Grand Idea Mafia

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Post Post #2000 (ISO) » Thu Apr 07, 2016 2:38 pm

Post by Ircher »

Neutral Millenial


Win: When game thread reaches a set threshold of posts depending on the number of players.


For 9p: 1000 Posts
For 10p: 2000 Posts
For 11-13p: 3000 Posts
For 14-17p: 4000 Posts
For 18-21p: 5000 Posts
For 22+p: 7000 posts.

In order to help you reach the post count threshold, you have the following abilities:

3rd Millenial Vest
- Renders you completely bulletproof at all times.

3rd Millenial Knowledge
- You are very knowledgeable and cunning. This ability makes you pseudo-lynchproof: If at least a fourth (rounded up, excluding yourself) of the current players in the game are not voting you when you are lynched, you will survive.

3rd Millenial Phone
- This allows you to send private messages (through the mod) to anyone at anytime. The only restriction is it must be exactly a thousand words long.

Note: You may not spam the thread simply to reach the post count threshold. Overall, common sense should prevail, but the moderator is allowed to take action if foul play is suspected.
Last edited by Ircher on Fri Apr 06, 2018 2:37 pm, edited 5 times in total.
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Post Post #2001 (ISO) » Thu Apr 07, 2016 2:42 pm

Post by callforjudgement »

Day Numbering Reverser


If this role is rolled as part of a setup, instead of numbering the days normally, start by numbering the first day as half the number of players in the setup minus 1 (rounded down), then number subsequent days with numbers going backwards. Likewise for the nights. The numbering change appears in the thread title, in votecounts, and affects any references to day/night numbers in other player's roles. For example, in a 15-player game, the first day would be numbered as Day 6 (half of 15 is 7½, minus 1 is 6½, which rounds down to 6), the first night as Night 6, the second day as Day 5, and so on; and any Odd Night roles would work on the second night (Night 5, which has an odd number) but not the first night (Night 6, which has an even number).

Then reroll the role of the player who got this role, in order to produce an actual role and win condition for them.
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Post Post #2002 (ISO) » Thu Apr 07, 2016 2:48 pm

Post by callforjudgement »

Town Subgame Progress Cop


Each night, target a player. If that player's role has any mechanics (lyncher, energy, usurper, etc.) that give them a "goal" they have to reach in order to unlock extra abilities or achieve a nonstandard (i.e. not "eliminate all the other factions", "survive", or a close equivalent) win condition, you will be given a number indicating how much progress that target has made towards that goal (although you won't know what units it's in, so it might not be all that informative). Otherwise, you will be told that that player has no goal. (For example, if you targeted a Lyncher who has failed to get their target lynched, the progress would be 0 (people, but you don't know that); an Unlyncher who has to keep 3 people alive would have a progress of 3. If a player's win condition is to get every other player to post a particular word, the progress would be the number of people who have said that word. If a player's win condition is to make 1000 posts, their progress would be the number of posts they've made. Hopefully, you get the idea.)
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Post Post #2003 (ISO) » Thu Apr 07, 2016 2:51 pm

Post by callforjudgement »

Town 1-shot Private Topic Counter


Once in the game at night, you can target a player. In the morning, the moderator will tell you the number of private topics related to this game that that player has access to.
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Post Post #2004 (ISO) » Thu Apr 07, 2016 2:58 pm

Post by callforjudgement »

Congrats on post 2000, Ircher!

Town Century Poster


Each night, your role depends on the number of posts you've posted in the game thread whose number is a multiple of 100, minus the current night number:

-2 or lower
(e.g. 0 century posts on night 2, 1 century post on night 3): You die.
-1
(e.g. 0 century posts on night 1, 1 century post on night 2): You're a Miller.
0
(e.g. 1 century post on night 1, 2 century posts on night 2): You're vanilla.
1
: You're a Doctor.
2 or 3
: You're a Jailkeeper.
4, 5 or 6
: You're a Cop.
7 or higher
: You're a Watcher.


If this is not the last role to be generated, with a 50% probability, give the next player to be generated the same role and alignment rather than rolling it the normal way.
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Post Post #2005 (ISO) » Thu Apr 07, 2016 3:01 pm

Post by Ircher »

Vanilla Townie


Lol, thanks; never noticed!
Last edited by Ircher on Fri Apr 06, 2018 2:38 pm, edited 1 time in total.
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Post Post #2006 (ISO) » Thu Apr 07, 2016 3:16 pm

Post by Sméagol »

Vanilla
(alignment up to mod's discretion)

Wasted opportunity, should've been a millenium themed role ;).
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Post Post #2007 (ISO) » Fri Apr 08, 2016 12:45 am

Post by The MM »

(Random Alignment) Kicker of Asses and Taker of Names


Abilities
  • Kick Ass, Take Name:
    [Night Action]
    Visit target player. You roleblock and steal any action they have that targets someone. Additionally, you block and steal all actions used on them.
Last edited by The MM on Mon Dec 12, 2016 3:20 am, edited 3 times in total.
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Post Post #2008 (ISO) » Fri Apr 08, 2016 1:03 am

Post by The MM »

Town Market Crasher


Market Crash:
[Night Action]
Target a player. If they were rich, their role changes to Survivor.

