Blitz 17: Netherspite's Blitz SORM II [Game over]

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Post Post #625 (ISO) » Sun Jan 10, 2016 3:18 pm

Post by AlwaysInnocent »

In post 617, Frozen Angel wrote:and I meant I played 1 game and I read four games with exactly similar setup.

Exactly ....

so I'm not talking about role madness games ... Its this specific game

and that flavour thing is proved. we have a MM here

pedit : what a bad bad bad manipulator girl am I
Alright, FA. What do you suggest? Tell me what the winning combination of night actions will be.
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Post Post #626 (ISO) » Sun Jan 10, 2016 3:24 pm

Post by Netherspite »

In post 414, Wisdom wrote:
Mod:
Can a blackmailed player vote in the gamethread, or can they not post at all?[/b]


Blackmailed player can vote in the game thread, however crumbing any significant information with the votes is forbidden.
Now modding:
Netherspite's SORM Mafia III
(Day 2)
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Post Post #627 (ISO) » Sun Jan 10, 2016 4:01 pm

Post by AxleGreaser »

In post 626, Netherspite wrote:
In post 414, Wisdom wrote:
Mod:
Can a blackmailed player vote in the gamethread, or can they not post at all?[/b]


Blackmailed player can vote in the game thread, however crumbing any significant information with the votes is forbidden.


Ok I am on pause.... (PEDit: and got my reply no I can't weedle info out of Ika.)
Not posting things to IKA until i get a clarification, it felt a little icky.

@Wisdom.

You're confirmed town(to me). You will have to do instead. The english below is a little borked as I reworked it from something else.

Regarding IKA things we know.

IKA
First:
Assertion: As per FA : and Ikas Ika wants us to no lynch. And thus not lynch the confirmed cultist.
My first task that I choose is to work out is why.


Second:
Regarding The cultist.
Assertion: pretty much... Everybodies win con except a cultist needs the cultist dead.

Options


#1 Despite what Ika wants we lynch the cultist.

#2 Wisodm Kills Cultist:
If wisdom is going to kill the Cultist tonight... Then Scum will not kill wisdom tonight. 3rd parties will not kill wisdom tonight. Wisdom maybe conf town, but the cultist is an immediate threat as are other active power roles. (A merely conf town Wisdom can wait)

#3 Aternative: Ika kills Cultist.
If we no lynch today, Ika can JK and kill the cultist tonight. Again No one (With killing power) has keeping the cultist alive as a priority so no one will kill Ika in way that stops him killing the cultist.

#4 defined people can kill the cultist and scum and 3rd party wont stop them.

@Mod.

The kill flavors were different but that is not TBMK defined in the game rules/setup but does apparently mirror previous games.

If a Jailor kills the person they jailed. Is it's kill flavor different to the two we have seen.
Do we know if a mafia kidnapper kills his victim is his kill flavor different to a jailers?

(egs lethal injection vs bullet back of head)
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Post Post #628 (ISO) » Sun Jan 10, 2016 4:07 pm

Post by Errantparabola »

Don't hammer until everyone has claimed categories/deadline is imminent, to all not voting

copied from FA

Town Government : Wisdom (mason leader)
Town Investigative or Protective: Axle
Town Investigative or Protective: Random
Town Killing or Power : FA (vigilant)
Town Killing or Power : Ranger (Spy)
Town Random X3 : AI (vig) , AA (jailor) , Erra (killing/power)
Neutral Evil : 3dice (cultist)
Neutral Benign : Yakko (amnesiac)

So the only benefit to nolynch above 3dice lynch is that wisdom might stay alive?
did another ms user do something lovely? recognize their achievements here!

Today's modern mafia consumer demands dozens, nay, hundreds of roles that are vanilla cops.
--implosion
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Post Post #629 (ISO) » Sun Jan 10, 2016 4:08 pm

Post by 3dicerolling »

You should hammer, so I can be in the dead thread.
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Post Post #630 (ISO) » Sun Jan 10, 2016 4:10 pm

Post by Errantparabola »

or AA might stay alive. If we're going the no lynch option (which I am still kind of wary about) then I'd rather we have AA stay alive, I think.
did another ms user do something lovely? recognize their achievements here!

