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Post Post #900 (ISO) » Sat Sep 26, 2015 6:16 pm

Post by Who »

Two questions:
1. Does the camp have a library of some kind I can copy spells from for the standard fee?
2. PHB says it usually costs 50 gp x spell level to copy from another wizard's spellbook, but scrolls only cost 25 gp x spell level. Why are scrolls much cheaper?
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Post Post #901 (ISO) » Sat Sep 26, 2015 7:03 pm

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We're not going to wipe the mining guild. They weren't part of the plan, we're working for them now to remove the bandits because Harriet was in control of them.
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Post Post #902 (ISO) » Sun Sep 27, 2015 3:03 am

Post by FakeGod »

In post 900, Who wrote:Two questions:
1. Does the camp have a library of some kind I can copy spells from for the standard fee?
2. PHB says it usually costs 50 gp x spell level to copy from another wizard's spellbook, but scrolls only cost 25 gp x spell level. Why are scrolls much cheaper?

1. No, but you can talk to Headmaster Fink.

2. Scrolls cost 25 gp x spell level x caster level. I'm not sure what you're talking about.
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Post Post #903 (ISO) » Sun Sep 27, 2015 3:36 am

Post by quadz08 »

SORRY NOT THE GUILD

the robed dudes is what I meant
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Post Post #904 (ISO) » Sun Sep 27, 2015 6:42 am

Post by Who »

In post 902, FakeGod wrote:
In post 900, Who wrote:Two questions:
1. Does the camp have a library of some kind I can copy spells from for the standard fee?
2. PHB says it usually costs 50 gp x spell level to copy from another wizard's spellbook, but scrolls only cost 25 gp x spell level. Why are scrolls much cheaper?

1. No, but you can talk to Headmaster Fink.

2. Scrolls cost 25 gp x spell level x caster level. I'm not sure what you're talking about.

...I knew that nevermind. I think I was thinking a lot about level 1 scrolls when I asked that.
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Post Post #905 (ISO) » Sun Sep 27, 2015 8:34 am

Post by FakeGod »

Who, the reason why I thought your summoning a fiendish Huge Centipede to finish Harriet was not realistic was not because summoning a fiendish creature is an evil act (you're a wizard not a cleric; you don't have moral qualms about summoning fiends), but because Huge Centipedes have measly +5 on their attacks with 2d6+4 for damage.

In general, summons have garbage attack/damage/AC/HP/everything. (summon nature's ally is in fact bit stronger which is hilarious)

Honestly, the best use of summons is to get things to trigger traps for you.
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Post Post #906 (ISO) » Sun Sep 27, 2015 8:46 am

Post by quadz08 »

I mean, 2d6+4 is stronger than my attack (1d12+2). +5 to hit is admittedly not terribly good, though, compared to my base of +7
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Post Post #907 (ISO) » Sun Sep 27, 2015 8:54 am

Post by FakeGod »

quadz, you're not adding 1.5 times your Str mod to your damage.

Also, get a masterwork greataxe, man. They cost measly 320g and your party can afford like couple dozen of those.

Under rage, with a masterwork greataxe, Mo'ak has +7 BAB + 6 Str + 1 enhancement (from masterwork weapon) + 1 from Weapon Focus for total of +15 to hit, and damage of 1d12 + 9 (Str mod) + 2 (Weapon Spec).

You can full power attack and still have better to-hit bonus than the centipede and an avg of 31.5 damage per swing.
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Post Post #908 (ISO) » Sun Sep 27, 2015 9:04 am

Post by quadz08 »

masterwork just gives me +1 to hit, yes? I mean, I'll get one, it's not pricey vs our party funds. I just want to make sure that's all it does.
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Post Post #909 (ISO) » Sun Sep 27, 2015 9:05 am

Post by FakeGod »

yep

+1 enhancement bonus to hit
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Post Post #910 (ISO) » Sun Sep 27, 2015 9:06 am

Post by Who »

FakeGod wrote:Who, the reason why I thought your summoning a fiendish Huge Centipede to finish Harriet was not realistic was not because summoning a fiendish creature is an evil act (you're a wizard not a cleric; you don't have moral qualms about summoning fiends), but because Huge Centipedes have measly +5 on their attacks with 2d6+4 for damage.

