Grand Idea Mafia

This forum is for discussion related to the game.
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Ircher
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Post Post #1400 (ISO) » Fri Feb 05, 2016 2:43 pm

Post by Ircher »

Self-Aligned Peacemaker


Restrictions:
You may only use 1 active ability per day/night cycle. All active abilities are night-use only unless otherwise indicated.
Usage:
You possess too many abilities to briefly describe right here.
Win:
You win if three consecutive phases pass without a kill. (Night, Day, Night or Day, Night, Day).

Moderator Notes:
Win:
Upon achieving your win condition, the game immediately ends with you as the sole winner.


Modifier #1 Usage:
2-Shot Bulletproof: (Passive) You survive the first two kills that are performed on you.
Modifier #2 Usage:
Ascetic: (Passive) You can only be targeted by kills.

Active Ability #1 Usage:
Silence: Renders a player voteless for the following day.
Active Ability #2 Usage:
Neighborize: Creates a *new* neighborhood PT where you and your target can talk privately together during the day.
Active Ability #3 Usage:
Diplomatic Pressure: Rolestops and roleblocks a player preventing them from taking any actions and preventing any other actions being performed on them.
Last edited by Ircher on Wed May 15, 2019 8:20 am, edited 4 times in total.
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Post Post #1401 (ISO) » Fri Feb 05, 2016 5:06 pm

Post by Lucky2u »

Universal scum betrayer


This player is considered to be apart of all scum factions that exist in the game (mafia, werewolves, etc) and joins all their PTs if multiball. If this role is rolled as the only scum in the game, reroll the setup.

For the purposes of night kills, this player can use all factional night kills available to them, but may only use it if noone else of that faction has submitted it.

Win condition: This player wins when they are the last person left alive in the game, or nothing can prevent it.
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Post Post #1402 (ISO) » Fri Feb 05, 2016 10:04 pm

Post by Felissan »

Mafia Goon


I just don't see how the Peacemaker could win outside of some very specific cases, since anyone who knows there's a peacemaker would avoid nolynching too often.
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Post Post #1403 (ISO) » Sat Feb 06, 2016 2:27 am

Post by Dwlee99 »

Vanilla Townie

Agreed, felissan.
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Post Post #1404 (ISO) » Sat Feb 06, 2016 6:39 am

Post by Lucky2u »

vanilla townie

Well it just says phases so thats 1 lynch, 1 night kill, and 1 more lynch or 1 night kill, 1 lynch, and 1 night kill. That CAN be avoided. It also doesnt say that they win alone so they could achieve their win and the game continue.
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Post Post #1405 (ISO) » Sat Feb 06, 2016 6:41 am

Post by RadiantCowbells »

Bodyguard
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1406 (ISO) » Sat Feb 06, 2016 6:44 am

Post by Lucky2u »

Town Collector


Every time someone dies you gain their role power abilities. You may use as many role abilities as you have each night and day (if applicable). If you gain an x-shot ability, you have as many shots left as that player had when they died. You also gain passive abilities.

Standard Town Win Con.
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Post Post #1407 (ISO) » Sat Feb 06, 2016 6:48 am

Post by Dwlee99 »

Mafia Jailkeeper
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Post Post #1408 (ISO) » Sat Feb 06, 2016 7:52 am

Post by Ircher »

Town 2-Shot Doctor


Restrictions:
Twice per game, cannot self-target.
Usage:
Choose a player to target. You will attempt to protect that player from a kill.
---
Actually, my interpretation with Peacemaker was the game did end if they won, but yes, it is 3 phases (lynch, kill, lynch or kill, lynch, kill).

08/30/16 Edit: The Peacemaker role has been editted and rebalanced. Silence's effectiveness during LyLo is now moderator-dependent, but hopefully the updated abilities will decrease the amount of luck involved, especially the modified gladiate ability.
Last edited by Ircher on Tue Aug 30, 2016 1:41 pm, edited 2 times in total.
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Post Post #1409 (ISO) » Sat Feb 06, 2016 8:04 am

Post by Lucky2u »

Super Hated Innocent Child


Is always at L-1 but is mod confirmed to be Town.

