He's safer than other champions who also get really strong with TF in the midgame (Kog, Corki).
I think he used to be crowded out by Corki, but I think the balance is better after Corki's W mana cost was changed.
Congratulations, you have an ADC that does LESS DAMAGE than EVERY OTHER MIDGAME ADC at midgame, and makes up for it with a dash that costs almost as much mana as Corki's W.
So we have an ADC that:
Does no damage for an ADC
VERY High skillcap
Low impact (Can steal dragon... so can most ADCs)
Is extremely mobile
Is mediocre at best in every phase
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Post #39802 (ISO) » Fri Mar 06, 2015 11:35 am
Postby Iecerint »
Re: Corki W/Ez E, Ezreal's E cooldown is the major differentiating factor I think in addition to the mana cost, especially because Ezreal will max it second rather than third.
Ezreal has the build flexibility to bring utility with IBG and apply it at 1100 range, useful depending upon what the rest of your team pick and how the game is going. This is probably the most distinguishing characteristic vs. other champions in the ADC position.
Post
Post #39804 (ISO) » Fri Mar 06, 2015 12:06 pm
Postby JasonWazza »
In post 39784, mykonian wrote:Probably none of you care, but there's some reddit hate on Riot's recent move to increase RP costs in none USA regions (in a response to recent developments in exchange rates). People see a 10% increase and then complain how between the regions the cost for RP is simply not the same and hasn't been before. Which is impossible anyway, but maybe there's some fair criticism there. Regardless it stinks for anyone involved. In a span of just months, Riot has seen an effective decrease of their EU revenue by 25-30%, since I assume they write their results in dollars. That is rough. So they decide to share the pain a little bit, take the hit in possible sales perhaps. For EU, RP is in practice something you are importing from a US based company... the euro gets cheaper, importing costs more.
All in all, it's not ideal, but it's understandable...
One problem i have (this may only cover OCE) is that everyone is complaining, yet we actually STILL have a better rate then converting and buying in USD.
It was always a move that was gonna get some hate, and honestly on OCE boards we have more people willing to defend the move then attack it.
The one thing i honestly believe though, is that if the USD>everywhere else's currency exchange went in the other direction, we wouldn't have seen any increase in RP/decrease in cost's etc.
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
In post 39802, Iecerint wrote:Re: Corki W/Ez E, Ezreal's E cooldown is the major differentiating factor I think in addition to the mana cost, especially because Ezreal will max it second rather than third.
Ezreal has the build flexibility to bring utility with IBG and apply it at 1100 range, useful depending upon what the rest of your team pick and how the game is going. This is probably the most distinguishing characteristic vs. other champions in the ADC position.
Ez also has a very good siege kit. When Ez is with your team on siege you get super long range poke, attack speed buff for everyone if your team gets to turret, an ad carry really hard to flash-initiate on, and an ult that secures kills on people who get low from poke.
He's just weird and someone who wants to play all ad carries "by the book" won't like Ez. His commitment patterns are a lot stranger than the norm.
"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop
That's why you just kill the enemy and then you have level advantage. Boom.
Basically my answer to every Ezreal discussion is either "I don't care, play better" or "I don't care, play worse people than you" or "i don't care he wears a green hoodie" depending on who I'm talking to.
That question is irrelevent in the case of "Is ezreal the best champion in league of legends?" And the answer is yes, except for jinx. But jinx is in here own category based on her unrivaled awesomeness compared to the field. It's like trying to rate any sports nickname against "The Korean Zombie" or any current college basketball team against Kentucky. The discussion really starts at 2 and you toss 1 out because it's the obvious and unrivaled answer.
The problem i have is when the first pick on the enemy team is clearly just picking their champs counters and i'm just sitting here like.
"Now do i ban the champ he clearly wants, or do i go with another OP pick?"
I feel they need to up the bans immediately, and quit fucking champs over cause that just lessens the "these champs are likely to stomp the game cause we nerfed their counters."
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
i got stomped by an ashe in ranked last night because our jinx and leona fed her 8 kills in 8 minutes. and i'm just sitting here wondering why people still think counters even matter.
In post 39818, Nikanor wrote:i got stomped by an ashe in ranked last night because our jinx and leona fed her 8 kills in 8 minutes. and i'm just sitting here wondering why people still think counters even matter.
Don't counters only really matter once you're at a high enough level that really knowing how well your champ works at all stages of a game is paramount? (aka when you're at, like diamond level. Or plat. whichever is right below Master/Challenger.)
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coming back to Mafia...slowly. Keep an eye for me as a mod.
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In the vast majority of cases, counters are irrelevant at MS level of play. There are very few matchups that are so horribly miserable that you want to avoid them if you're actually strong on a champ. Basically if you know what in a matchup counters you, you can learn how to play in that matchup. Once you hit diamond however, it's expected that your opponent is very much aware that his champ counters yours and wont misplay.
The best example I have is Annie vs Talon. You shouldn't win that matchup as Talon, Annie has a longer AA range than all your skills and if you dare engage she can stun and combo you before you can retaliate.
However, every Annie at my ELO (high gold) just Q spams the minion waves, effectively removing the stun threat if you just keep tabs of her pyro stacks.
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In post 39821, dramonic wrote:
However, every Annie at my ELO (high gold) just Q spams the minion waves, effectively removing the stun threat if you just keep tabs of her pyro stacks.
And here i am only ever doing this when i know that the opponent no longer has kill pressure (just burned a couple of needed spells)
Like every leblanc i have vs'd as annie, they will use their W to farm the wave, then i will happily cycle through the 4 minions i want to get my stun again.
I would have thought that by high gold that would have been a known thing though.
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.