Battlestar Galactica- Cylons Win!

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Post Post #1025 (ISO) » Sat Jul 18, 2015 12:44 pm

Post by Porochaz »

I was more asking what you would do rather than what you advise. Im kinda wanting a quick end and Im loathed to make you lose through no fault of your own but I am thinking about it. It doesn't really make sense to delay that. (also jump prep helps you, which is what you want anyway) I also don't entirely trust your alignment.
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Post Post #1026 (ISO) » Sat Jul 18, 2015 2:13 pm

Post by ChannelDelibird »

I mean, I said what I would do in your position. I'd take the slightly slower option towards still very likely victory without making the CL oppose you, as opposed to the way that
might
push you to a quicker victory that definitely pushes the CL away. 4v2 is a very different game to 3v3. And honestly, I'm really not that far from being able to work with you, but this is going to be a pretty critical turn.
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Post Post #1027 (ISO) » Sat Jul 18, 2015 2:21 pm

Post by Porochaz »

Ok I will probably go ahead with the basestar activation, but Im going to think it over and say tomorrow when I havent suffered BSG burnout. 7 hours of this and Im done.
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Post Post #1028 (ISO) » Sat Jul 18, 2015 4:46 pm

Post by JDGA »

I still say it'd be easier to use the Basestar Bridge to place a civvie as well as guaranteeing damaging Galactica, but oh well.
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Post Post #1029 (ISO) » Sat Jul 18, 2015 9:17 pm

Post by Save The Dragons »

I think turning around and deciding that the humans are worth saving is a pretty good plan
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Post Post #1030 (ISO) » Sat Jul 18, 2015 9:55 pm

Post by Sky_Paladin »

You should totally infiltrate, Porochaz. Come enjoy the finer sides of human culture. Go over to the Demetrius, hand out some treachery cards. Maybe even to go admin and make yourself President. What fun awaits you!
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Post Post #1031 (ISO) » Sun Jul 19, 2015 3:02 am

Post by Porochaz »

Move to Cylon Fleet,

Activate Basestars.

You have 1 round. Next time it is my turn I am burning this place to the ground.
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Post Post #1032 (ISO) » Sun Jul 19, 2015 3:04 am

Post by Porochaz »

And I swear they better hit.
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Post Post #1033 (ISO) » Sun Jul 19, 2015 3:05 am

Post by Porochaz »

Original Roll String: 2d8
2 8-Sided Dice: (3, 6) = 9
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Post Post #1034 (ISO) » Sun Jul 19, 2015 4:49 am

Post by Sudo_Nym »

Basestars hit on 4+, so that's one hit. Prozac, did you want to hit Galactica or Pegasus?
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Post Post #1035 (ISO) » Sun Jul 19, 2015 6:10 am

Post by Porochaz »

Galactica
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Post Post #1036 (ISO) » Sun Jul 19, 2015 6:23 am

Post by Sudo_Nym »

And now for Prozac to discard a card.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #1037 (ISO) » Sun Jul 19, 2015 6:31 am

Post by Porochaz »

What was damaged?
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Post Post #1038 (ISO) » Sun Jul 19, 2015 6:31 am

Post by Sudo_Nym »

Sorry, I got distracted and forgot to hit enter on the post. It was FTL control that got damaged.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #1039 (ISO) » Sun Jul 19, 2015 6:34 am

Post by Porochaz »

Discard Install Upgrades
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Post Post #1040 (ISO) » Sun Jul 19, 2015 2:52 pm

Post by Sky_Paladin »

I'm basically afk for the next 20 or so hours and I have a lot to discuss :/
Apologies but please wait a little longer.
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Post Post #1041 (ISO) » Sun Jul 19, 2015 4:29 pm

Post by Sky_Paladin »

Orrrr I could get time now. Great!

So with the FTL busted we can't emergency jump out of here. With you two in the brig, fighting isn't viable either. So we need to get the FTL up so we can flip the switch...AFTER we've gotten the admiralty away from JDGA.
We also need to use some scout for fuel/destinations so that we don't hyper ourselves to death.

LLD is our best chance at repairing stuff since she's had a couple of turns to build up her hand. We need to act before JDGA gets a chance to airlock one of you, which means she needs to be off the ship or in sick bay.

So ideas to get you thinking. You know what's in your hand so please propose alternate/better ideas.
1 - I go to Pegasus, kick JDGA out the airlock. Probably will have to burn all my cards which will render me useless. LLD and STD probably can't debrig themselves (but I may be wrong) so they can use any Ability in their hands, likely a Scout or XO.
Results in me being admiral which is less than optimal because I can't do admiral and president stuff in the same turn.
2 - if I had an XO, I could use it on LLD. Her first action is break out and we help her get free. She gets a free move to the FTL and uses her second action to repair it. When her turn comes around after that, she goes to the Pegasus and airlocks JDGA and becomes admiral.
In STDs turn, if he has an xo and we can jump, XO either LLD or myself and we hit the button. Otherwise, try and break out.

NB even in the best case scenario, cylons are probably gonna get another round of shooting on us. If FTL gets broken again, people are in sick bay and we are in real trouble.

The alternative is to try and fight our way out but I'm not sure how we can even go about that without first getting rid of JDGA.

Floor is yours folks. Ideas please.
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Post Post #1042 (ISO) » Mon Jul 20, 2015 7:45 am

Post by Save The Dragons »

I'm very neutered at this point. I think we need to get people out of here and get rid of the admiralty, so that 2nd plan might be a good idea.
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Post Post #1043 (ISO) » Mon Jul 20, 2015 12:30 pm

Post by Sky_Paladin »

Ok. I'll wait for LLD's thoughts before doing anything (and CDB if he has any plans).
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Post Post #1044 (ISO) » Mon Jul 20, 2015 12:33 pm

Post by Lady Lambdadelta »

I have a hand full of cards. I can likely get myself out, yeah. Unless our president has a pardon he might want to use?
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Post Post #1045 (ISO) » Mon Jul 20, 2015 11:19 pm

Post by ChannelDelibird »

I think that it would be helpful to get Cally out as soon as possible. Ideally, that gets done with the Quorum to preserve hand strength but higher priority is to spring her quickly. I definitely recommend working with the Quorum as well, though. I'd rather see an Arrest Order on Starbuck than more cards flushed away through the Airlock, for example.
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Post Post #1046 (ISO) » Tue Jul 21, 2015 12:42 am

Post by Sky_Paladin »

Sadly you can presume any quick fix cards in the quorum hand were vetted out when JDGA got to audit my hand in the previous turn.

Leaves me with
play Executive Order on LLD
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Post Post #1047 (ISO) » Wed Jul 22, 2015 10:44 am

Post by Lady Lambdadelta »

uh... hell.

Ok, let's do the obvious one first.

Activate Brig to free myself
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Post Post #1048 (ISO) » Wed Jul 22, 2015 11:52 am

Post by Sudo_Nym »

Brig Check
Difficulty 7 Politics +
Tactics

Pass: Cally may move to any location.
Fail: No effect

Any interrupts?
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Post Post #1049 (ISO) » Wed Jul 22, 2015 12:05 pm

Post by Sky_Paladin »

Pass.

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