  1. Notes:
  2. The mod must decide which role is rich at the beginning of the game.
Last edited by The MM on Mon Dec 12, 2016 3:23 am, edited 3 times in total.
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Post Post #2009 (ISO) » Fri Apr 08, 2016 1:04 am

Post by The MM »

(Random Alignment) Spammer


Abilities
SPAAAAAM!:
[Night Action - Compulsive]
Target another player. Send a message to the mod; that message will be privately sent to the target by the mod.

  1. Notes:
  2. Of course, no copying the mod color of truth if there is one.
Last edited by The MM on Mon Dec 12, 2016 3:25 am, edited 3 times in total.
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Post Post #2010 (ISO) » Fri Apr 08, 2016 1:05 am

Post by The MM »

Not Playing This Game

Abilities
    • Not Playing This Game:
      [Passive]
    • You may not vote.
    • You are not shown in vote counts unless there are votes on you.
Last edited by The MM on Mon Dec 12, 2016 8:10 am, edited 6 times in total.
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Post Post #2011 (ISO) » Fri Apr 08, 2016 1:07 am

Post by The MM »

Town Dreamer

Abilities
  • Waking Sleep:
    [Passive]
    Each time an action is used on you, you gain a 1-shot copy of that action.
  • Unresting Dead:
    [Passive]
    If you are killed during a night, you can still use the abilities that targeted you in that night before dying, including the action that killed you.
Last edited by The MM on Mon Dec 12, 2016 3:28 am, edited 4 times in total.
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Post Post #2012 (ISO) » Fri Apr 08, 2016 1:08 am

Post by The MM »

Third-party Meteor

Abilities
  • Just A Giant Rock:
    [Passive]
    You are unable to vote or talk.
  • Incoming Doom:
    [Passive - Win Condition]
    If any hint to your role must be revealed to a player (except by your on-death role flip), you crash into the Earth and destroy the world, killing everyone and winning the game.


(Had to do that 2012 joke.)
Last edited by The MM on Mon Dec 12, 2016 3:30 am, edited 4 times in total.
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Post Post #2013 (ISO) » Fri Apr 08, 2016 2:37 am

Post by Felissan »

Mafia Weeping Angel

You can nightkill anyone who didn't mention you once in the last day phase, to the mod's discretion.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
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Post Post #2014 (ISO) » Fri Apr 08, 2016 6:10 am

Post by callforjudgement »

Ascetic Townie


In post 2010, The MM wrote:
Not Playing This Game

You're not in the game, but still can be voted for and lynched for shits and giggles.

In post 2012, The MM wrote:
Meteor
(Third-party)

Cannot vote or talk.
If any hint to your role must be revealed to a player
(This includes the role flip when you are lynched)
, you crash into the Earth and destroy the world, killing everyone and winning the game.

(Had to do that 2012 joke.)

This is Grand Idea Mafia, not Worst Role Ideas. Please try to keep it to roles that are actually usable in a game. (In particular, those ones might have to be rerolled / interpreted as VT in order to keep the game intact.)
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Post Post #2015 (ISO) » Fri Apr 08, 2016 6:12 am

Post by RadiantCowbells »

ehhh

there's been enough bad ones that I feel like any grand idea mafia game will have a ton of rerolling.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #2016 (ISO) » Fri Apr 08, 2016 6:53 am

Post by Davsto »

yeah but if you put them in worst roles people might use them :P
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Post Post #2017 (ISO) » Fri Apr 08, 2016 7:08 am

Post by Sméagol »

Town's laughing stock

Randomly roll a role from the Worst role ideas thread.

Comment

Har har!
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Post Post #2018 (ISO) » Fri Apr 08, 2016 8:57 am

Post by Felissan »

Archnemesis

You are the archnemesis of a random non-town player; your actual role will be a copy of theirs, and some other players from outside your archnemesis's faction will have their role modified for your factions to be perfectly symetrical. You both know you're each other's Archnemesis. Your win conditions are mutually exclusive.

This idea was definitely not inspired by the Linear Guild.
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Post Post #2019 (ISO) » Fri Apr 08, 2016 2:04 pm

Post by Ircher »

Self Aligned Energy Collector


Win: When you are the last one alive


No factional kills.

Your goal (besides surviving) is to collect as much energy as possible. The first way is by being voted: any votes on you at the end of the day are worth 1 energy each.

The second way is to correctly guess when a player will die. Guessing the correct phase will net 3 energy per correct guess.

A third way is to be targeted by night actions. You will receive 2 energy for every SUCCESSFUL night action targeted on you.

