Munchkin Quest(Titus' turn)

For completed/abandoned Mish Mash Games.
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Post Post #400 (ISO) » Thu Apr 23, 2015 7:41 am

Post by MonkeyMan576 »

card sent.

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Post Post #401 (ISO) » Thu Apr 23, 2015 11:48 am

Post by Zebulin »

Move Left
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Post Post #402 (ISO) » Thu Apr 23, 2015 2:22 pm

Post by MonkeyMan576 »

Zebulin gets a DxM card for exploring a room.

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Exits:

North
Original Roll String: 1d175
1 175-Sided Dice: (70) = 70


West
Original Roll String: 1d175
1 175-Sided Dice: (94) = 94


South
Original Roll String: 1d175
1 175-Sided Dice: (64) = 64


A monster appears!
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Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


It is 15 to 3 Zebulin, fight or run?
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Post Post #403 (ISO) » Thu Apr 23, 2015 2:25 pm

Post by MonkeyMan576 »

The north and south exits are open passageways, the west exit is a normal door. The monster is Red and belongs to Titus.
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Post Post #404 (ISO) » Sat Apr 25, 2015 3:24 am

Post by Zebulin »

Fight Monster

I think that's an auto-win
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Post Post #405 (ISO) » Sat Apr 25, 2015 7:47 am

Post by MonkeyMan576 »

It is pending interference. Pass or play?
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Post Post #406 (ISO) » Sat Apr 25, 2015 6:29 pm

Post by Titus »

Pass
Show
The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #407 (ISO) » Sat Apr 25, 2015 7:21 pm

Post by McMenno »

Pass
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Post Post #408 (ISO) » Sat Apr 25, 2015 7:49 pm

Post by MonkeyMan576 »

Zebulin wins and gets a level and a treasure.

It is his 2nd move.
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Post Post #409 (ISO) » Sat Apr 25, 2015 8:50 pm

Post by MathBlade »

Pass
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Post Post #410 (ISO) » Mon Apr 27, 2015 2:33 am

Post by Zebulin »

Move North
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Post Post #411 (ISO) » Mon Apr 27, 2015 11:46 am

Post by MonkeyMan576 »

Zebulin gets a DXM card for exploring a room.

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Exits

West
Original Roll String: 1d175
1 175-Sided Dice: (109) = 109


North
Original Roll String: 1d175
1 175-Sided Dice: (91) = 91


East
Original Roll String: 1d175
1 175-Sided Dice: (150) = 150


A Monster Appears!
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Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


It is 16 to 13 Zebulin. Fight or run? Play or pass?
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Post Post #412 (ISO) » Mon Apr 27, 2015 11:48 am

Post by MonkeyMan576 »

The North and West exits are normal doors, the east exit is a locked door.

The monster is Yellow and belongs to Zebulin.

A primer on monster color rules

rules wrote:Monster Color – The color of the monster’s base. You
roll the dice for monsters of your color. You also get an extra
DxM if you kill one. See p. 6.
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Post Post #413 (ISO) » Mon Apr 27, 2015 12:01 pm

Post by Zebulin »

Fight
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Post Post #414 (ISO) » Mon Apr 27, 2015 1:41 pm

Post by Zebulin »

ImageImage
These are
still
up for trade.[/quote]
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Post Post #415 (ISO) » Tue Apr 28, 2015 12:34 pm

Post by MathBlade »

Pass

I don't have enough of value. :/
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Post Post #416 (ISO) » Tue Apr 28, 2015 12:39 pm

Post by MonkeyMan576 »

Time limit reached, combat begins.

Zebulin
Original Roll String: 1d6+16
1 6-Sided Dice: (6)+16 = 22


Amazon
Original Roll String: 1d6+13
1 6-Sided Dice: (3)+13 = 16
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Post Post #417 (ISO) » Tue Apr 28, 2015 12:39 pm

Post by MonkeyMan576 »

Zebulin wins and gets a level and 3 treasures. It is his 3rd turn. He also gets a DxM card for beating a monster of his own color.

New Rule: If you post in another thread when it's your turn to play or pass, I count it as a pass.
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Post Post #418 (ISO) » Tue Apr 28, 2015 1:01 pm

Post by Zebulin »

DxM card?
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Post Post #419 (ISO) » Tue Apr 28, 2015 1:03 pm

Post by MonkeyMan576 »

Yes, as per the Monster Color rules.
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Post Post #420 (ISO) » Wed Apr 29, 2015 8:36 pm

Post by MonkeyMan576 »

Zeb, is everything okay?
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Post Post #421 (ISO) » Thu Apr 30, 2015 3:49 am

Post by Zebulin »

I'm alive!

Forgot to set V/LA in here, sorry.
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Post Post #422 (ISO) » Thu Apr 30, 2015 3:52 am

Post by Zebulin »

Move North (through hidden door, only costs one move due to Geeky Glasses)
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Post Post #423 (ISO) » Thu Apr 30, 2015 8:42 am

Post by MonkeyMan576 »

Geeky Glasses only works for hidden doors not locked doors. You do not have enough move.
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Post Post #424 (ISO) » Thu Apr 30, 2015 1:04 pm

Post by Zebulin »

West then

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