@Kaboose:
Have you in the past advocated getting D1 over with quickly as town?
In your opinion, at what point do you think it is possible to scumhunt?
If we random quicklynch D1 and get two flips, how is that going to improve your scumhunting on D2?
-I will advocate for a quick D1 if there's not a game mechanic that I know of that makes anything happen on D1. Yes, for many games before this as town I have advocated a quick D1.
-It's possible from the very start. However, on D1 it's impossible to be sure about anything. It's all guess work. I like a flip, and a night kill. This gives me points of reference to start thinking with. Right now there are 8 people and I have no idea what any of them are capable of or any guess at their alignment so I find it wasteful to spend your time trying to decipher that. Like as town I want a quick D1, as scum I want a long D1 and it kills me more people don't see it this way.
On D1 scum have information, town do not. The longer D1 goes the more information both sides have. But you have to see the problem there, right? Scum have the head start on information. I believe the team to win is the first one to have 100% info. Considering scum start at 50% to me means you should get D1 over with asap for two reasons(also specifically with a no lynch if there are powers in the town.)
a) no lynch eliminates any role claim on L1 scenario.
b) no lynch eliminates scum from gaining any more info than they already have
c) thanks to no more info from the scum their night kill can not be pinpointed to anything more than what THEY BELIEVE to be a strong player.
d) more town alive N1 more possibilities that all powers get used.
And the more powers that get used successfully the more knowledge town has. This game, to me, comes down to a info race. We have no info on D1 so why start the race? Why not put ourselves in a position to gain as much info as possible while limiting that of what the scum know?
-I never want a random quick lynch. I just want D1 over asap.