Scummer D&D
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FakeGod Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Posts: 9680
- Joined: March 17, 2010
- Location: Bad Player Jail
Please post your char sheet link here if you have not done so yet.
We'll be playing for 3 hrs starting on 3 PM PST Saturday.
Please post here if you're playing then.
(btw, I won't be able to play on next Weds.)My favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.
Send me a PM if you want to replace in!-
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Varsoon Scatman
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quadz08 Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5619
- Joined: May 30, 2010
- Location: where the wily things are
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Who Yes?
- Yes?
- Yes?
- Posts: 4794
- Joined: March 22, 2013
- Location: Third Base
I will probably be there.
We're probably not going after the morhg yet but it's time to figure out a strategy against it.
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All I can think of is "rain down destruction and pray". We don't know if the high reflex save comes from base save or dex, and we don't know thus don't know if it has a similarly high AC/touch AC. It's probably too high a level to be turned, and it's too fast for melee attacks. We should drink Antitoxins going in, and the clerics should prepare several hide from undeads to cover our escape if we need it.Who said that?
Chamber. It's all a conspiracy.
Or is it?6-
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quadz08 Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5619
- Joined: May 30, 2010
- Location: where the wily things are
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Who Yes?
- Yes?
- Yes?
- Posts: 4794
- Joined: March 22, 2013
- Location: Third Base
We fought the morhg when you weren't there. We got away.
It was very fast, had a very high reflex save, and had a ranged touch paralysis poison it kept using. Also it was undead and before we got there it had massacred like 20 Drow.
Also it could somehow detect invisible things.
I forgot about the dead rats though, let's deal with them first.Who said that?
Chamber. It's all a conspiracy.
Or is it?6-
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FakeGod Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Posts: 9680
- Joined: March 17, 2010
- Location: Bad Player Jail
My favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.
Send me a PM if you want to replace in!-
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Who Yes?
- Yes?
- Yes?
- Posts: 4794
- Joined: March 22, 2013
- Location: Third Base
In post 988, FakeGod wrote:
Speaking of multiclassing, does a rogue's sneak attack work on anything other than a normal attack? Like, can you sneak attack when using spells?Who said that?
Chamber. It's all a conspiracy.
Or is it?6-
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FakeGod Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Posts: 9680
- Joined: March 17, 2010
- Location: Bad Player Jail
yupMy favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.
Send me a PM if you want to replace in!-
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FakeGod Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Posts: 9680
- Joined: March 17, 2010
- Location: Bad Player Jail
so you can do things like 1 sorc into 4 rogue w/ practiced spellcaster feat and sneak attack with shocking grasp for 8d6 a turnMy favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.
Send me a PM if you want to replace in!-
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quadz08 Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5619
- Joined: May 30, 2010
- Location: where the wily things are
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FakeGod Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Posts: 9680
- Joined: March 17, 2010
- Location: Bad Player Jail
We're playing 5 hrs and 43 minutes from this postMy favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.
Send me a PM if you want to replace in!-
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FakeGod Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Posts: 9680
- Joined: March 17, 2010
- Location: Bad Player Jail
Get on
it's time to adventureMy favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.
Send me a PM if you want to replace in!-
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quadz08 Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5619
- Joined: May 30, 2010
- Location: where the wily things are
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ConManMick Dear Derry
- Dear Derry
- Dear Derry
- Posts: 1619
- Joined: January 11, 2015
- Location: Netherlands
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Who Yes?
- Yes?
- Yes?
- Posts: 4794
- Joined: March 22, 2013
- Location: Third Base
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Who Yes?
- Yes?
- Yes?
- Posts: 4794
- Joined: March 22, 2013
- Location: Third Base
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FakeGod Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Posts: 9680
- Joined: March 17, 2010
- Location: Bad Player Jail
The PCs go to the wererat controlled area of the sewers, and meet with fair amount of resistance. Mo'ak is bitten by a wererat.
They discover a wererat girl named Sarah, who explains them the situation. It turns out that a well-dressed scholar has ruthlessly taken over the wererat community, and have been using them as slaves for something malicious. The resisting ones were infected with a strange disease and went rabid.
The PCs free the slaves and kill a deadborn vulture. They escort the wererats to the western section of the sewers, where cultists used to be, and Sarah decides to apprentice under Caled and learn alchemy.
They escort Dr. K down into the mines, where they encounter Lala Ducks once more. Dr. K seemingly goes with her requests, but he realized that something is fishy about Ducks, and warns the party via Caled's telepathy.
Lala Ducks reveal her true form, a monstrous hag! They do battle, and Caled falls. Lala's bodyguard, a giant blue ogre, comes out to disrupt Who3, but Who3 lines up a perfect Maximized Lightning to blast both of them to oblivion.
PCs return to the town afterwards.My favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.
