If you install the item and reboot, a pastebin program appears that is the exact same a CC's. You can also use github code with the wget command, or request code/text from any site.
“Never put off till tomorrow what you can do the day after tomorrow.”
We're including Biomes O' Plenty again. Take a look at this imgur album to see a screenshot and short description of each biome type. I've started a list of "biomes to disable" on the modpack document. Please let me know in some form - forum PM, sitechat, IRC, email, blog comment, ESP, carrier pigeon, etc. - which biomes you DEFINITELY
DO NOT
WANT. Feel free to let me know one or two you absolutely must have as well, in case there's a conflict somewhere.
I have not seen kelp do that, but haven't tried to run a boat over it.
Crossing coral with a magnet is active can be annoying, as you'll pull up tons of unattached and otherwise useless coral.
Agree with no sludgepit and wasteland. Would like at least one marshy biome to get the associated bees.
Haven't played enough with steppe to know what the issue is.
Wanna play Minecraft with your ms friends? Check out the minecraft thread, or the channel on discord
In post 17705, davesaz wrote:I have not seen kelp do that, but haven't tried to run a boat over it.
Crossing coral with a magnet is active can be annoying, as you'll pull up tons of unattached and otherwise useless coral.
Agree with no sludgepit and wasteland. Would like at least one marshy biome to get the associated bees.
Haven't played enough with steppe to know what the issue is.
it just looks tacky as fuck. i mean it looks like an ocean bed, but 10X worse essentially.
and the kelp, was a hangover from mariculture. when we had it, it's kelp liked to suck things in and it made archimedes' ships in oceans a pain in the ass
Wouldn't mind getting rid of the marsh or the sludgepit or wasteland
Would definitely not like the steppe to be included
If kelp pulls floating objects (like boats from archimedes') into it, I would definitely not want it
BoP Kelp maxes out at like, 5 blocks high. Absolute maximum.
It's also FAR less common than Mariculture Kelp. Calm titties.
Cherry Blossom Groves are like Taint Biomes but Pink. They're that annoying to me. Just my opinion. I also think Flower Fields are friggin' UGLY... Minecraft doesn't need giant flowers to remind people that the whole game is made of silly blocks.
And I love the cherry blossom biome. Plus you can run the pink generator off the leaves.
In post 17708, jmj3000 wrote:Word of advice to everyone: if fuzzy tells you to warp to ETL's base, IT'S A TRAP!!!
This is a friendly PSA from jmj.
lol.... yeah my base got lagged out but if anyone needs something from my storage, it is accessible in the Aroma dim - I have a Q Bridge out there that connects the ME system there to the one at my base.
Post
Post #17715 (ISO) » Wed Dec 31, 2014 11:53 pm
Postby aphix »
I don't appreciate that at all!
Also, let me know when I next post in IRC where the gold is at. Either I'm looking in WAY the wrong spot ... or gold generation is just horrible. I've found more diamond then gold at this point.
Did may a claycenia or whatever. Great to make clay from sand! I might actually make things I want to make. Got some RF production going with a pulverizer right now. Pretty excited about that as well.
In post 17718, Iecerint wrote:The mass appeal and accessibility of Minecraft has always been a huge mystery to me.
Like, my guess would have been that it would have an extremely loyal cult, but not the mass appeal it has.
I just tell people it is like Legos for adults. As a kid we would dump a box of legos on the floor an and just let your imagination run wild. This is the same thing. You are only limited by what you can dream up. That is the appeal to me.