Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #1925 (ISO) » Mon Apr 04, 2016 6:49 am

Post by callforjudgement »

Modlyncher


You win the game if and only if the moderator is lynched.
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Post Post #1926 (ISO) » Mon Apr 04, 2016 12:54 pm

Post by Ircher »

Mafia Encryptor

While you are alive, you grant everyone the ability to talk during the day. When you die, this ability is lost globally. This overrides any setup-specific rules regarding daytalk.
Last edited by Ircher on Sat Jun 22, 2019 1:31 pm, edited 1 time in total.
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Post Post #1927 (ISO) » Mon Apr 04, 2016 12:54 pm

Post by Ircher »

Town Neighbor

If there are no other neigbhors in the game, randomly assign the role to another player in addition to their normal role. Otherwise, this player is neighbors with all other neighbors in the game.
Last edited by Ircher on Sat May 25, 2019 1:01 pm, edited 1 time in total.
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Post Post #1928 (ISO) » Mon Apr 04, 2016 12:55 pm

Post by Ircher »

Cult Weak Leader Neighbor

If there are no other neigbhors in the game, randomly assign the role to another player in addition to their normal role. Otherwise, this player is neighbors with all other neighbors in the game.

Each night, you may attempt to recruit a player to the cult; however, if the player is not town-aligned, you will die.
Last edited by Ircher on Sat May 25, 2019 1:03 pm, edited 1 time in total.
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Post Post #1929 (ISO) » Mon Apr 04, 2016 1:05 pm

Post by BNL »

3rd-party Pagetopper


You win if you have more than half the pagetops at the end of the game. You lose and die immediately if someone complains that you are getting too many pagetops.

(You can win if you're dead, but you can't post when you're dead :P)
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
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Post Post #1930 (ISO) » Mon Apr 04, 2016 2:14 pm

Post by Cheery Dog »

Alien Automatic Alphabetic Joat


I was going with another A, but it doesn't really work anyway, so I stopped trying to think of one

You have a 1-shot ability of every other role in the game. These will be used in alphabetical order and you will find out what ability you used at the end of the night. If you choose to not submit an action, you lose your chance at using whatever that ability was and don't find out. You will receive a plain "no result" if it fails for any reason (eg roleblocked)
If the next ability is a passive modifier, you will gain that passive modifier for that night and the following day.
If an ability requires you to submit a second person, it will be the next person alphabetically on the original player list.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #1931 (ISO) » Mon Apr 04, 2016 2:59 pm

Post by RadiantCowbells »

In post 1929, BNL wrote:
3rd-party Pagetopper


You win if you have more than half the pagetops at the end of the game. You lose and die immediately if someone complains that you are getting too many pagetops.

(You can win if you're dead, but you can't post when you're dead :P)


That pagetop rule is horribly unfair.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #1932 (ISO) » Mon Apr 04, 2016 3:02 pm

Post by Zulfy »

In post 1817, Zulfy wrote:
Pud

You have a mandatory ability night 1:
Pudding

After pudding, Pud will be added into the game, Pud can be lynched and he will flip as
Third Party Pud

After pudding you are a vanilla townie.

again
this is the best role
no investigation no right to speak
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Post Post #1933 (ISO) » Mon Apr 04, 2016 3:03 pm

Post by Zulfy »

Pud eater

You are capable of eating any
Pud
which might be in the game. If you eat
pud
you become
Pud
no investigation no right to speak
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Post Post #1934 (ISO) » Mon Apr 04, 2016 5:39 pm

Post by callforjudgement »

Town Attention Rebalancer


Each night, you can kill one player, but only if they're currently alive in 3 or more games on mafiascum.net.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #1935 (ISO) » Tue Apr 05, 2016 9:44 am

Post by Sméagol »

Flavour cop
(alignment up to mod's discretion)
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sign-ups
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running
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Post Post #1936 (ISO) » Tue Apr 05, 2016 10:14 am

Post by Felissan »

Town Captain Obvious

Each night, you may investigate a player to learn their name.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #1937 (ISO) » Tue Apr 05, 2016 11:02 am

Post by callforjudgement »

Dolphin
(alignment randomized 66% Town / 34% Mafia)

At the start of Night 1, the moderator will publicly reveal your role, but not your alignment.
scum
· scam · seam · team · term · tern · torn ·
town
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callforjudgement
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Post Post #1938 (ISO) » Tue Apr 05, 2016 11:03 am

Post by callforjudgement »

Town Rolestopper
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1939 (ISO) » Tue Apr 05, 2016 11:03 am

Post by callforjudgement »

Mafia Roleblocker
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #1940 (ISO) » Tue Apr 05, 2016 11:03 am

Post by callforjudgement »

Town 2-Shot Tracker
scum
· scam · seam · team · term · tern · torn ·
town
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Ircher
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Post Post #1941 (ISO) » Tue Apr 05, 2016 11:06 am

Post by Ircher »

Town Motion Detector
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Post Post #1942 (ISO) » Tue Apr 05, 2016 11:08 am

Post by Sméagol »

Infectious vanillaizer
(alignment up to mod's discretion)
Your target will lose all abilities, but gain this ability.
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sign-ups
: none
/
running
: none
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coming up
: large normal (18p) / micro theme (9)
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Post Post #1943 (ISO) » Tue Apr 05, 2016 11:12 am

Post by Sméagol »

Replacement killer
(alignment up to mod's discretion)
Each night, you may kill someone who has replaced someone else.
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
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Post Post #1944 (ISO) » Tue Apr 05, 2016 11:14 am

Post by Sméagol »

PM count investigator
(alignment up to mod's discretion)
Each night, you may learn how many PMs target player has sent to the mod during the previous day and current night.
Last edited by Sméagol on Tue Apr 05, 2016 11:37 am, edited 1 time in total.
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sign-ups
: none
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running
: none
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coming up
: large normal (18p) / micro theme (9)
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Post Post #1945 (ISO) » Tue Apr 05, 2016 11:18 am

Post by Sméagol »

The chosen one
(alignment up to mod's discretion)
You have protection from abilities which affect everyone at once.
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
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Post Post #1946 (ISO) » Tue Apr 05, 2016 11:39 am

Post by Sméagol »

Town ascetic
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
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Sméagol
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Post Post #1947 (ISO) » Tue Apr 05, 2016 11:52 am

Post by Sméagol »

Mafia bulletproof
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
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Ircher
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Post Post #1948 (ISO) » Tue Apr 05, 2016 11:53 am

Post by Ircher »

Town Conditional Bulletproof

You are bulletproof meaning you are protected from all bullets (and most kills in general--exceptions apply); however, if you are replaced, your replacee will lose their bulletproof status!

(In other words: try not to be replaced!)
Last edited by Ircher on Fri Apr 06, 2018 2:29 pm, edited 1 time in total.
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Post Post #1949 (ISO) » Tue Apr 05, 2016 11:57 am

Post by Sméagol »

Town conditional bulletproof

You are bulletproof as long as there is more than 1 non-town faction in the game.
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running
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coming up
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