Send me a PM if you want to replace in!-
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quadz08 Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5619
- Joined: May 30, 2010
- Location: where the wily things are
now I need to figure out if I want to stay wererat-ed or try to get cured
I kind of like the idea of being a half-orc wererat barbarian fighter, but there is danger of me going feral from time to time, until I learn to master it which will happen at some point according to FG?Current Avatar: Kronk. Duh.-
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SXTLHGaiden Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 2888
- Joined: July 8, 2013
- Location: Foster City, CA
you get reduced exp if you stay a wereratYou're not going to make a silk purse out of a sow's ear. S*Gaiden will not make long cases, write stunning insights, or sugar coat his words. He is not the man for multi-paragraph eloquence. He is, however, being honest to a fault, and it comes across in his writing.- GreyICE
it can help the game for people to be aware that L-1 is L-Gaiden- popsofctown-
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quadz08 Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5619
- Joined: May 30, 2010
- Location: where the wily things are
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FakeGod Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Posts: 9680
- Joined: March 17, 2010
- Location: Bad Player Jail
I'll list the full changes here for being a lycanthrope.
Becoming a lycanthrope is very much like multiclassing as an animal.
You get bonus hit dice and hit points. (1d8 plus appropriate Con)
You have 3 forms: Base creature (half-orc), Dire rat, and hybrid.
Your speed remains same as the base creature/animal. (dire rats have 40ft speed, 20ft climb speed) Hybrid form uses the base creature speed.
Base creature's natural armor bonus increases by +2 in all forms.
Base Attack Bonus improves as normal, but 1 hit dice of Animal does not grant BAB, so no bonus.
Lycanthrope in hybrid form gains two claw attacks and a bite attack. You can alternatively attack with a weapon and a bite. Bite attack is a secondary attack. (-4 penalty)
Claws do 1d4, bite do 1d6.
Curse of lycanthropy. If a humanoid or giant gets bit when you're in hybrid or animal form, they must make a fort save DC 15 or contract lycanthropy.
Changing forms is a standard action. You also have damage reduction 5/sliver in animal or hybrid form.
You also have ability to communicate with other animals of your animal form. (you can do this in any form)
You also gain low-light vision, and scent. (you can do this in any form)
You also gain base save bonus of the base animal, which is dire rat for you. This means you get +2 to all saves.
You gain +2 to Wisdom. In addition, in animal or hybrid form, you gain +6 Dex and +2 Con.
You also gain skill points equal to 2 + int mod, with class skills being: Climb, Hide, Listen, Move Silently, Spot, Swim.
You gain Alertness, Weapon Finesse, and Iron Will as bonus feats.
Your level is treated as 2 higher than what it is for purposes of gaining xp.
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In addition, whenever it's full moon or you're damaged in combat, you must make a Control Shape check to resist changing into animal form. (Wis based, DC 25)
Returning to humanoid form under full moon is DC 25.
Returning to humanoid form under not full moon is DC 20.
Assuming hybrid form is DC 15.
Changing to animal form under full moon is DC 15.
Changing to animal form under not full moon is DC 20.
If you fail a check to return to humanoid form, then you must remain in animal or hybrid form until next dawn, when you automatically return to humanoid form.
There are also rules about alignment shifts based on base animal, which I do not use.My favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.
Send me a PM if you want to replace in!-
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FakeGod Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Posts: 9680
- Joined: March 17, 2010
- Location: Bad Player Jail
tl dr: you get a LOT (I mean A LOT) of free stuff, but you level slower and you might not have full control of your shapes.
(fwiw it's pretty clear that hybrid form is the best, but assuming such form requires you to be able to make DC 15 check pretty regularly)
Also, there is pretty big social stigma against lycanthropes, that you'll have to deal with.
EDIT: the damage triggering involuntary change does not occur every time you're damaged. Rather, it's once for any damage at all in the encounter, and then from then on, every time you lose a quarter of your hp or more, you need to make the check to resist going animal form.My favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.
Send me a PM if you want to replace in!-
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quadz08 Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 5619
- Joined: May 30, 2010
- Location: where the wily things are
hrm. I would have a 0 WIS mod if I stay a lycanthrope - it will be quite a few levels until I'm able to reliably control my transformations, and I will never be able to control the DC 25 ones until I'm level 11 or so (since I only get 1 skill point / level cause my INT is so low) and being in full animal form is definitively the weakest for me - and since I'm a frontliner, I'll be a rat a LOT. That will reduce my effectiveness significantly, I think.
In what scenarios am I no longer in control of my actions?Current Avatar: Kronk. Duh.-
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FakeGod Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Seven-Colored Puppeteer
- Posts: 9680
- Joined: March 17, 2010
- Location: Bad Player Jail
Only during the first full moon of your lycanthropy.
After that, you will never lose control of your character. (but your shape is a different story, ofc)My favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.
Send me a PM if you want to replace in!
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