Today's modern mafia consumer demands dozens, nay, hundreds of roles that are vanilla cops.
--implosion
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Post Post #631 (ISO) » Sun Jan 10, 2016 4:11 pm

Post by AlwaysInnocent »

In post 626, Netherspite wrote:
In post 414, Wisdom wrote:
Mod:
Can a blackmailed player vote in the gamethread, or can they not post at all?[/b]


Blackmailed player can vote in the game thread, however crumbing any significant information with the votes is forbidden.
I know it is up to the mod...

...But I find this completely arbitrary. How do you determine whether a vote contains "significant information"?
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Post Post #632 (ISO) » Sun Jan 10, 2016 4:15 pm

Post by Netherspite »

In post 627, AxleGreaser wrote:
@Mod.

The kill flavors were different but that is not TBMK defined in the game rules/setup but does apparently mirror previous games.

If a Jailor kills the person they jailed. Is it's kill flavor different to the two we have seen.
Do we know if a mafia kidnapper kills his victim is his kill flavor different to a jailers?

(egs lethal injection vs bullet back of head)


Shooting/killing flavors are not defined in the game setup/rules but they are always suggesting the method of killing.
Some are fixed, some have multiple similar wordings (exact one is chosen randomly in that case).
Jailor's sounds & death description do not differ from Kidnapper's.
Now modding:
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(Day 2)
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Post Post #633 (ISO) » Sun Jan 10, 2016 4:18 pm

Post by Netherspite »

In post 631, AlwaysInnocent wrote:
In post 626, Netherspite wrote:
In post 414, Wisdom wrote:
Mod:
Can a blackmailed player vote in the gamethread, or can they not post at all?[/b]


Blackmailed player can vote in the game thread, however crumbing any significant information with the votes is forbidden.
I know it is up to the mod...

...But I find this completely arbitrary. How do you determine whether a vote contains "significant information"?


The only information blackmailed player is allowed to share via voting is the claim that he's blackmailed (by random voting once or twice). No other information sharing via votes is allowed.
Now modding:
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(Day 2)
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Post Post #634 (ISO) » Sun Jan 10, 2016 5:11 pm

Post by AxleGreaser »

In post 628, Errantparabola wrote:Don't hammer until everyone has claimed categories/deadline is imminent, to all not voting

So the only benefit to nolynch above 3dice lynch is that wisdom might stay alive?


With this statement from the mod, we don't get to mod confirm AA, by the kill flavor.
In post 632, Netherspite wrote:Jailor's sounds & death description do not differ from Kidnapper's.[/color]


If we no lynch, and Wisdom kills the Cultist, and my argument is true that no other role with killing power can have a reason to stop Wisdom.

Then, we are equivalent to lynch the cultist today

HOWEVER


Ika, who is quite possibly a town jailer, can then
You cannot jail if there was a lynch at the Day phase.


Jail and kill someone. That is an extra potential kill over what happens if we Lynch the cultist.

If we think its likely Ika is a town jailer, instead of a scum kidnapper, then no lynching is beneficial. As in this case town gains a kill /RB)
Spoiler: What if Ika is a scum kidnapper?
Well as ika will be wanting to pretend to be a town jalier, he would not use his kidnap and out himself, if we lynch today
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Post Post #635 (ISO) » Sun Jan 10, 2016 5:18 pm

Post by 3dicerolling »

lol axle is prob scum
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Post Post #636 (ISO) » Sun Jan 10, 2016 5:20 pm

Post by AxleGreaser »

In post 629, 3dicerolling wrote:You should hammer, so I can be in the dead thread.

