Grand Idea Mafia
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BNL Micro Madness
- Micro Madness
- Micro Madness
- Posts: 3338
- Joined: September 15, 2015
- Location: EDT+12
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Felissan Goon
- Goon
- Goon
- Posts: 216
- Joined: April 3, 2015
- Location: France
Werewolf Infiltrant
Has access to any neighbour PT. The neighbours are told the infiltrant is a vanilla neighbour."Dammit Felissan, making someone lose the game is NOT NICE"- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"- DeathRowKitty 2022-
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BNL Micro Madness
- Micro Madness
- Micro Madness
- Posts: 3338
- Joined: September 15, 2015
- Location: EDT+12
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RadiantCowbells He/himSmooth CriminalHe/him
- Smooth Criminal
- Smooth Criminal
- Posts: 70855
- Joined: February 24, 2013
- Pronoun: He/him
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BNL Micro Madness
- Micro Madness
- Micro Madness
- Posts: 3338
- Joined: September 15, 2015
- Location: EDT+12
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BNL Micro Madness
- Micro Madness
- Micro Madness
- Posts: 3338
- Joined: September 15, 2015
- Location: EDT+12
Innocent Neighbour
Is confirmed town in the Neighbourhood PT (but not the main PT)-
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kirroha Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1516
- Joined: February 21, 2009
- Location: London, United Kingdom
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kirroha Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1516
- Joined: February 21, 2009
- Location: London, United Kingdom
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BNL Micro Madness
- Micro Madness
- Micro Madness
- Posts: 3338
- Joined: September 15, 2015
- Location: EDT+12
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BNL Micro Madness
- Micro Madness
- Micro Madness
- Posts: 3338
- Joined: September 15, 2015
- Location: EDT+12
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BNL Micro Madness
- Micro Madness
- Micro Madness
- Posts: 3338
- Joined: September 15, 2015
- Location: EDT+12
In post 4939, BNL wrote:You are aTown Compulsive Self-Hammerer
Whenever you are brought to L-1, you must hammer yourself in your next post. You may not reveal this restriction.
You flip asBad Townie
You win with the town.-
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kirroha Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1516
- Joined: February 21, 2009
- Location: London, United Kingdom
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callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
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callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
Why has nobody posted this yet?
You are aCompulsive Firebreathing Serial Killer Jester.
Each night, you must breathe fire at someone. If you fail to, your night action will be randomized. The target of your firebreathing will be secretly "primed". If you are lynched, all primed players die along with you. (If you die in the night, priming has no effect.) In order to make things a bit easier, you can also prime someone pre-game (i.e. night 0, during confirmations).
You block everyone else's win condition (i.e. nobody can win until you die), and you win ifeveryonedies. (Should you somehow end up as the last remaining player, you can fulfil your win condition via lynching yourself.) Dying early will not prevent you winning, but will prevent you from doing anything further to further your win condition.scum· scam · seam · team · term · tern · torn ·town-
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callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
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callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
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callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
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callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
Diplomat
Uses the first win con that applies to the setup.Mods are instructed to provide all win cons in the role pm and to avoid telling the player which one applies. Aka, it's like a closed win con! You may want to include this notice in the role pm.
Win: You win with the Peacemaker. You must attempt to force all factions to avoid any kills/lynches (that succeed) for a total of 3 consecutive phases. This can be Night, Day, Night or Day, Night, Day.
Win: You win with the Self-Aligned Neutral Rebalancer! Please note that the Self-Aligned Neitral Rebalancer does not know this. You win when all factions (each Diplomat counts as a separate faction) are reduced to one player. You automatically lose if any faction is completely eliminated. The Self-Aligned Neutral Rebalancer and any third party factions are counted as separate factions (if multiple exist). The cult counts as a single faction. If you lose, you become a kingmaker in the game.
Win: All neutral survivors become a single faction. You are a part of that faction (as are any other diplomats). No neutral survivors will be informed of this changed win con, but you win ifAllof you survive to D3 and **you** or another diplomat survives to LyLo.
(If there are multiple Diplomats)
You, as are any other Diplomat, is allied with the town. You win when all threats to the town are eliminated.
(If there is a single Diplomat)
You are effectively a neutral survivor. You win if you are the only player remaining. If the game ever reaches a "would-be" Happily Ever After outcome, you win instead.
Each night, you may use1of your active abilities:
Diplomatic Relations- Each night, you may use your diplomcy skills to form a neighborhood with 2 players. Mods are instructed to generate new neighborhood threads each time this power is used unless the player requests otherwise.
Diplomatic Persuasion- You may attempt to convince a player to not vote each night. This ability cannot be roleblocked, but if the player you target is killed, you die too unless a doctor saves **you**.
1-Shot Role Cop- As a diplomat, you can be very persuading at times. You may on a single night investigate a player. If you succeed, you will learn the alignment and role of the targeted player, free from any meddling abilities such as miller. You may also use this ability on yourself: if you aren't roleblocked, you will learn your true win condition.
Friendly Diplomat- You may, once a night, have the mod confirm to another player that you are a diplomat. Your win con will not be revealed.
You also have two passive abilities: 1-Shot BP and 1-Shot Lynchproof.
Finally, when investigated, you show up asPeacefuland "Not Guilty" to any weapon inspections. (You appear guilty to anyone who investigates SK/Not SK).Last edited by Ircher on Mon Aug 29, 2016 2:42 pm, edited 1 time in total.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
- What A Grand Idea
- What A Grand Idea
- Posts: 15190
- Joined: November 9, 2015
- Pronoun: He / Him / His
- Location: CST/CDT
Town Sane Cop
Each night, you may investigate a player to get results in the form of Mafia/Not Mafia. You are guaranteed to be sane.Last edited by Ircher on Fri May 05, 2017 1:27 pm, edited 1 time in total.-
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Shadow Dancer Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 4869
- Joined: March 15, 2010
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callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
In post 1545, Ircher wrote:so the game isn't bastard
Vanilla Townie
It's far too late at that point, I suspect.scum· scam · seam · team · term · tern · torn ·town-
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BNL Micro Madness
- Micro Madness
- Micro Madness
- Posts: 3338
- Joined: September 15, 2015
- Location: EDT+12
Town JOAT
Reroll 5 times. You gain a 1-shot ability of each roll.
Clarifications:
Factional abilities are not inherited
If any vanilla is rolled, that shot is forfeited (So rolling VT 5 times essentially makes you a JOAT with no abilities)
Any passive abilities become active
If a role allows multiple choices (e.g. another JOAT), you can use any of the abilities, but one time abilities. For example, if you roll #1348, for that shot you can choose to be a Doctor, Roleblocker or Jailkeeper, but once per game only.-
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BNL Micro Madness
- Micro Madness
- Micro Madness
- Posts: 3338
- Joined: September 15, 2015
- Location: EDT+12
Town JOAT
Reroll 5 times. You gain a 1-shot ability of each roll.
Clarifications:
Factional abilities are not inherited
If any vanilla is rolled, that shot is forfeited (So rolling VT 5 times essentially makes you a JOAT with no abilities)
Any passive abilities become active
If a role allows multiple choices (e.g. another JOAT), you can use any of the abilities, but one time abilities. For example, if you roll #1348, for that shot you can choose to be a Doctor, Roleblocker or Jailkeeper, but once per game only.
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