Open 598: GAME OVER


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Post Post #175 (ISO) » Sun May 17, 2015 1:01 pm

Post by snscompt1 »

VOTECOUNT 1.02
Jeanne11(0):

Newbie(1):
BBmolla,
ika(0)
:
lane0168(1):
sthar8,
sthar8(2):
lane0168, You Got Schooled
ZZZX(0):

You Got Schooled(2):
Green Crayons, Persivul
BBmolla(0):

Persivul(0):

Green Crayons(0):


Not Voting:
Jeanne11, ika, ZZZX, Newbie,

With 10 alive, it takes 6 to lynch


Deadline is May 30. 10:40 PM EST

(expired on 2015-05-30 22:40:00)
Last edited by snscompt1 on Sun May 17, 2015 3:32 pm, edited 2 times in total.
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Post Post #176 (ISO) » Sun May 17, 2015 3:00 pm

Post by lane0168 »

In post 171, lane0168 wrote:Whats pita mobile?


Pain in the ass. Got it.
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Post Post #177 (ISO) » Sun May 17, 2015 4:27 pm

Post by ika »

so far from the top of me head and what i recall (i just got off work and i skimped)

GC is my top town read right now

BB do you see a flaw in your plan cus i see many right now
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Post Post #178 (ISO) » Sun May 17, 2015 4:33 pm

Post by ika »

anyway i will be back in an hr or so after i do some of my modding stuff if anyone needs me i should be around to glimp before i do a good caatchup
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Post Post #179 (ISO) » Sun May 17, 2015 4:56 pm

Post by ika »

ok time to read up proper
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Post Post #180 (ISO) » Sun May 17, 2015 5:01 pm

Post by ika »

ok im caught up

lane/newbie/GC/presival town

bb/YGS scum

others are unsorted
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Post Post #181 (ISO) » Sun May 17, 2015 6:27 pm

Post by BBmolla »

In post 177, ika wrote:BB do you see a flaw in your plan cus i see many right now

no hit me up g money with the plan

your read on me sucks
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Post Post #182 (ISO) » Sun May 17, 2015 6:28 pm

Post by BBmolla »

If I'm scum for suggesting the plan you're dumb cause I came up with the plan before the game even started
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Post Post #183 (ISO) » Sun May 17, 2015 6:33 pm

Post by ika »

In post 181, BBmolla wrote:
In post 177, ika wrote:BB do you see a flaw in your plan cus i see many right now

no hit me up g money with the plan

your read on me sucks


well 2 things:
first i will preadmit i didnt fully read it but glanced it so it might of already been covered

second: it may scuk but it acught you attention no>

In post 182, BBmolla wrote:If I'm scum for suggesting the plan you're dumb cause I came up with the plan before the game even started


no towns and scums can do such things it rad it as null let me whip up a post real quick
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Post Post #184 (ISO) » Sun May 17, 2015 6:35 pm

Post by BBmolla »

what the hell did you even just say
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Post Post #185 (ISO) » Sun May 17, 2015 6:36 pm

Post by ika »

know what i should of checked the scum count cus i was running under the assumption its 13p with 3 scums.

let em relook

pedit: i jsut noticed how fucked up it is and dont even know how it went that badly let me quote fix
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Post Post #186 (ISO) » Sun May 17, 2015 6:37 pm

Post by ika »

In post 183, ika wrote:
In post 181, BBmolla wrote:
In post 177, ika wrote:BB do you see a flaw in your plan cus i see many right now

no hit me up g money with the plan

your read on me sucks


well 2 things:
first i will admit i didnt fully read it but glanced it so it might of already been covered

second: it may scuk but it caught you attention and gave you a reason to interact with me no?

In post 182, BBmolla wrote:If I'm scum for suggesting the plan you're dumb cause I came up with the plan before the game even started


no towns and scums can do such things it rather it as null let me whip up a post real quick


fixed, also i should read setup first :P
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Post Post #187 (ISO) » Sun May 17, 2015 6:42 pm

Post by ika »

In post 92, BBmolla wrote:Hey I haven't read anything but

I believe optimal strategy is to plan out our visits tonight and to have two players visiting different people.

Player A and B visits Player X
Player C and D visits Player Y
Player E and F visits Player Z
Player G and H visits Player ?
Player I and J visits Player !

This prevents PGOs from activating without confirming them as scum and allows cop to get reports relatively safely.

It also may be optimal to no lynch and then do that twice?


Well whats to stop scums from activating and no killing?

Im trying to work it in a way that it come sout properly. it makes sense in my head but wording it is weird

god my entire idea was that this was 13p with 3 scums....

i need sleep on it.

in the meantime got any reads?
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Post Post #188 (ISO) » Sun May 17, 2015 6:54 pm

Post by BBmolla »

In post 187, ika wrote:
In post 92, BBmolla wrote:Hey I haven't read anything but

I believe optimal strategy is to plan out our visits tonight and to have two players visiting different people.

Player A and B visits Player X
Player C and D visits Player Y
Player E and F visits Player Z
Player G and H visits Player ?
Player I and J visits Player !

This prevents PGOs from activating without confirming them as scum and allows cop to get reports relatively safely.

It also may be optimal to no lynch and then do that twice?


Well whats to stop scums from activating and no killing?

Im trying to work it in a way that it come sout properly. it makes sense in my head but wording it is weird

god my entire idea was that this was 13p with 3 scums....

i need sleep on it.

in the meantime got any reads?

