Self Aligned Energy Collector
Win: When you are the last one alive
No factional kills.
Your goal (besides surviving) is to collect as much energy as possible. The first way is by being voted: any votes on you at the end of the day are worth 1 energy each.
The second way is to correctly guess when a player will die. Guessing the correct phase will net 3 energy per correct guess.
A third way is to be targeted by night actions. You will receive 2 energy for every SUCCESSFUL night action targeted on you.
The final way is a bit more complex. On the previous night (or pregame for D1), you must pm the mod telling what you think the alignment of the lynched player will be (Town, Mafia, Werewolf, Alien, Jester/Lyncher, Cult, SK, Misc TP, Miscellaneous (such as Ur-Scum)). If such a player is lynched AND you are on the wagon then you will receive 1 energy for a correct town/cult guess, 2 for Mafia/Werewolf, 3 for Alien/SK/Jester/Lyncher, and 5 for any other faction!
Each night you may spend the energy to perform the following actions:
1 - Voyeur, Motion Detector, Miller
2 - Vanilla Cop, Bodyguard, Bomb, Tracker, Neighborizer
3 - Watcher, Follower, Neapolitan, FBI Agent, Doctor, Hider
4 - Name Cop (Gives role name except alignment), Seer (Were Cop), Cop (Maf Cop), 1-Shot Bulletproof
5 - Jailkeeper, Roleblocker
7 - Bulletproof, Ascetic, Alignment Cop, Tracker&Voyeur, Rolestopper
8 - Poisoner, Bus Driver
9 - Vigilante, Framer, Watcher&Follower
10 - Arsonist, Role Cop, Neighborizer&Name Cop
12 - Ninja Vig, Strongman Vig, Neighborizer&Role Cop
15 - Inventor (Can give any 2 1-Shot powers to 1 target from energy levels 1 to 3), Godfather, Bulletproof Ascetic
25 - Grand Idea Mafia - Let's you choose any (non-overpowered) ability found in any of the Grand Idea Mafia posts. Must be an active ability.
I'm changing my 2000 post.