In post 818, T-Bone wrote:That worked out so well the first time heh...
It will be different this time.
Also I won't be beguiler. Too much focus on save or lose. Though silence does look incredibly nice. Conjurer is probably what I'll be. (Most spells will be from conjuration and transmutation)
Who said that?
Chamber. It's all a conspiracy.
Or is it?
If he's doing that I'll be a sorcerer. But he appears to not be doing that so Wizard it is.
Also, I have a question about the alternate class feature of Conjurers. If I get to teleport as an immediate action does that mean I can just freely avoid an attack int modifier times/day? That seems... nice.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Jaunt lets you interrupt and reposition, but the person who was interrupted isn't forced to follow through the interrupted action since your reposition technically takes place before he makes his action.
which means it does not let you auto-dodge attacks/spells, but you can do some clever things.
for example of a player trying to abuse jaunt, if someone charges you, you can't just say "I jaunt 10ft to the right" and watch him charge into an empty space. Instead, he'll get to take back the charge and do something else, like maybe charge to your new position.
an example of better usage of jaunt might be to blink behind a nearby wall when you see someone try to charge you/cast a spell at you, and force him to do something else.
Yeah, I'm dropping the Mounted Combat stuff since we dungeon crawl so much. Fakegod wouldn't let me trade it in for anything. So I decided to go Isabella Delacroix, 'Slayer of Mages, Defender of Squishies'.
I can't afford heavy armor without party funds. I don't know how much we have, so I left it blank.
In post 837, FakeGod wrote:Jaunt lets you interrupt and reposition, but the person who was interrupted isn't forced to follow through the interrupted action since your reposition technically takes place before he makes his action.
which means it does not let you auto-dodge attacks/spells, but you can do some clever things.
for example of a player trying to abuse jaunt, if someone charges you, you can't just say "I jaunt 10ft to the right" and watch him charge into an empty space. Instead, he'll get to take back the charge and do something else, like maybe charge to your new position.
an example of better usage of jaunt might be to blink behind a nearby wall when you see someone try to charge you/cast a spell at you, and force him to do something else.
That makes sense. Still definitely worth it though.
I will be No one, a gnome conjurer/master specialist, old buddy of Who2.
Who said that?
Chamber. It's all a conspiracy.
Or is it?