, if a player buzz in and answer incorrectly, the other players play the same tie breaker as before.
The $ale of the Century Round is based on the Winner's Board from the 80's version.
First, some of the 9 Prizes are shown to The winning contestant. The prizes are as follows:
2 Prizes worth between $1000 to $2000
2 Prizes worth between $3000 to $4000
2 Prizes worth between $5000 to $8000
1 $10,000 Cash Bonus
1 Luxury Trip worth between $12,000 to $20,000
1 CAR or CARS worth between $30,000 to $70,000
Then, a 21-numbered game board appears; there are 7 matching pairs of prizes, 3 Money Bags, and up to 2 WIN cards. This gives the contestant an opportunity to win a prize simply by matching 2 squares on the board. Two "Win" cards were always on the board, and if they were selected at any time the contestant won whatever prize they revealed with their next pick. The car and trip requires a Win card to match. WIN cards were replaced and re-shuffled until the trip and car prizes were won. If the champion finds a Money Bag after a WIN card, the champion gets to pick again.
Once a champion cleared all nine prizes from the Winner's Board, he or she was given the option to retire with 100 times the final score from the last Main Game or play one final game. If the champion chose to play, he or she risked all nine prizes (totaling anywhere between $70,000 and $128,000) against two new competitors in their final match. Winning that match earned the champion the Cash Jackpot of $50,000 (+$2000 each time it's not won) and any Diamond Jackpots earned, as well as 1000 times their final score from the Main Game, but the champion forfeited all of the cash/prizes from the Winner's Board for losing their final match (however, all cash/prizes won from the main games were still theirs to keep). If a player lost a game prior to clearing the board, they kept all prior winnings.
The contestant, however, has an opportunity to win EVERYTHING in one go: Courtesy of the 3 Money Bags.
If the champion is defeated after the Shopper's Challenge Round s/he wins what's left of the bank multiplied by 50 with their final score in cash and any prizes s/he won in "Instant Bargains" and "Fame Games".
To all
WAITING:
JDGA