The PCs awake. Tomorrow is the day of the Half-Moon celebrations, and there are much work to be done. Miners led by St Harriet enters the camp. They are here to participate in the festival, and they brought crates of fireworks for the tribe's entertainment. St Harriet also asks Chief Zito for his daughter's hand in marriage, which Zito defers to the ancient customary duel. Marangal and St Harriet will duel at sundown. No magic is allowed, and St Harriet is not allowed to use any lethal weapons. If Marangal wins, then St Harriet is deemed unworthy, and will not be given a second chance. Marangal does't really like the idea of getting married to St Harriet, and she will be fighting with all her might.
At sundown, the duel commences after each combatants are checked for any magic. At first, Marangal seems to have the upper hand, as she disappears in and out of view, striking at Harriet's vital spots. After taking some damage, Harriet dove forward, grabbed invisible Marangal, wrestled her to the ground, and chained her arms down with his manacles. Harriet emerges victorious, and Zito acknowledges Harriet's engagement with his daughter.
Right before Harriet dove forward and caught Marangal, Isaac noticed that there was a flash of magical aura around Harriet, of divination school. He notified his team members, and PCs began to suspect that Harriet somehow employed magic to cheat in his duel. They pondered a bit more, and night fell.
During the night, Lorick was awakened by sounds of people moving about. He peeked outside and saw that the tribe guards were gathered around their Chieftain's tent. He asked what was going on, but the guard told him to remain in his tent. Lorick woke up the rest of the PCs, and Who4 cast invisibility on Lorick, who turned into a snake. Lorick slithered into Zito's tent, and saw the one-armed chief lying in pool of his own blood. Alarmed, Lorick slithered away to check on Harriet's tent. Harriet and his miners were all sound asleep, with no evidence of foul play. Lorick went back to his tent to relay all this to rest of the PCs. A soft knock and a plea for help from the tribal guards prompted Lorick, Teela, and Isaac to investigate what happened, and maybe save the chieftain's life. With a cast of Detect Poison and a fantastic Wisdom check, Teela managed to identify the poison. It is from an evil plant that lives in the jungle. It feeds on blood of the sentient creatures, and its poison makes its wounds unstaunchable. She cast delay poison and cure spells on the dying chieftain, only to watch the spells fail. Potions weren't working on him either. And Zito passed away.
Next morning, when the guard went to wake up Marangal of the tragedy that has happened last night, he discovered the dead bodies of her attendants, and a note in Draconic on Marangal's bed. It says to bring 20 members of the tribe in chains to the dunes, if they wanted to see Marangal ever again. Enraged, the tribe began discussion of what to do. St Harriet, after having read the letter, proposed that he and 19 of the best warriors of the tribe turn themselves in with fake chains on and hidden weapons, and rescue Marangal. PCs were not thrilled by this idea, but the plan received overwhelming praise from the angry tribe. PCs decided to send Who4, Isaac, Lorick, Milo the Kirtha's owl familiar, and Caled the giant eagle to tail the group, and to provide aid when needed.
They followed from great heights above, and saw that a hooded man approach the group, and led them to a hidden underground area through a well-hidden trap door. They descended and began to investigate. They heard some bangings and screams, so they open the trap door and follow through. The PCs find none of the group, but they do find a large chamber underground. There are evidence of the group being led here, but tracks become to ruffled to track elsewhere. Furthermore, there were bits of blood and nails on the walls. They search the area for awhile, and eventually find a hidden gate mechanism that would trap anyone inside the large chamber. With the aid of a summoned earth elemental, they also find a secret door. Lorick turns the door into mud and slice through, only to find a second set of metal doors behind it. When they open it, they saw 4 pools full of what looks like blood, crates and lab benches, and a wide chamber leading deeper in. There were 4 robed figures who were each positioned next to a well. They all launched fireballs at the PCs when the PCs entered, incinerating the PCs.