The MafiaScum Minecraft Thread - Summer 2024 NEW SERVER!
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davesaz HeSurvivorHe
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I use warp pages for two main purposes, going between fixed known locations (which portals can replace easily) and to jump back home from random locations or to mark a temporary spot while exploring and jump back to it later (which doesn't work for portals at all). On SSP I can address this 2nd need by teleporting to waypoints. An intra-linked mystcraft link book might provide a reasonable alternative, though using a link book in hand drops it on the ground which makes it a less desirable solution.Wanna play Minecraft with your ms friends? Check out the minecraft thread, or the channel on discord-
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Maruchan she/herJack of All Tradesshe/her
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dave the portal mod ETL was doing had a portable portal setup thingShowReturning to modding after a nearly two year hiatus!
9 player Purgatory coming to the Open Queue Soon!
Join Now!
Micro Grand Idea uPick coming to the micro queue soon!-
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Maestro They/Them/AnyJack of All TradesThey/Them/Any
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Maestro They/Them/AnyJack of All TradesThey/Them/Any
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So I thought I'd check this out and it looks like you're redoing the pack from the ground up. If that's the case I thought I'd offer some comments and maybe become more involved since there's a chance I may want to come back. I left a bunch of Google comments on the spreadsheet before I decided I wanted to post here, so I'll mark them resolved as I move them to this post.
Spoiler: M's pretty big post-
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EspeciallyTheLies Survivor
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YAY M! ♥
- Atum:This mod was in Alpha when we looked at recreating the 1.6 pack, and when I started looking at 1.7 mods. In my opinion, it did not offer much of anything that other mods didn't (like Tinker's, for the weapons), and the treasure found in the pyramids and such was mediocre by the time you'd be strong enough to even beat them. I'm probably not going to include it at this time.
- OpenComputers/ComputerCraft:Sticking with CC as it is a trusted mod that plays nice with most of our others.
- MineChem:Probably not. I've had some issues with it in the past breaking things from other mods. It's a very neat concept and probably ok with Vanilla and not much else. The focus of this pack is certainly more than just Vanilla so we're leaving this out.
- Aesthetic Beacons:Is there any bad reason to include a mod that says 1.7.2 on it? The mod page for this didn't offer a 1.7.10 version so I wasn't sure. If it's fine, I'll add it. It looks beautiful.M -
- Buildcraft:Re API issues: Forestry recently updated their API which RC, BC, and Binnie's mods rely on. With Forestry's latest version in the pack, BC is broken. If you did not have Forestry, that is probably why it worked fine, but also, High Seas was created before the update. I'll look further into it but we already have Mekanism, Thermal Expansion and EIO, not to mention Extra Utilities offering some tech options as well. I likely will not bother with this as it's too much head ache. (You know I love logistics pipes and would include BC just for that, but we don't need it.)
- Mariculture:This mod brings a lot of *stuff* to the game, and much of it is covered by other mods. The only unique aspect is the fish breeding, which I would gladly include if it weren't for all the other junk that tags along - like excessive world gen. Re: jewelry from other mods - Azanor's Baubles mod has opened up a whole new section of the inventory that a lot of mods have taken advantage of - TE, Thaum, Artifacts, and Botania to name a few. I'm definitely planning on exploring that when the pack launches. Right now, no on mariculture. Too much headache to go in and disable almost everything just to breed fish (when we already have bees).
- IronChests:After some testing with Binnie's compartments, I've decided to keep Iron Chests as another option. We're getting the compartments with Binnie's mods anyway. The reason is only because there are no "in-place" upgrading options for the compartments - you have to empty them and then use the box in the crafting recipe to upgrade. I'm definitely going to be using them, but Iron Chests is here to stay as well.
- Metallurgy:In the current pack, iron and gold create an alloy called angmallen, which is not only mediocre as a tool material, but impossible to get out of the smeltery any other way. Disabling extraneous ores is one thing, but I couldn't disable them from the smeltery. It was a problem, and somehow messed up the liquid registry in NEI as well. I loved Metallurgy - beautiful shinies, tons of armor to display, useful early game machines, but such a cluttered ore table. It completely crowds out many other ores and there's no real way to balance it. There's just not enough room. Remember SP2? Ores for days and days and days. You couldn't mine in peace and there wasalmostnot enough stone. Not worth it. It would be all or nothing for this mod. With the amount of other mods we have that require oregen, this one is out.