In general, summons have garbage attack/damage/AC/HP/everything. (summon nature's ally is in fact bit stronger which is hilarious)

Honestly, the best use of summons is to get things to trigger traps for you.

DandDwiki lied to me, it told me they did 3d6+4 damage. Looking at other sources confirms that you are correct though, so Celestial bison was better for the higher attack bonus.

Also, does Headmaster Fink know any of the following spells:
Rope Trick
Evard's Black Tentacles
Solid Fog
Enervation
Dimension Door
Greater Invisibility
?
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Post Post #911 (ISO) » Sun Sep 27, 2015 9:09 am

Post by FakeGod »

Uh maybe it would be a good idea for me to explain how weapons and their upgrades work

You have a mundane weapon that is mundane. It gives no bonus but it is dirt cheap.

Masterwork weapon cost 300g more, but it gives you +1 enhancement bonus on attack rolls.

All magic weapons are of masterwork quality. (if magic got turned off, they are still just as good as masterwork weapons)

+1 Weapons cost 2000g more than masterwork weapons, but they give you +1 enhancement bonus on attack and damage rolls.
+2 Weapons cost 8000g more than masterwork weapons, but they give you +2 enhancement bonus on attack and damage rolls.
+3 Weapons cost 18000g more than masterwork weapons, but they give you +3 enhancement bonus on attack and damage rolls.
+4 Weapons cost 32000g more than masterwork weapons, but they give you +4 enhancement bonus on attack and damage rolls.
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Post Post #912 (ISO) » Sun Sep 27, 2015 9:12 am

Post by FakeGod »

In post 910, Who wrote:DandDwiki lied to me, it told me they did 3d6+4 damage. Looking at other sources confirms that you are correct though, so Celestial bison was better for the higher attack bonus.

Also, does Headmaster Fink know any of the following spells:
Rope Trick
Evard's Black Tentacles
Solid Fog
Enervation
Dimension Door
Greater Invisibility
?

Don't use D&D Wiki for anything. Bunch of bad players make a habit of writing in things they want in there and try to use it as evidence to convince their DMs that they are right.

Headmaster Fink isn't going to share his spell list with you without reasons. You will have to make it worth his time.
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Post Post #913 (ISO) » Sun Sep 27, 2015 9:17 am

Post by Who »

In post 912, FakeGod wrote:
In post 910, Who wrote:DandDwiki lied to me, it told me they did 3d6+4 damage. Looking at other sources confirms that you are correct though, so Celestial bison was better for the higher attack bonus.

Also, does Headmaster Fink know any of the following spells:
Rope Trick
Evard's Black Tentacles
Solid Fog
Enervation
Dimension Door
Greater Invisibility
?

Don't use D&D Wiki for anything. Bunch of bad players make a habit of writing in things they want in there and try to use it as evidence to convince their DMs that they are right.

Headmaster Fink isn't going to share his spell list with you without reasons. You will have to make it worth his time.

Can he allow me to copy any of those from his spell book for the standard fee of 50 gp/spell level?

Actually nevermind about greater invisibility I don't need to know that one.
Last edited by Who on Sun Sep 27, 2015 9:19 am, edited 1 time in total.
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Post Post #914 (ISO) » Sun Sep 27, 2015 9:19 am

Post by quadz08 »

I am very probably interested in looking a a stock of magic weapons from somewhere - what type of magics can one do to a weapon? And are there drawbacks to magicking a weapon?
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Post Post #915 (ISO) » Sun Sep 27, 2015 9:20 am

Post by FakeGod »

Who wrote:
Can he allow me to copy any of those from his spell book for the standard fee of 50 gp/spell level?

Actually nevermind about greater invisibility I don't need to know that one.