I am Sorry :( , I am pretty sure my scheming might even make sure you might even live to morning.
You could try drinking lots of cool aid, I hear that is big in cults. :lol:
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Post Post #637 (ISO) » Sun Jan 10, 2016 5:20 pm

Post by Frozen Angel »

Town Government : Wisdom (mason leader)
Town Investigative or Protective X2: Axle (protective) , Random (protective)
Town Killing or Power : FA (vigilant)
Town Killing or Power : Ranger (Spy)
Town Random X3 : AI (vig) , AA (jailor) , Erra (killing/power)
Neutral Evil : 3dice (cultist)
Neutral Benign : Yakko (amnesiac)

we're still w8ing for remaining persons
False tears bring pain to those around you
False smile brings pain to one's self


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Post Post #638 (ISO) » Sun Jan 10, 2016 5:22 pm

Post by Errantparabola »

I'm killing, by the way

In post 514, Frozen Angel wrote:this is a cool pew pew game!
did another ms user do something lovely? recognize their achievements here!

Today's modern mafia consumer demands dozens, nay, hundreds of roles that are vanilla cops.
--implosion
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Post Post #639 (ISO) » Sun Jan 10, 2016 5:23 pm

Post by Frozen Angel »

lol
False tears bring pain to those around you
False smile brings pain to one's self


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Post Post #640 (ISO) » Sun Jan 10, 2016 5:24 pm

Post by 3dicerolling »

Why would you kill obv town?
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Post Post #641 (ISO) » Sun Jan 10, 2016 5:26 pm

Post by AxleGreaser »

In post 634, AxleGreaser wrote:Jail and kill someone. That is an extra potential kill over what happens if we Lynch the cultist.


One more option:
We can also lynch someone else.. and have wisdom kill the cultist.

Lynching people gets the info from the days discussion.
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Post Post #642 (ISO) » Sun Jan 10, 2016 5:29 pm

Post by AxleGreaser »

In post 640, 3dicerolling wrote:Why would you kill obv town?


I imagine being dead man walking is boring...
So providing you are not trolling too hard, I wont regard you as in coventry.

Who were you suggesting was killing which obv town?
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Post Post #643 (ISO) » Sun Jan 10, 2016 5:30 pm

Post by Errantparabola »

To clarify, "I'm killing" was me claiming my category, 3dice
did another ms user do something lovely? recognize their achievements here!

Today's modern mafia consumer demands dozens, nay, hundreds of roles that are vanilla cops.
--implosion
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Post Post #644 (ISO) » Sun Jan 10, 2016 5:32 pm

Post by AxleGreaser »

pedit: ninja
@Erra Ahh, just what I was about to ask. The quote was that the 'joke' there is even more 'pew pew'.
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Post Post #645 (ISO) » Sun Jan 10, 2016 5:34 pm

Post by Frozen Angel »

what kind of killer are you?

this might help on organizing night actions

+ if anyone in game is a busdriver claim fully 100% right now ...
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Post Post #646 (ISO) » Sun Jan 10, 2016 5:35 pm

Post by AlwaysInnocent »

In post 641, AxleGreaser wrote:
In post 634, AxleGreaser wrote:Jail and kill someone. That is an extra potential kill over what happens if we Lynch the cultist.


One more option:
We can also lynch someone else.. and have wisdom kill the cultist.

Lynching people gets the info from the days discussion.
No. No. No. Way too risky.

We lynch the cultist now.
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Post Post #647 (ISO) » Sun Jan 10, 2016 5:35 pm

Post by 3dicerolling »

In post 645, Frozen Angel wrote:what kind of killer are you?

this might help on organizing night actions

+ if anyone in game is a busdriver claim fully 100% right now ...


I'm gonna cult wisdom tonight btw.
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Post Post #648 (ISO) » Sun Jan 10, 2016 5:39 pm

Post by 3dicerolling »

In post 646, AlwaysInnocent wrote:
In post 641, AxleGreaser wrote:
In post 634, AxleGreaser wrote:Jail and kill someone. That is an extra potential kill over what happens if we Lynch the cultist.


One more option:
We can also lynch someone else.. and have wisdom kill the cultist.

Lynching people gets the info from the days discussion.
No. No. No. Way too risky.

We lynch the cultist now.


^lyncher IMO.
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Post Post #649 (ISO) » Sun Jan 10, 2016 5:42 pm

Post by 3dicerolling »

Actually, probably not lyncher. Probably a scumbutt or some form of neutral.

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