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Post Post #800 (ISO) » Sat Sep 19, 2015 12:25 pm

Post by FakeGod »

Summary.

The PCs awake. Tomorrow is the day of the Half-Moon celebrations, and there are much work to be done. Miners led by St Harriet enters the camp. They are here to participate in the festival, and they brought crates of fireworks for the tribe's entertainment. St Harriet also asks Chief Zito for his daughter's hand in marriage, which Zito defers to the ancient customary duel. Marangal and St Harriet will duel at sundown. No magic is allowed, and St Harriet is not allowed to use any lethal weapons. If Marangal wins, then St Harriet is deemed unworthy, and will not be given a second chance. Marangal does't really like the idea of getting married to St Harriet, and she will be fighting with all her might.

At sundown, the duel commences after each combatants are checked for any magic. At first, Marangal seems to have the upper hand, as she disappears in and out of view, striking at Harriet's vital spots. After taking some damage, Harriet dove forward, grabbed invisible Marangal, wrestled her to the ground, and chained her arms down with his manacles. Harriet emerges victorious, and Zito acknowledges Harriet's engagement with his daughter.

Right before Harriet dove forward and caught Marangal, Isaac noticed that there was a flash of magical aura around Harriet, of divination school. He notified his team members, and PCs began to suspect that Harriet somehow employed magic to cheat in his duel. They pondered a bit more, and night fell.

During the night, Lorick was awakened by sounds of people moving about. He peeked outside and saw that the tribe guards were gathered around their Chieftain's tent. He asked what was going on, but the guard told him to remain in his tent. Lorick woke up the rest of the PCs, and Who4 cast invisibility on Lorick, who turned into a snake. Lorick slithered into Zito's tent, and saw the one-armed chief lying in pool of his own blood. Alarmed, Lorick slithered away to check on Harriet's tent. Harriet and his miners were all sound asleep, with no evidence of foul play. Lorick went back to his tent to relay all this to rest of the PCs. A soft knock and a plea for help from the tribal guards prompted Lorick, Teela, and Isaac to investigate what happened, and maybe save the chieftain's life. With a cast of Detect Poison and a fantastic Wisdom check, Teela managed to identify the poison. It is from an evil plant that lives in the jungle. It feeds on blood of the sentient creatures, and its poison makes its wounds unstaunchable. She cast delay poison and cure spells on the dying chieftain, only to watch the spells fail. Potions weren't working on him either. And Zito passed away.

Next morning, when the guard went to wake up Marangal of the tragedy that has happened last night, he discovered the dead bodies of her attendants, and a note in Draconic on Marangal's bed. It says to bring 20 members of the tribe in chains to the dunes, if they wanted to see Marangal ever again. Enraged, the tribe began discussion of what to do. St Harriet, after having read the letter, proposed that he and 19 of the best warriors of the tribe turn themselves in with fake chains on and hidden weapons, and rescue Marangal. PCs were not thrilled by this idea, but the plan received overwhelming praise from the angry tribe. PCs decided to send Who4, Isaac, Lorick, Milo the Kirtha's owl familiar, and Caled the giant eagle to tail the group, and to provide aid when needed.

They followed from great heights above, and saw that a hooded man approach the group, and led them to a hidden underground area through a well-hidden trap door. They descended and began to investigate. They heard some bangings and screams, so they open the trap door and follow through. The PCs find none of the group, but they do find a large chamber underground. There are evidence of the group being led here, but tracks become to ruffled to track elsewhere. Furthermore, there were bits of blood and nails on the walls. They search the area for awhile, and eventually find a hidden gate mechanism that would trap anyone inside the large chamber. With the aid of a summoned earth elemental, they also find a secret door. Lorick turns the door into mud and slice through, only to find a second set of metal doors behind it. When they open it, they saw 4 pools full of what looks like blood, crates and lab benches, and a wide chamber leading deeper in. There were 4 robed figures who were each positioned next to a well. They all launched fireballs at the PCs when the PCs entered, incinerating the PCs.

Spoiler: Ridiculous Fireball Damage rolls
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Post Post #801 (ISO) » Sat Sep 19, 2015 12:41 pm

Post by FakeGod »

My condolences to the dead 3 PCs.