The final way is a bit more complex. On the previous night (or pregame for D1), you must pm the mod telling what you think the alignment of the lynched player will be (Town, Mafia, Werewolf, Alien, Jester/Lyncher, Cult, SK, Misc TP, Miscellaneous (such as Ur-Scum)). If such a player is lynched AND you are on the wagon then you will receive 1 energy for a correct town/cult guess, 2 for Mafia/Werewolf, 3 for Alien/SK/Jester/Lyncher, and 5 for any other faction!

Each night you may spend the energy to perform the following actions:

1 - Voyeur, Motion Detector, Miller
2 - Vanilla Cop, Bodyguard, Bomb, Tracker, Neighborizer
3 - Watcher, Follower, Neapolitan, FBI Agent, Doctor, Hider
4 - Name Cop (Gives role name except alignment), Seer (Were Cop), Cop (Maf Cop), 1-Shot Bulletproof
5 - Jailkeeper, Roleblocker
7 - Bulletproof, Ascetic, Alignment Cop, Tracker&Voyeur, Rolestopper
8 - Poisoner, Bus Driver
9 - Vigilante, Framer, Watcher&Follower
10 - Arsonist, Role Cop, Neighborizer&Name Cop
12 - Ninja Vig, Strongman Vig, Neighborizer&Role Cop
15 - Inventor (Can give any 2 1-Shot powers to 1 target from energy levels 1 to 3), Godfather, Bulletproof Ascetic
25 - Grand Idea Mafia - Let's you choose any (non-overpowered) ability found in any of the Grand Idea Mafia posts. Must be an active ability.

I'm changing my 2000 post.
Last edited by Ircher on Sun Jun 09, 2019 12:47 pm, edited 2 times in total.
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Post Post #2020 (ISO) » Fri Apr 08, 2016 6:16 pm

Post by callforjudgement »

Mafia Diplomat


Each night, you can use one of the following actions (with no restrictions on how many times each action can be used in the game, but you can only use one action total per night):
  • Attack
    player
    : Nightkills
    player
    . This is your normal Mafia factional nightkill (thus can't be used if some other member is taking the nightkill action).
  • Hold
    : Protects you from one (or one extra, if someone is already protecting you) kill that night.
  • Support
    player
    's attack on
    player
    : If the first-named player attempts to nightkill the second-named player, the attempted kill pierces one (or one extra) level of Doctor/Bulletproof/etc. protection, or if there is no such protection, ignores one (or one extra) attempt to redirect it. If the first-named player is not attempting to nightkill, or is trying to nightkill someone other than the second-named player, nothing happens.
  • Support
    player
    's hold
    : If the player in question is using or trying to use a self-protective action (e.g. self-targeting Doctor, activated Bulletproof) or has a self-protective passive role (e.g. Bulletproof, Ascetic), then you use an additional copy of that player's self-protective effect on them (so, e.g., if the player protected themself from one kill, they'd now be protected from two kills; they'd protect themself from one, you'd protect them from another; if they were Ascetic, you would Rolestop them, except that because they're Ascetic your night action doesn't go through). If the player isn't trying to use a self-protective action and doesn't have a self-protective passive role, nothing happens.

As an exception, if you try to use either of your
Support
actions but you get targeted by another player, you will be treated as if you'd done
Hold
instead; the
Support
action will not happen.
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Post Post #2021 (ISO) » Fri Apr 08, 2016 6:20 pm

Post by callforjudgement »

Strengthener
(60% chance of belonging to a scumgroup that already exists in the setup, favouring the smallest if there's a choice; 40% chance of town)

Each night, if you are not performing the factional kill, you can "strengthen" a player, making their night actions immune to blocking, redirecting, or protections on their target (i.e. you give them a Strong modifier for that night).

This is basically the parts of the previous role that actually matter in practice.
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Post Post #2022 (ISO) » Fri Apr 08, 2016 6:22 pm

Post by callforjudgement »

Pawn
(if you roll this role, give it to the player you rolled it for as Town Pawn, and to a random other player by adding it to their role as a modifier)

You cannot vote for a player who's currently voting for you, unless that player is also a Pawn. You will be confirmed to be a Pawn (and what this means) at the start of the game, although any other aspects of your role or alignment will not be revealed.
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Post Post #2023 (ISO) » Fri Apr 08, 2016 6:23 pm

Post by callforjudgement »

Knight
(if you roll this role, give it to the player you rolled it for as Town Knight, and to a random other player by adding it to their role as a modifier)

Once in the game, at night, you can cause a player other than yourself to become permanently Bulletproof.
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Post Post #2024 (ISO) » Fri Apr 08, 2016 6:25 pm

Post by callforjudgement »

Bishop
(if you roll this role, give it to the player you rolled it for as Town Bishop, and to a random other player by adding it to their role as a modifier)

You can not target or be targeted by Bishops who belong to a different faction (because you're moving on square of opposite colours). You will be confirmed to be a Bishop (and what this means) at the start of the game, although any other aspects of your role or alignment will not be revealed.
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