Munchkin Quest(Titus' turn)

For completed/abandoned Mish Mash Games.
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Post Post #225 (ISO) » Thu Apr 02, 2015 12:45 pm

Post by MonkeyMan576 »

Since there are cards fighters can play to effect run away rolls, I am giving MathBlade an opportunity to respond.
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Post Post #226 (ISO) » Thu Apr 02, 2015 6:44 pm

Post by MathBlade »

Thanks was AFK :)

Play


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I think I rolled a six. :) That should let me run away successfully.
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Post Post #227 (ISO) » Thu Apr 02, 2015 7:01 pm

Post by MonkeyMan576 »

Any responce to the loaded die?
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Post Post #228 (ISO) » Fri Apr 03, 2015 4:28 am

Post by Titus »

Pass.
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

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Post Post #229 (ISO) » Fri Apr 03, 2015 4:54 am

Post by Zebulin »

Pass.
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Post Post #230 (ISO) » Fri Apr 03, 2015 6:47 am

Post by McMenno »

Pass.


I don't have a card for that.
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Post Post #231 (ISO) » Fri Apr 03, 2015 6:59 am

Post by MonkeyMan576 »

Okay Mathblade, do you want to run away to the Stinking Pit or Level O Mat? Once he decides he has no charity phase and then the monster move phase will commence, so it should be Zebulin's turn soon.
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Post Post #232 (ISO) » Fri Apr 03, 2015 10:30 am

Post by MathBlade »

I run to the Level O Mat
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Post Post #233 (ISO) » Fri Apr 03, 2015 10:51 am

Post by MonkeyMan576 »

Okay, Monster move phase.

Monster Movement Dice
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #234 (ISO) » Fri Apr 03, 2015 10:53 am

Post by MonkeyMan576 »

Monster Movement Color is blue.

The Octohedron does not have any blue arrows so it does not move.

The Big Brother Flytrap has a blue arrow on the east exit so it moves to the Stinking Pit.(lucky for McMenno)

The Shrieking geek has no blue arrows so it does not move.

It is now Zebulin's turn. He has 3 movement and gets a DxM card for starting his turn.
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Post Post #235 (ISO) » Fri Apr 03, 2015 11:20 am

Post by MonkeyMan576 »

Also, MathBlade gets a DxM card because the monster move color was blue and he is blue.

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Post Post #236 (ISO) » Fri Apr 03, 2015 12:28 pm

Post by Zebulin »

Move West and fight the Shrieking Geek.

I should be winning 11 to 6. (Super Munchkin means no +6 for the Geek)
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Post Post #237 (ISO) » Fri Apr 03, 2015 1:25 pm

Post by MonkeyMan576 »

Right you are. Play or pass?

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Post Post #238 (ISO) » Fri Apr 03, 2015 6:06 pm

Post by Titus »

Can I get a score?


(Meaning levels and equipment).
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #239 (ISO) » Fri Apr 03, 2015 6:20 pm

Post by MonkeyMan576 »

See post #11, all updated levels/cards should be there.
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Post Post #240 (ISO) » Fri Apr 03, 2015 6:48 pm

Post by McMenno »

Pass
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Post Post #241 (ISO) » Sat Apr 04, 2015 7:21 am

Post by MonkeyMan576 »

need one more
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Post Post #242 (ISO) » Sat Apr 04, 2015 7:25 am

Post by Titus »

Pass
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #243 (ISO) » Sat Apr 04, 2015 7:28 am

Post by MonkeyMan576 »

The geek has a small chance of winning, so we need to roll combat dice.

Zebulin
Original Roll String: 1d6+11
1 6-Sided Dice: (2)+11 = 13


Geek
Original Roll String: 1d6+6
1 6-Sided Dice: (6)+6 = 12
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Post Post #244 (ISO) » Sat Apr 04, 2015 7:29 am

Post by MonkeyMan576 »

Almost, but not quite! Zebulin wins, gets a level and 2 treasures. It is his move, 2 movement left.
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Post Post #245 (ISO) » Sat Apr 04, 2015 6:04 pm

Post by Zebulin »

Equip Wizard (will link tomorrow morning), move west
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Post Post #246 (ISO) » Sat Apr 04, 2015 7:00 pm

Post by MonkeyMan576 »

Zebulin gets a DxM card for exploring a room.

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Exits

North
Original Roll String: 1d175
1 175-Sided Dice: (130) = 130


South
Original Roll String: 1d175
1 175-Sided Dice: (95) = 95


West
Original Roll String: 1d175
1 175-Sided Dice: (45) = 45


A monster appears!
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The monster ignores munchkins level 3 or below(including Zebulin), but Zebulin may fight the monster if he has a death wish.
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Post Post #247 (ISO) » Sat Apr 04, 2015 7:02 pm

Post by MonkeyMan576 »

The North door is a hidden door, the south door is a normal door, and the west door is an open passageway.

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #248 (ISO) » Sat Apr 04, 2015 7:04 pm

Post by MonkeyMan576 »

The Bullrog is Orange, fight or move?
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Post Post #249 (ISO) » Sun Apr 05, 2015 4:24 am

Post by Zebulin »

I'm not going to fight the Bullrog, because I don't want to die.

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Move North (through hidden door, only 1 move due to Geeky Glasses)

Also, these items are available for trade to anyone who posts a offer:


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