In post 948, Luna Fox wrote: In post 944, talah wrote:You know what would be great is if lynches were always decided at deadline by most votes instead of majority.
Isn't that plurality lynch.
Guess so. I'd hope if plurality lynches were the norm then at least town would be forced to have a say, and scum would be more motivated to push their mislynches rather than just wait and lurk on incorrect pushes from actual motivated town.
This is not in caps and in pink. Reported for bad modding.
In post 972, Aj The Epic wrote:
Titus' push for him being town is not right. I suggest people read his posts elsewhere, it's obvious there's a difference from there to here.
I agree with you on performer and I said much the same thing in
post 335 and
post 793. I try to take a step back from the line when it comes to ongoings. As far as Titus goes, I'm leaning town. But I mean you know what an actual insane rant pushing for a town-lynch is right? If you see that, I've seen it before. The push on you doesn't match.
In post 972, Aj The Epic wrote:But it's not effective because you'd probably lose a scum member doing it and it isn't coordinated since we know scum don't have day talk.
I've been doing some reading of the new(ish) normal rules since I got a couple of things wrong. Scum can have daytalk, they just need an encryptor role. This doesn't have to be announced.
In post 972, Aj The Epic wrote:But as town unless she has some super reason to believe performer is town off of one post, it still doesn't make any sense. And while 785 (performer's "everyone voting for me is scum" post) is better than his usual posts and also closer to the engagement that I suspect is his town play, it still doesn't match it. Then the nonsense about calling misrep/quotes and all that baloney. I would put so much more into it if scum had daytalk, since that would probably confirm Titus as town, but they don't. There's no explanation for coming into a game and creating falsified nonsense against the players who are town.
Again, it's not guaranteed that scum don't have daytalk and I actually don't quite know how scum having daytalk would make Titus town.
In post 980, Aj The Epic wrote:I'm also tempted to say no to two teams. With the cut/dry flavor, the general second team is referred to as 'werewolves' and townies as 'villagers'. We're given a PM for one scum team, it seems like an unfair advantage that one scum team would know that two exist (since you can't simply call all of them 'mafia'. More importantly, my role would have some ambiguity in the language if there was a second team. There's nothing. It's very cut and dry about what I can and can't do and this wouldn't exist in a general werewolf/mafia game.
This also is incorrect afaik - just saying. In normals I believe the rules now state that there can be no discrimination between kills from different factions. Even an SK would kill with the same flavour.
I'm not sure how the PMs would deal with mafia/werewolf factions if both existed aside from saying "you are mafia team 1" or something.
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For some reason I'm walling responses to the thread from several pages ago.