Sorry to break your circle jerk but we can actually talk about the game.
I believe it would be beneficial for us to coordinate bidding. We have an advantage over the scum because we have a larger player pool which translates to more funds. The only role I could specifically see them wanting today is the tracker (As that the role cop will do nothing to help us determine alignment). However we could use that role to identify a player who is attempting to circumvent bid coordination.
And fuck your RVS. I never understood why thats a thing. You can nail down scum D1 no problem if you actually play. At best that troll shit is funny. At worst it prevents coordination and content that could generate reads for players that are actually scum hunting. I would like to see players drop this nonsense and start the day off right.
Yeah I just asked the alt thing cause I didn't see a newbie game at first. Just looked straight at the bottom of your topics. Disregard. A no content imo after that seemed not rvs. Only he can say.
Ok helz, start the game off right. How do you suppose we coordinate? Look I can do it too... watch.
Alright guys. I suggest we scum hunt. That way we will win... (insert no attempt at "starting the game off right" here)
Role cop doesnt help us determine alignment if the result is that person gets a night kill? Hmm... interesting. Your post is littered with incorrectness. Unless I'm confused about what you're saying
The difference between our posts is mine was an effective poke to adjust the play level and content. Yours is just a smart ass thing to say : )
I believe we should ensure some players set aside 100% of their funds so when needed they can snipe a role we specifically want or do not want the scum to have. This gives us the advantage (with some conformable role feedback) of knowing exactly who has the ability as well as giving us the chance to look at how it was used and how that action could reflect alignment. An additional advantage of this will be giving TPR's something to play off making it harder for scum to play effectively. This is particularly useful if our mafia block is inexperienced.
We could also attempt to keep bids low. If we do this effectively it means that we keep more money in the town holding that advantage.
Another plan could be to publicly declare all bids but that can backfire somewhat having every TPR known to the scum. I would not care too much for this
In post 40, HellBringer wrote:I believe we should ensure some players set aside 100% of their funds so when needed they can snipe a role we specifically want or do not want the scum to have.
You mean let the scum know who has spent money and who hasn't?
In post 40, HellBringer wrote:We could also attempt to keep bids low. If we do this effectively it means that we keep more money in the town holding that advantage.
So scum can mid bid on what they want and we lose it?
In post 36, lane0168 wrote:How do you go about finding scum in the beginning of a game with nothing to base anything off of... teach us
Sure-
The fact that the mafia have to fake scum hunt and the rest of the players do not creates a gap in the scum players ability to judge how certain they should be on their reads.
For a townie its simple- You read a player and your conclusion is honest and based off that information
For a scum its hard- They already know who the scum is so they instead poke things they believe they can read as scummy and have to feign their amount of certainty on their read.
There are other methods but this is one I believe is very effective. I can give examples of it working as well as references where the technique has been debated but regardless- You can effectively scum hunt D1 if you get the players to actually contribute and shake that troll fluff nonsense.
In post 36, lane0168 wrote:How do you go about finding scum in the beginning of a game with nothing to base anything off of... teach us
Sure-
The fact that the mafia have to fake scum hunt and the rest of the players do not creates a gap in the scum players ability to judge how certain they should be on their reads.
For a townie its simple- You read a player and your conclusion is honest and based off that information
For a scum its hard- They already know who the scum is so they instead poke things they believe they can read as scummy and have to feign their amount of certainty on their read.
There are other methods but this is one I believe is very effective. I can give examples of it working as well as references where the technique has been debated but regardless- You can effectively scum hunt D1 if you get the players to actually contribute and shake that troll fluff nonsense.
I'm all for it, but you have to get players to talk when there's nothing to talk about. That's why the RVS exists, to create something to talk about.
In post 45, Peptobislawl wrote:
I'm all for it, but you have to get players to talk when there's nothing to talk about. That's why the RVS exists, to create something to talk about.
I agree. But this is pretty much how I go about that. Present ideas and people react to them. In the process of talking about town coordination content is generated that allows us to read players. For example Vedith just poked that last game a scum player presented a similar idea to what I am saying. From my talking about plans he poked at my alignment based on what I said. In return I can consider how he poked at it and what it says about him.
Content creates itself just from debating coordinated action. Then interactions come from this content and can be looked at. All in all everything works itself out as long as the town gets behind the idea of pushing against troll fluff. It also puts scum in a position that they have to either lurk or contribute. These are all good things for the town
I say we organize who bids on what items and how much, we can do this better than last iteration of game.
Town put bids as high as 50 but not higher, preferably stick to one item.
If scum want to win, they will have to bid 51 and then we can win all items from then on.
In post 47, HellBringer wrote:I say we organize who bids on what items and how much, we can do this better than last iteration of game.
Town put bids as high as 50 but not higher, preferably stick to one item.
If scum want to win, they will have to bid 51 and then we can win all items from then on.
Deja vu
Last time scum spent 100 on the first night and still won (Given that it was me that lost us it).
This idea already had the holes poked into it.