The price listed in the PHB isn't realistic, since most wizards would rather keep their spell list private than to make what is basically pocket change.
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Post Post #916 (ISO) » Sun Sep 27, 2015 9:25 am

Post by FakeGod »

In post 914, quadz08 wrote:I am very probably interested in looking a a stock of magic weapons from somewhere - what type of magics can one do to a weapon? And are there drawbacks to magicking a weapon?

DMG pg. 223 lists the available enchantments for weapons.

There aren't really drawbacks to enchanting a weapon, other than its high gold cost.

For cost, enchantment and abilities of a weapon add.

For example, Hana has a +1 Frost Greatsword. Frost is a +1 enchantment. This means that Hana's greatsword is a +2 Greatsword for all intents and purposes when determining the price of the weapon.

If you were to buy a +1 Frost Greatsword, it would cost as just as much as +2 Greatsword, which is 8350g.
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Post Post #917 (ISO) » Sun Sep 27, 2015 9:29 am

Post by Who »

That makes sense. It seemed weirdly cheap considering how it also said wizards "jealously guard their secrets".
It's probably easiest to just learn from scrolls.
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Post Post #918 (ISO) » Sun Sep 27, 2015 9:39 am

Post by FakeGod »

I actually wanted to ask how you decided on which school to specialize in, and which schools to ban.

There are notoriously MANY schools of thoughts when it comes to specializing/focus-specializing.
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Post Post #919 (ISO) » Sun Sep 27, 2015 10:13 am

Post by Who »

My thoughts before creating this character:
"I'm going back to being a pacifist. Battlefield control is where the fun's at."
"I am freaking done with evocation"
"I am also freaking done with enchantment." (Who and Who2 were too into enchantment)
"Conjuration and Transmutation both seem cool, let's see which is better"
And then I decided that conjuration was better. Barring evocation and enchantment was easy.
While creating my character:
"I have so few spell slots"
"Oh hey, I have no Abjuration spells"
"Let's go for focused specialist".

Looking back on it I should have barred Necromancy instead, I would have lost random rebuffs but I wouldn't have lost an entire category the way I do with Abjuration, but eh, my character will die eventually and when he does his brother can bar Necromancy.
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Post Post #920 (ISO) » Sun Sep 27, 2015 10:20 am

Post by FakeGod »

In post 919, Who wrote:but eh, my character will die eventually and when he does his brother can bar Necromancy.

I wish you would take your character a little more seriously...
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Post Post #921 (ISO) » Sun Sep 27, 2015 10:25 am

Post by Who »

In post 920, FakeGod wrote:
In post 919, Who wrote:but eh, my character will die eventually and when he does his brother can bar Necromancy.

I wish you would take your character a little more seriously...

I would, but he keeps dying.
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Post Post #922 (ISO) » Sun Sep 27, 2015 10:31 am

Post by Who »

Actually let's go for a plot twist. His sister will be the one who bars necromancy.
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Post Post #923 (ISO) » Sun Sep 27, 2015 12:59 pm

Post by T-Bone »

In post 916, FakeGod wrote:
In post 914, quadz08 wrote:I am very probably interested in looking a a stock of magic weapons from somewhere - what type of magics can one do to a weapon? And are there drawbacks to magicking a weapon?

DMG pg. 223 lists the available enchantments for weapons.

There aren't really drawbacks to enchanting a weapon, other than its high gold cost.

For cost, enchantment and abilities of a weapon add.

For example, Hana has a +1 Frost Greatsword. Frost is a +1 enchantment. This means that Hana's greatsword is a +2 Greatsword for all intents and purposes when determining the price of the weapon.

If you were to buy a +1 Frost Greatsword, it would cost as just as much as +2 Greatsword, which is 8350g.


Where did Hana pick up this weapon anyway?

Also on that note I wanna Masterwork my daggers, so -604 from the party pot please.
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Post Post #924 (ISO) » Sun Sep 27, 2015 1:13 pm

Post by FakeGod »

In post 923, T-Bone wrote:Where did Hana pick up this weapon anyway?

From the dragon hoard iirc.
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