In that case Ichor it seems a bit unwinnable but let's see what happens if it ever comes up hehe.
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Post Post #1410 (ISO) » Sat Feb 06, 2016 9:08 am

Post by Dwlee99 »

Vanilla townie

Someone accidently rvs' the shic.
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Post Post #1411 (ISO) » Sat Feb 06, 2016 6:45 pm

Post by RadiantCowbells »

Town Bodyguard.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1412 (ISO) » Sat Feb 06, 2016 9:22 pm

Post by Felissan »

Mafia Roleblocker
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
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Post Post #1413 (ISO) » Tue Feb 09, 2016 7:17 am

Post by SirCakez »

Survivor One-shot Vigilante
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Post Post #1414 (ISO) » Tue Feb 09, 2016 7:23 am

Post by Plotinus »

Reflexive JOAT


If targetted by 1 person, you are a reflexive doctor. If targetted by 2 people, you are a reflexive jailkeeper. If targetted by 3 people, you are a reflexive roleblocker. If targetted by 4+ people, you are a reflexive neighbouriser.
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Post Post #1415 (ISO) » Tue Feb 09, 2016 9:13 am

Post by BBmolla »

Town Alternating Cop Doctor


May either cop or doc a player. The next action must not be the same as the last. (AKA, you cop X night 2, you have to use Doc next before you can cop again)
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Post Post #1416 (ISO) » Tue Feb 09, 2016 9:15 am

Post by BBmolla »

Compulsive Weak Doctor Survivor
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Post Post #1417 (ISO) » Tue Feb 09, 2016 9:15 am

Post by BBmolla »

Town Interrogator


Cops and Roleblocks the target.
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Post Post #1418 (ISO) » Tue Feb 09, 2016 9:17 am

Post by BBmolla »

Town Scrutinizer


Investigates (Mafia or Not Mafia), Protects, and Roleblocks their target.
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Post Post #1419 (ISO) » Tue Feb 09, 2016 9:23 am

Post by RadiantCowbells »

Ascetic Hider
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1420 (ISO) » Tue Feb 09, 2016 12:12 pm

Post by Ircher »

Mafia Strongman 2-Shot Vigilante


Restrictions:
Vig: Twice per game.
Usage:
Choose a player to target. You will attempt to kill them.
Modifiers:
Strongman: Your kills cannot be roleblocked, and they pierce through protections and bulletproofs.
Last edited by Ircher on Thu May 23, 2019 6:51 am, edited 4 times in total.
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Post Post #1421 (ISO) » Tue Feb 09, 2016 1:12 pm

Post by Lucky2u »

BBmolla


(in honor of BB)

Pick and choose any role that was posted by BBmolla in this thread. (iso him and pick)
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Post Post #1422 (ISO) » Tue Feb 09, 2016 2:59 pm

Post by Ircher »

Town Private Thread Disruptor


Usage:
You passively disallow ALL private threads to talk during the day on certain days determined in the setup/design phase.

Moderator Notes:
Usage:
The moderator should flip 8 coins. Alternatively, one can just use the dice tag with 8d2. If the coin lands on heads (or the die result is 1), then day talk (for ALL private threads including factional threads) is allowed for that day. If the coin flips tails (or the die result is 2), then day talk is disallowed for that day.
Last edited by Ircher on Tue Aug 30, 2016 1:47 pm, edited 2 times in total.
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Post Post #1423 (ISO) » Tue Feb 09, 2016 3:10 pm

Post by Ircher »

Town Private Thread Disruptor


Usage:
You passively disallow ALL private threads to talk during the day on certain days determined in the setup/design phase.

Moderator Notes:
Usage:
The moderator should flip 8 coins. Alternatively, one can just use the dice tag with 8d2. If the coin lands on heads (or the die result is 1), then day talk (for ALL private threads including factional threads) is allowed for that day. If the coin flips tails (or the die result is 2), then day talk is disallowed for that day.
Last edited by Ircher on Tue Aug 30, 2016 1:49 pm, edited 3 times in total.
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Post Post #1424 (ISO) » Tue Feb 09, 2016 3:11 pm

Post by Ircher »

Mafia Weak Cop


Restrictions:
Cop: Dies if player targets scum.
Usage:
Choose a player to target. You will receive results in the form of "Mafia/Not Mafia". Your sanity is not guaranteed.

Moderator Notes:
Modifiers:
Insane: Do not tell player that they are insane. Player's results are inverted.
Last edited by Ircher on Thu May 23, 2019 7:01 am, edited 5 times in total.
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