Art is cool.-
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EspeciallyTheLies Survivor
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EspeciallyTheLies Survivor
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In post 17675, davesaz wrote:I use warp pages for two main purposes, going between fixed known locations (which portals can replace easily) and to jump back home from random locations or to mark a temporary spot while exploring and jump back to it later (which doesn't work for portals at all). On SSP I can address this 2nd need by teleporting to waypoints. An intra-linked mystcraft link book might provide a reasonable alternative, though using a link book in hand drops it on the ground which makes it a less desirable solution.
You can make the book have a quality called "following" so it doesn't drop from your inventory when you use it. It does take some work but being able to teleport home from anywhere should be something to work towards.Art is cool.-
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davesaz HeSurvivorHe
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That's a link modifier thing along with intra linking, right? Like I was saying, supposing we can craft the link modifier and use it, it might be sufficient to have that. I'll give it a try in my test.
The odd smeltery thing with disabled metallurgy ores is even a problem on the current server. I think TC is doing something like enumerating classes with "ore" or "ingot" in the name and including smeltery stuff for everything it finds, whether enabled in worldgen or not. There are other dead ends when a mod includes something as an ingredient in a recipe but the recipe for that thing is disabled. The modders could collectively fix this problem by adding an "isEnabled" method and using it to determine whether to add recipes and when to use alternative ingredients.
The thing I use metallurgy the most for is the tartarite armor for huge durability, and the ability to mine obsidian with any of the tier 3+ metals without wasting diamonds on a pick. Either reason can be replaced with the high end stuff from one of the other mods.Wanna play Minecraft with your ms friends? Check out the minecraft thread, or the channel on discord-
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EspeciallyTheLies Survivor
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Klazam He/HimJack of All TradesHe/Him
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davesaz HeSurvivorHe
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Re: Jackel's comment on OpenComputers. CC computers forget what they were doing when the chunk unloads / reloads, so you have to put in an autorun file and program it to start from scratch. OpenComputers have persistent memory and pick up right where they left off. BUT, I don't know if OC even has a turtle equivalent, have not gone that far yet.
If CC is the one that sticks (which seems to be the case), then we probably want a chunk loader peripheral. But I don't know if it's even updated, not on the mcf modlist. I also added a peripheral mod to the suggestion list.Wanna play Minecraft with your ms friends? Check out the minecraft thread, or the channel on discord-
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EspeciallyTheLies Survivor
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In post 17685, davesaz wrote:If CC is the one that sticks (which seems to be the case), then we probably want a chunk loader peripheral. But I don't know if it's even updated, not on the mcf modlist. I also added a peripheral mod to the suggestion list.
Oh yeah that's right. We used to have some addons for CC. Klaz would know. I'll take a look.Art is cool.-
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Klazam He/HimJack of All TradesHe/Him
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Regular chunkloaders work also, no periphals is needed, but i can check for some.
If your porgorsm fails based on chunk unloading and loading they you have bad programming.myou can have the program write a save state to computer's memory between each action/change/etc at no cost, so if you program the program to save itself, its no issues after that.
Turtles are godly-
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davesaz HeSurvivorHe
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It's mostly a thing for turtles so they keep doing what you asked them to when you leave them branch mining or building something in the boonies.
My day job is disaster recovery programming, so saving the state or writing it so the state doesn't matter is a given, when I bother to take the time to do it.Wanna play Minecraft with your ms friends? Check out the minecraft thread, or the channel on discord-
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Klazam He/HimJack of All TradesHe/Him
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Jackel98 it/sheGoonit/she
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EspeciallyTheLies Survivor
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Klazam He/HimJack of All TradesHe/Him
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Jackel98 it/sheGoonit/she
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Klazam He/HimJack of All TradesHe/Him
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Maestro They/Them/AnyJack of All TradesThey/Them/Any
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AngryPidgeon Glenn Peck
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EspeciallyTheLies Survivor
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AngryPidgeon Glenn Peck
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EspeciallyTheLies Survivor
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In post 17698, AngryPidgeon wrote:Ur da best. I died, why do I suck at this game.
Step 1. Break tree, get wood.
Step 2. Build castle.Art is cool.
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