DEAR ZORASTER (THE CALL OUT THREAD)

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Post Post #4 (isolation #0) » Sat Dec 13, 2014 5:16 am

Post by zoraster »

I promised nothing! Any memories (or posts) are just a figment of your imagination.

But you're right. I think it's time again.

The concept still needs to be reworked to something other than what we did the first and second times for how we pick the winner, but that's just something I need to sit down and think about.
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Post Post #23 (isolation #1) » Thu Dec 18, 2014 7:13 am

Post by zoraster »

sort of, except only one person gets to post in each game.
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Post Post #27 (isolation #2) » Thu Dec 18, 2014 7:57 am

Post by zoraster »

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Post Post #42 (isolation #3) » Thu Dec 18, 2014 10:49 am

Post by zoraster »

God Rest Ye Raging Gentlemen.
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Post Post #58 (isolation #4) » Fri Dec 19, 2014 4:27 am

Post by zoraster »

in the past i've done it by teams selecting themselves. usually prior to sign ups there's a thread where people can post that they want to play and get a team together. in the past there's been a provision for individuals to sign up if there weren't enough precomposed teams, but was never actually used as there were more teams than spots.
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Post Post #60 (isolation #5) » Fri Dec 19, 2014 4:31 am

Post by zoraster »

a time for sign ups was announced and the first teams to sign up got in. There were no pre-ins other than the past champion if they had enough returning members got in automatically. The next one will allow two teams as they were nearly tied though the Captains won it.
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Post Post #62 (isolation #6) » Fri Dec 19, 2014 4:34 am

Post by zoraster »

my wiki has both
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Post Post #65 (isolation #7) » Fri Dec 19, 2014 9:12 am

Post by zoraster »

soon my friend, soon. i need to think about what needs to be done to set a timeline for getting mods, getting setups done (which I think this time around may actually be simpler as the last time my comments were, "do more of the basic games."
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Post Post #67 (isolation #8) » Fri Dec 19, 2014 9:30 am

Post by zoraster »

oh definitely. i'll give at least one month warning, probably more like two.
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Post Post #69 (isolation #9) » Fri Dec 19, 2014 10:27 am

Post by zoraster »

yes, probably not, absolutely. i'll make an announcement for mods soonish, though i'm pretty busy with family and friend stuff over the next week or two.
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Post Post #97 (isolation #10) » Fri Dec 26, 2014 10:28 am

Post by zoraster »

There are two correct answers to that question and they are both waffles
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Post Post #101 (isolation #11) » Fri Dec 26, 2014 12:22 pm

Post by zoraster »

Essential for a traditional breakfast waffle but waffles are so versatile! Belgian waffle btw
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Post Post #131 (isolation #12) » Wed Jan 21, 2015 11:49 am

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it'll be done. just been some other stuff going on.
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Post Post #134 (isolation #13) » Wed Jan 21, 2015 1:39 pm

Post by zoraster »

i actually am considering getting rid of the theme and focusing on other more simply game modes. i know people like themes, but it's not the ideal environment.
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Post Post #138 (isolation #14) » Wed Jan 21, 2015 5:23 pm

Post by zoraster »

In post 137, Iecerint wrote:There are types of approaches to the game that appear in themes that don't appear in the other types of game


I know
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Post Post #144 (isolation #15) » Thu Jan 22, 2015 3:17 am

Post by zoraster »

that's how it's usually spelled
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Post Post #151 (isolation #16) » Thu Jan 22, 2015 7:59 am

Post by zoraster »

yeah, i still want each game to be "different" but the trouble is forcing a theme is a lot worse than forcing a normal game or something. And because of the nature of the project -- make a theme game in basically 3 weeks time to order, rather than when you're ready to do it -- you end up with subpar games. I wouldn't mind flavored or a looser definition or normal or something for a game, but crazy mechanics or role madness or whatever is probably out.
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Post Post #155 (isolation #17) » Thu Jan 22, 2015 9:59 am

Post by zoraster »

i am speaking from the experience of past years. The problem isn't that three weeks isn't enough time: I've designed a game in like two hours from start to finish. It's that forcing it when you don't have a solid idea of what you want to accomplish in three weeks isn't a great idea.
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Post Post #156 (isolation #18) » Thu Jan 22, 2015 9:59 am

Post by zoraster »

In post 154, Iecerint wrote:
In post 151, zoraster wrote:yeah, i still want each game to be "different" but the trouble is forcing a theme is a lot worse than forcing a normal game or something.

Why? Normals suck.


You suck!
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Post Post #185 (isolation #19) » Mon Jan 26, 2015 10:58 am

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you realize that the last team mafia was secretly named tinker, tailer, soldier, spy?
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Post Post #195 (isolation #20) » Thu Feb 19, 2015 3:21 am

Post by zoraster »

I'm on vacation until Sunday and getting this going will start when I get back (to be clear: the planning, rounding up of mods, etc will start on Monday.
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Post Post #197 (isolation #21) » Tue Feb 24, 2015 4:33 am

Post by zoraster »

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Post Post #204 (isolation #22) » Tue Feb 24, 2015 5:37 am

Post by zoraster »

In post 199, Nachomamma8 wrote:I got my hopes up when I saw you posting but I was prepared to have them dashed to shit when I read your post


how do you know that I'm not just building up your expectations more so that it's even more painful when I dash them? Team Mafia 2020!
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Post Post #240 (isolation #23) » Wed Feb 25, 2015 3:53 am

Post by zoraster »

In post 235, Cogito Ergo Sum wrote:Zoraster, I think you should make the Scummies ceremony a reality. The people want to see the showdown between the British, North Carolina and Australian teams.


I don't think this is in my power to make happen!
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Post Post #243 (isolation #24) » Wed Feb 25, 2015 4:59 am

Post by zoraster »

I dub the Australian team the Anzac Biscuits!
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Post Post #270 (isolation #25) » Wed Mar 04, 2015 11:13 am

Post by zoraster »

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