Munchkin Quest(Titus' turn)

For completed/abandoned Mish Mash Games.
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Post Post #425 (ISO) » Thu Apr 30, 2015 2:33 pm

Post by MonkeyMan576 »

Zebulin gets a DxM card for exploring a room!

Image

exits
North
Original Roll String: 1d175
1 175-Sided Dice: (29) = 29


South
Original Roll String: 1d175
1 175-Sided Dice: (63) = 63


West
Original Roll String: 1d175
1 175-Sided Dice: (104) = 104


A Monster appears!
Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Since it is a 1 treasure monster, as per the room text Zebulin may redraw the monster if he wishes.
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Post Post #426 (ISO) » Thu Apr 30, 2015 2:36 pm

Post by MonkeyMan576 »

The north and south exits are open passageways, the west exit is a normal door. The monster is Red and belongs to Titus.

If Zebulin decides to fight it would be 17 to 2 for Zebulin.
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Post Post #427 (ISO) » Thu Apr 30, 2015 4:10 pm

Post by Zebulin »

Equip

ImageImage

FIght
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Post Post #428 (ISO) » Thu Apr 30, 2015 4:11 pm

Post by MonkeyMan576 »

pass or play! You cannot play items during combat so the items will be equipped at the end of this combat.
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Post Post #429 (ISO) » Thu Apr 30, 2015 7:33 pm

Post by McMenno »

Pass
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Post Post #430 (ISO) » Fri May 01, 2015 12:11 am

Post by MathBlade »

Pass
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Post Post #431 (ISO) » Fri May 01, 2015 2:30 am

Post by MonkeyMan576 »

Zebulin wins and gets a level and a treasure. He has 12 cards and must play 7, give 7 to charity(Titus) or a combination.
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Post Post #432 (ISO) » Fri May 01, 2015 2:59 am

Post by Zebulin »

Play

Image on myself

ImageImage on Mathblade (you're in the lead too much)


Equip

ImageImage

Carry

ImageImage
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Post Post #433 (ISO) » Fri May 01, 2015 8:08 am

Post by MonkeyMan576 »

The 7 cards was assuming you equipped the helmet and codpiece, so you must get rid of two more cards.
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Post Post #434 (ISO) » Fri May 01, 2015 5:57 pm

Post by Zebulin »

Discard
ImageImage

to McMenno
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Post Post #435 (ISO) » Fri May 01, 2015 6:33 pm

Post by MonkeyMan576 »

You cannot discard a class without first discarding your active class.
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Post Post #436 (ISO) » Sat May 02, 2015 7:31 am

Post by Zebulin »

Discard Warrior
Discard Cleric

Equip Thief
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Post Post #437 (ISO) » Sat May 02, 2015 8:41 am

Post by MonkeyMan576 »

Monster Move Phase

Monster Dice
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #438 (ISO) » Sat May 02, 2015 8:42 am

Post by MonkeyMan576 »

The monster move dice is Orange.

The monster mob has an orange arrow pointing left but it does not go anywhere so the monsters stay where they are.

It is now McMenno's turn. He respawns in the Entrance after dying with a new starting hand.

Mathblade is only using one hand so she does not need to drop anything after the One hand tied curse.

Updated Map
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Dropped Items
400 Gold in Empty Room
Snickersnee in Sticky Floor
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Post Post #439 (ISO) » Sat May 02, 2015 5:31 pm

Post by Titus »

I'm here. Nothing for me to do.
Show
The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
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VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #440 (ISO) » Sun May 03, 2015 12:06 am

Post by MathBlade »

Pass
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Post Post #441 (ISO) » Sun May 03, 2015 4:27 am

Post by McMenno »

Equip Image and Image
.

Use Image
.

Use Image on MathBlade's Adamantium Armor
.

Go South
.
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Post Post #442 (ISO) » Sun May 03, 2015 4:35 am

Post by Titus »

She already has no armor right?
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The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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All hail the Scum Empress!
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Post Post #443 (ISO) » Sun May 03, 2015 4:38 am

Post by McMenno »

I looked at the first page. :/

Then burn The Singing and Dancing Sword.
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Post Post #444 (ISO) » Sun May 03, 2015 11:18 am

Post by MonkeyMan576 »

Ok you go up to level 4 and you have 4 move now. It's your move.
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Post Post #445 (ISO) » Sun May 03, 2015 10:50 pm

Post by McMenno »

As I already said,

Go South
.
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Post Post #446 (ISO) » Mon May 04, 2015 3:03 am

Post by MonkeyMan576 »

Sorry didn't see it.

McMenno gets a DxM card for starting his turn and also for exploring a room.

Image

Exits

East
Original Roll String: 1d175 (STATIC)
1 175-Sided Dice: (90) = 90


South
Original Roll String: 1d175 (STATIC)
1 175-Sided Dice: (75) = 75


West
Original Roll String: 1d175 (STATIC)
1 175-Sided Dice: (108) = 108


A monster appears!
Image

It is 11 to 1 for McMenno(+2 for room text). Fight or Run?
Last edited by MonkeyMan576 on Mon May 04, 2015 3:11 am, edited 1 time in total.
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Post Post #447 (ISO) » Mon May 04, 2015 3:04 am

Post by MonkeyMan576 »

The East and West exits are Normal Doors and the South exit is an open passageway.

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #448 (ISO) » Mon May 04, 2015 3:05 am

Post by MonkeyMan576 »

The monster is Green and belongs to McMenno, he gets an extra DxM card if he defeats it.
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Post Post #449 (ISO) » Mon May 04, 2015 3:45 am

Post by McMenno »

Use Image
.

Fight
.

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