I have updated the OP.

Please remake characters at lv 6 + 800 xp, and link them here.
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Post Post #802 (ISO) » Sat Sep 19, 2015 12:46 pm

Post by T-Bone »

I present...Guardian Castien d'Ibarien

http://www.myth-weavers.com/sheet.html#id=564816
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Post Post #803 (ISO) » Sat Sep 19, 2015 2:32 pm

Post by FakeGod »

I had a great time today. You guys are pretty fun to watch. We should stream our games and let other people watch too.

I think we are going to be playing from noon to 3 PM PST from now on, by the way.
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Post Post #804 (ISO) » Sat Sep 19, 2015 2:34 pm

Post by T-Bone »

Depends on the weekend will depend on if I make (though I want to cause I made an even more bullshit Druid hahahahaha)
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Post Post #805 (ISO) » Sat Sep 19, 2015 3:17 pm

Post by quadz08 »

if we're gonna stream can we look into doing voice? I don't imagine text only is particularly entertaining >_>
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Post Post #806 (ISO) » Sat Sep 19, 2015 3:19 pm

Post by T-Bone »

Last session would have benefited from that.
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Post Post #807 (ISO) » Sat Sep 19, 2015 3:41 pm

Post by Who »

In case anyone wants to know, a summary of the RL game I played afterwards, very very different to the last one:

We hunt down the orcs, rescue the people. While fighting the orcs, it basically looks like a bunch of 5 year olds playing with real weapons. Everyone kept rolling natural 1s, and we play such that instead of just missing something very very bad happens on a natural 1. I was taken out first round, one paladin got her hammer stuck in a tree, the other paladin sent his axe flying, several orcs killed themselves, it was a general failure. But we won in the end.

We return to the bartender. He has a new task for us, deliver some random thing to someone in another town. We deliver it to someone. He tells us to deliver it to someone else (In the same town). It turns out that the thing we're delivering is to help some girl who got bitten by a vampire a long time ago. We decided to avenge her. We hunted for the vampire, it happened 3 years ago so we had no clues, we ended up realizing "wait, it's probably the guy caring for her". And paladin uses detect evil, it is the guy caring for her. We go back to the house of the person we first delivered the thing to. Also he had a husband who was there now. Apparently they knew the dude who was actually a vampire, and had already invited him into their house in the past so it wasn't safe but we kinda didn't realize. The husband went off to do something and we went with him fearing he would be attacked by the vampire. The one who stayed home was attacked by the vampire. (One of us wanted to stay with him because we all kinda knew that the vampire would attack whoever we didn't go with, but we did not want to split the party. I specifically did not want to go through 2 consecutive split party TPKs). We and the husband hunted the vampire to his lair (We realized it was probably the library, we went to the library, and it turned out to be the library), there were lots of corridors, dancing lights was very useful, we found the girl who had been bitten 3 years ago there, she turned out to be a vampire and attacked, but she was a relatively weak one so we killed her easily. Then we found the other one, he was very very strong, it was mostly just NPC vs NPC, the one on our side won (We were distracted by various things, we kinda helped kill the vampire a bit). We found the kidnapped dude, his husband and one party member left, everyone else was weirdly averse to looting a crypt so all the loot went to me.
(Oh, also, the barbarian left the party before we started this session, one paladin had to leave before we went to the library, the rogue left before the final showdown).

Then we found out that we weren't supposed to have gone hunting for the vampire and that we had been supposed to just deliver the thing and go about our day, the vampire hunt was made up by the DM on the spot after we insisted on finding it.
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Post Post #808 (ISO) » Sat Sep 19, 2015 4:36 pm

Post by FakeGod »

Sounds like you had a lot of fun!

I rather not voice if that's ok.
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Post Post #809 (ISO) » Sat Sep 19, 2015 4:36 pm

Post by T-Bone »

Quadz and I will just talk all the time. Problem solved.
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Post Post #810 (ISO) » Sat Sep 19, 2015 4:37 pm

Post by Salamence20 »

Wow.

DND so intense. Ive always wanted to see it in action
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Post Post #811 (ISO) » Sat Sep 19, 2015 4:45 pm

Post by FakeGod »

If you guys end up doing it, can you guys record the session?