...Okay so they activate and confirm themselves as scum. Oh no?
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Post Post #189 (ISO) » Sun May 17, 2015 6:55 pm

Post by BBmolla »

In post 187, ika wrote:in the meantime got any reads?

GC town, Lane town, Newbie is scummy, YGS is town

mainly
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Post Post #190 (ISO) » Sun May 17, 2015 7:03 pm

Post by ika »

In post 188, BBmolla wrote:
In post 187, ika wrote:
In post 92, BBmolla wrote:Hey I haven't read anything but

I believe optimal strategy is to plan out our visits tonight and to have two players visiting different people.

Player A and B visits Player X
Player C and D visits Player Y
Player E and F visits Player Z
Player G and H visits Player ?
Player I and J visits Player !

This prevents PGOs from activating without confirming them as scum and allows cop to get reports relatively safely.

It also may be optimal to no lynch and then do that twice?


Well whats to stop scums from activating and no killing?

Im trying to work it in a way that it come sout properly. it makes sense in my head but wording it is weird

god my entire idea was that this was 13p with 3 scums....

i need sleep on it.

in the meantime got any reads?

...Okay so they activate and confirm themselves as scum. Oh no?


the thing is if A is town and B is scum and A+B is to visit the other scum whats to not have them activate and no-kill as a wifom?

does this take into account jking as well? cus if A+B target scum!C and A is stopped by JKer it defeats it

(im getting tired so im jsut kinda spewing stuff atm so if its answered by setup pay it not mind)
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Post Post #191 (ISO) » Sun May 17, 2015 7:46 pm

Post by BBmolla »

In post 190, ika wrote:
In post 188, BBmolla wrote:
In post 187, ika wrote:
In post 92, BBmolla wrote:Hey I haven't read anything but

I believe optimal strategy is to plan out our visits tonight and to have two players visiting different people.

Player A and B visits Player X
Player C and D visits Player Y
Player E and F visits Player Z
Player G and H visits Player ?
Player I and J visits Player !

This prevents PGOs from activating without confirming them as scum and allows cop to get reports relatively safely.

It also may be optimal to no lynch and then do that twice?


Well whats to stop scums from activating and no killing?

Im trying to work it in a way that it come sout properly. it makes sense in my head but wording it is weird

god my entire idea was that this was 13p with 3 scums....

i need sleep on it.

in the meantime got any reads?

...Okay so they activate and confirm themselves as scum. Oh no?


the thing is if A is town and B is scum and A+B is to visit the other scum whats to not have them activate and no-kill as a wifom?

does this take into account jking as well? cus if A+B target scum!C and A is stopped by JKer it defeats it

(im getting tired so im jsut kinda spewing stuff atm so if its answered by setup pay it not mind)

First one, who cares, it is equivalent to NK and makes mafia waste their shot
Second one, it's possible but mafia can't predict the jailkeeper so it's implausible as a scenario?
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Post Post #192 (ISO) » Sun May 17, 2015 7:48 pm

Post by BBmolla »

Like, at worst one person dies which is what happens anyway, I don't understand your opposition.
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Post Post #193 (ISO) » Sun May 17, 2015 7:57 pm

Post by ika »

In post 191, BBmolla wrote:First one, who cares, it is equivalent to NK and makes mafia waste their shot
Second one, it's possible but mafia can't predict the jailkeeper so it's implausible as a scenario?


first one: due to wifom it makes? im not gonna try to justify a flaw that you dont seem to care about
second one: thats besides the point TBH, if it can happen it should be accounted for no matter how implausible it is?

honestly i was gonna suggest we all target person below (where bottom targets top) and go from there
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Post Post #194 (ISO) » Sun May 17, 2015 7:59 pm

Post by ika »

i feel like i could better jsutify why the first point is vaild but i feel like this is getting nowhere fast and should be post game stuff.

but i do want you to answer this molla: why do you not account for improbable things?
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Post Post #195 (ISO) » Sun May 17, 2015 8:06 pm

Post by BBmolla »

In post 193, ika wrote:honestly i was gonna suggest we all target person below (where bottom targets top) and go from there

But we can confirm scum in my plan

...
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Post Post #196 (ISO) » Sun May 17, 2015 8:11 pm

Post by ika »

In post 195, BBmolla wrote:
In post 193, ika wrote:honestly i was gonna suggest we all target person below (where bottom targets top) and go from there

But we can confirm scum in my plan

...


yet i showed you a flaw and you shruged it of with "ya but its improbable"

im not gonna get down to nitty arguments about it cus its jsut going to be stupid and probally a playstyle thing so meh.
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Post Post #197 (ISO) » Sun May 17, 2015 8:33 pm

Post by BBmolla »

It's not a flaw so why would I argue it
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Post Post #198 (ISO) » Sun May 17, 2015 8:33 pm

Post by BBmolla »

Thats like saying "Don't follow the cop cause doc might die night 1"

sure but the benefits way outweigh that possibility

dont be daft
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Post Post #199 (ISO) » Sun May 17, 2015 8:38 pm

Post by BBmolla »

In post 190, ika wrote:does this take into account jking as well? cus if A+B target scum!C and A is stopped by JKer it defeats it

So B dies

who cares

They spent their shot to kill B

If B and another die we know either B's target is scum or the other

working as intended
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