In post 40485, theelkspeaks wrote:I'd even argue that in solo queue the guy who feeds should shot call.
Everyone in that game is at the same ELO by some combination of their game sense and their mechanical play. If you're feeding because your mechanics suck, logically you have the most game sense in that game.
In high elo that may be the case, however it isn't so in low elo.
She wanted us to group mid against a Diana, Sona, Fiora, Graves and Hecarim.
The very obvious con, all the fucking AoE in the world, all this while they have a massive gold lead, and a couple of dragons.
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
In post 40485, theelkspeaks wrote:I'd even argue that in solo queue the guy who feeds should shot call.
Everyone in that game is at the same ELO by some combination of their game sense and their mechanical play. If you're feeding because your mechanics suck, logically you have the most game sense in that game.
The problem with this is that feeding isn't necessarily just because of your net mechanical skill in a given game. A lot of other contextual stuff can fuck individual games.
In post 40485, theelkspeaks wrote:I'd even argue that in solo queue the guy who feeds should shot call.
Everyone in that game is at the same ELO by some combination of their game sense and their mechanical play. If you're feeding because your mechanics suck, logically you have the most game sense in that game.
In high elo that may be the case, however it isn't so in low elo.
She wanted us to group mid against a Diana, Sona, Fiora, Graves and Hecarim.
The very obvious con, all the fucking AoE in the world, all this while they have a massive gold lead, and a couple of dragons.
But is the alternative to let them 5 push your towers while people farm side lanes? If they are grouping, you need to group. That's the bottom line.
In post 40485, theelkspeaks wrote:I'd even argue that in solo queue the guy who feeds should shot call.
Everyone in that game is at the same ELO by some combination of their game sense and their mechanical play. If you're feeding because your mechanics suck, logically you have the most game sense in that game.
This is only true if their play is consistent every game, right?
And I'm unsure that this is a true statement.
Yes my Lord, but questions are dangerous, for they have answers.
13 heads and counting now, plurality is adaptive. If our experience might help you,
In post 40485, theelkspeaks wrote:I'd even argue that in solo queue the guy who feeds should shot call.
Everyone in that game is at the same ELO by some combination of their game sense and their mechanical play. If you're feeding because your mechanics suck, logically you have the most game sense in that game.
In high elo that may be the case, however it isn't so in low elo.
She wanted us to group mid against a Diana, Sona, Fiora, Graves and Hecarim.
The very obvious con, all the fucking AoE in the world, all this while they have a massive gold lead, and a couple of dragons.
But is the alternative to let them 5 push your towers while people farm side lanes? If they are grouping, you need to group. That's the bottom line.
The assumption here, is that they were 5 man pushing?
They only responded with a 5 man push after they saw that those 4 twats were grouping (cause the other 2 that weren't part of the feeding sup's duo listened even when i said we shouldn't.)
A lot of silvers only react to plays happening, whether slow or not, grouping actually made them group, and by the function of getting aced nearly every fight, we lost the game.
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
It's less of an assumption and more just saying there is context to everything. Were people getting caught out? Why was the answer group? What was the alternative to grouping? Also with your explanation it makes it sound like you were splitting while your team is grouping, which isn't the right thing when you're losing.
League is a game with a shit load of variables and almost everything is contextual which is why it's really hard to get good
In post 40485, theelkspeaks wrote:I'd even argue that in solo queue the guy who feeds should shot call.
Everyone in that game is at the same ELO by some combination of their game sense and their mechanical play. If you're feeding because your mechanics suck, logically you have the most game sense in that game.
In high elo that may be the case, however it isn't so in low elo.
She wanted us to group mid against a Diana, Sona, Fiora, Graves and Hecarim.
The very obvious con, all the fucking AoE in the world, all this while they have a massive gold lead, and a couple of dragons.
But is the alternative to let them 5 push your towers while people farm side lanes? If they are grouping, you need to group. That's the bottom line.
IMO players in low elo, especially ADCs. need to learn to group a lot less often. Low elo carries let so much farm go to waste because they spend so much time grouped with their team when it accomplishes almost nothing. If you aren't farming constantly throughout the game as a carry, you're probably doing something wrong in most cases.
In post 40513, Gendaberry wrote:IMO players in low elo, especially ADCs. need to learn to group a lot less often. Low elo carries let so much farm go to waste because they spend so much time grouped with their team when it accomplishes almost nothing. If you aren't farming constantly throughout the game as a carry, you're probably doing something wrong in most cases.
I agree, I'm split a lot when I'm carry(or any time really), but not when their fed team is knocking down an entire lane because we are undermanned.
In post 40509, PJ. wrote:It's less of an assumption and more just saying there is context to everything. Were people getting caught out? Why was the answer group? What was the alternative to grouping? Also with your explanation it makes it sound like you were splitting while your team is grouping, which isn't the right thing when you're losing.
League is a game with a shit load of variables and almost everything is contextual which is why it's really hard to get good
The problem mostly was they were grouping, then 5 man chasing 1 person into the rest of their team, also i wasn't spliting, half the time i spent fucking warding something (Dragon, Baron, a Flank), pinging them to back up, then having them go in and engage.
The alternative was probably to FF, honestly they fed diana to the point she 1-shot everyone but Udyr, picks in our jungle bushes might have worked but i think most of our jungle was warded.
Honestly farming up was a better alternative then grouping, had they been able to not take a skillshot.
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
as someone who primarily plays ADC (though by no means well), it's not the APM that's particularly tricky as you kind of need that kind of thing to play ADCs effectively, kalista or not. For me it's the lack of action canceling that makes her hard. Normally when laning and farming I can click to attack a minion and I have a fraction of a second to decide whether to let that attack go through (because it'll last hit) or cancel it because I would mess up my last hit.
Corki is the most tiring urf champ I've played so far. His e comes up before it stops shooting so you should be pressing e on cooldown. Add Q and R in and you have a champ that needs to always be hitting a button.