I wanna see it afterwards.
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Post Post #812 (ISO) » Sat Sep 19, 2015 4:45 pm

Post by Varsoon »

Oh jeeze, sorry you guys bit the dust.
Wish Edgar was there, but maybe glad he wasn't?
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Post Post #813 (ISO) » Sun Sep 20, 2015 2:17 am

Post by quadz08 »

In post 809, T-Bone wrote:Quadz and I will just talk all the time. Problem solved.

i will talk in stupid mo'ak voice, it will be super great
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Post Post #814 (ISO) » Sun Sep 20, 2015 4:11 am

Post by T-Bone »

Gonna hijack your thread for a moment FG.

I'm interested in running a limited session game of Ironclaw 2.0. I'tll be role play heavy and combat light. If you don't know IC, I suggest you don't Google it and just talk to me (either way don't look things up because too much mod only info is out there). Hit me up on skype.

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Post Post #815 (ISO) » Sun Sep 20, 2015 4:12 am

Post by T-Bone »

In post 813, quadz08 wrote:
In post 809, T-Bone wrote:Quadz and I will just talk all the time. Problem solved.

i will talk in stupid mo'ak voice, it will be super great

I found my voice last session so there will be more of the same (minus Gnome nonsense)
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Post Post #816 (ISO) » Sun Sep 20, 2015 4:17 am

Post by quadz08 »

In post 814, T-Bone wrote:Gonna hijack your thread for a moment FG.

I'm interested in running a limited session game of Ironclaw 2.0. I'tll be role play heavy and combat light. If you don't know IC, I suggest you don't Google it and just talk to me (either way don't look things up because too much mod only info is out there). Hit me up on skype.

Now back to your regularly scheduled D&D talk.

conceivably interested? No idea what it is. I don't know if I have you on Skype or anything, though. I'm quadz08
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Post Post #817 (ISO) » Sun Sep 20, 2015 4:51 am

Post by Who »

I will resume my vow of pacifism.

Next character will be either a beguiler or a transmuter with barred schools of enchantment and evocation.
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Post Post #818 (ISO) » Sun Sep 20, 2015 7:09 am

Post by T-Bone »

That worked out so well the first time heh...
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Post Post #819 (ISO) » Sun Sep 20, 2015 7:12 am

Post by T-Bone »

Actually I was considering a Spellthief for a hot minute, that could have been cool.

Also skype is tbone.caleb if you don't have me for some reason.
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Post Post #820 (ISO) » Sun Sep 20, 2015 7:29 am

Post by quadz08 »

sent you a contact request, t-bone
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Post Post #821 (ISO) » Sun Sep 20, 2015 10:09 am

Post by FakeGod »

Spellthief isn't a bad pick per se, but it's has a pretty high skill floor iirc
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Post Post #822 (ISO) » Sun Sep 20, 2015 10:44 am

Post by Hanasawa »

In post 814, T-Bone wrote:Gonna hijack your thread for a moment FG.

I'm interested in running a limited session game of Ironclaw 2.0. I'tll be role play heavy and combat light. If you don't know IC, I suggest you don't Google it and just talk to me (either way don't look things up because too much mod only info is out there). Hit me up on skype.

Now back to your regularly scheduled D&D talk.


I might also be interested too.
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Post Post #823 (ISO) » Sun Sep 20, 2015 2:24 pm

Post by T-Bone »

In post 814, T-Bone wrote:Gonna hijack your thread for a moment FG.

I'm interested in running a limited session game of Ironclaw 2.0. I'tll be role play heavy and combat light. If you don't know IC, I suggest you don't Google it and just talk to me (either way don't look things up because too much mod only info is out there). Hit me up on skype.

Now back to your regularly scheduled D&D talk.


Hana said I should mention this is a furry fandom game. Now for real I am done hijacking the thread.
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Post Post #824 (ISO) » Sun Sep 20, 2015 2:25 pm

Post by T-Bone »

In post 821, FakeGod wrote:Spellthief isn't a bad pick per se, but it's has a pretty high skill floor iirc

Well if you aren't facing anyone with magic, pretty useless. It doesn't get a lot of spellslots to act on it's own.
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