For completed/abandoned Mish Mash Games.
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Post #175 (ISO ) » Fri Jan 16, 2015 7:42 pm
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by JerryArr » Fri Jan 16, 2015 7:42 pm
Guess what... a long pass against the run defense called gives the offense a one bar advantage.
Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11
Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (4, 2, 3) = 9
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Post #176 (ISO ) » Fri Jan 16, 2015 7:43 pm
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by JerryArr » Fri Jan 16, 2015 7:43 pm
The 11 does nothing to the offense's 9, which makes the pass fall incomplete, third down.
11:10 3rd
IND 7
3rd and 10 on the opponent's 49
What'll it be, phok?
Last edited by JerryArr on Wed Jan 21, 2015 1:34 pm, edited 1 time in total.
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Post #177 (ISO ) » Mon Jan 19, 2015 9:13 am
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by JerryArr » Mon Jan 19, 2015 9:13 am
Phok's defense is set. What will the Coyotes do?
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Post #178 (ISO ) » Wed Jan 21, 2015 11:16 am
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by RedCoyote » Wed Jan 21, 2015 11:16 am
I'm pretty sure phok is going for a pass defense unless he's trying to WIFOM me. I hate to run on 3rd and long but I'm hoping for a good roll here.
Draw
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Post #179 (ISO ) » Wed Jan 21, 2015 1:36 pm
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by JerryArr » Wed Jan 21, 2015 1:36 pm
Well, he picked long pass, so it's a two bar advantage for you.
Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9
Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (6, 4, 2) = 12
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Post #180 (ISO ) » Wed Jan 21, 2015 1:36 pm
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by JerryArr » Wed Jan 21, 2015 1:36 pm
That 9 does nothing to the 12, which means a gain of 1 plus the value of this nonbonus die.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post #181 (ISO ) » Wed Jan 21, 2015 1:37 pm
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by JerryArr » Wed Jan 21, 2015 1:37 pm
They gave you six, but that's 4 too few for you.
10:30 3rd
IND 7
4th and 4 on the opponent's 43
Punt or go for it, Red?
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Post #182 (ISO ) » Thu Jan 22, 2015 4:46 am
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by RedCoyote » Thu Jan 22, 2015 4:46 am
Going to keep playing it conservatively for now. A lot of game left. Punt it.
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Post #183 (ISO ) » Fri Jan 23, 2015 1:12 pm
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by JerryArr » Fri Jan 23, 2015 1:12 pm
Got it. Here's the punt...
Punt roll:
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11
Return possibility roll:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post #184 (ISO ) » Fri Jan 23, 2015 1:13 pm
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by JerryArr » Fri Jan 23, 2015 1:13 pm
That's a punt of 40 yards, plus three bonusable dice, it's a formality that it'll go into the end zone, but we'll roll the dice anyway for funsies.
Original Roll String: 3d6
3 6-Sided Dice: (3, 3, 4) = 10
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Post #185 (ISO ) » Fri Jan 23, 2015 1:15 pm
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by JerryArr » Fri Jan 23, 2015 1:15 pm
It's a touchback.
10:20 3rd
RED 3
1st and 10 on their own 20
Interceptors take over on the 20, what defense will you use, Red?
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Post #186 (ISO ) » Fri Jan 23, 2015 2:24 pm
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by JerryArr » Fri Jan 23, 2015 2:24 pm
Go forth, phok.
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Post #187 (ISO ) » Fri Jan 23, 2015 2:37 pm
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by phokdapolees » Fri Jan 23, 2015 2:37 pm
Short pass
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Post #188 (ISO ) » Sat Jan 24, 2015 11:36 am
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by JerryArr » Sat Jan 24, 2015 11:36 am
Unfortunately for you, that's just the thing Red defended against, one bar of advantage to the defense.
Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5
Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (3, 1, 5) = 9
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Post #189 (ISO ) » Sat Jan 24, 2015 11:37 am
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by JerryArr » Sat Jan 24, 2015 11:37 am
Defensive 5 changes nothing, offensive 9 on a short pass is an incompletion. Second down.
Red's Coyotes (RedCoyote) v Indianapolis Interceptors (phokdapolees)
10:10 3rd
RED 3
2nd and 10 on their own 20
Red, what'll you do?
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Post #190 (ISO ) » Sat Jan 24, 2015 1:36 pm
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by JerryArr » Sat Jan 24, 2015 1:36 pm
It's now phok's time to give an offensive play.
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Post #191 (ISO ) » Sat Jan 24, 2015 2:00 pm
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by phokdapolees » Sat Jan 24, 2015 2:00 pm
Short pass
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Post #192 (ISO ) » Sun Jan 25, 2015 8:48 am
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by JerryArr » Sun Jan 25, 2015 8:48 am
A short pass against... well, a short pass defense, another one bar-er for the D.
Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9
Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 2) = 6
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Post #193 (ISO ) » Sun Jan 25, 2015 8:51 am
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by JerryArr » Sun Jan 25, 2015 8:51 am
The defense's 9 drops the already low 6 to a 5, causing a Mishap!
Code: Select all
2d6
2-5: Sack and Fumble (Lose 2 + one bonusable die, then check fumble)
6: Tipped and Intercepted (Three bonusable dice for location, return of two bonusable dice)
7-8: Pass tipped, incomplete
9-11: Catch and Fumble (Gain three bonusable dice, then check fumble)
12: Fumbled Snap (Lose 1)
What will the mishap be? Let's see...
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5
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Post #194 (ISO ) » Sun Jan 25, 2015 8:52 am
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by JerryArr » Sun Jan 25, 2015 8:52 am
The Coyotes swarm the QB and knock him down, causing a fumble! Loss of two, plus...
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post #195 (ISO ) » Sun Jan 25, 2015 8:52 am
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by JerryArr » Sun Jan 25, 2015 8:52 am
six, for a total of eight, plus...
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post #196 (ISO ) » Sun Jan 25, 2015 8:55 am
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by JerryArr » Sun Jan 25, 2015 8:55 am
Ten yards lost, now to determine who gets the fumble...
Code: Select all
1d6 for defense minus 1d6 for offense
<0: Offense recovers
0: Ball still loose, reroll. If 0 again, offense recovers.
1-2: Defense recovers, no return
3: Defense returns two bonusable dice
4: Defense returns 10 + two bonusable dice
5: Defense returns 20 + two bonusable dice
Defense roll:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Offense roll:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post #197 (ISO ) » Sun Jan 25, 2015 8:56 am
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by JerryArr » Sun Jan 25, 2015 8:56 am
A -2 means the offense keeps the ball, but a 3rd and 20 will be hard to convert.
09:30 3rd
RED 3
3rd and 20 on their own 10
Red, what will your defense be?
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Post #198 (ISO ) » Sun Jan 25, 2015 5:10 pm
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by JerryArr » Sun Jan 25, 2015 5:10 pm
Aight Phok, what'll it be?
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Post #199 (ISO ) » Mon Jan 26, 2015 4:34 am
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by phokdapolees » Mon Jan 26, 2015 4:34 am
Short pass
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