So the best that any role can do is get innocents on other people, and narrow down the field. But at the same time, some roles (Watcher, for example) could get what looks like an innocent result on
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
Btw, I'd say the way this game has developed reinforces the notion that going from 32/5/5 to 29/6/6/1 was 100% correct. Town has a huge amount of power and a lot of ways to win.
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
In post 692, mhsmith0 wrote:Btw, I'd say the way this game has developed reinforces the notion that going from 32/5/5 to 29/6/6/1 was 100% correct. Town has a huge amount of power and a lot of ways to win.
My problem is town mislynched once and the setup is currently. 18/4/5/1
Although I don't know enough about the setup or what powers the SK has to know how balanced it is.
ah yes, beeboy style reads;
if this person flips town, then i'll townread them. - Nahdia
In post 692, mhsmith0 wrote:Btw, I'd say the way this game has developed reinforces the notion that going from 32/5/5 to 29/6/6/1 was 100% correct. Town has a huge amount of power and a lot of ways to win.
My problem is town mislynched once and the setup is currently. 18/4/5/1
Although I don't know enough about the setup or what powers the SK has to know how balanced it is.
Yeah but that's with vig being 1 for 3, AND no cross-killing, AND no double-killing (i.e. both scum teams hitting same town target). Town doesn't have it wrapped up by any means, but town is (IMO) very clearly winning (and the winning is mainly mechanical as opposed to scum-hunting) and both scum teams are in serious trouble.
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
And with a bunch of investigative town powers, "ascetic" starts to look really suspicious after a while. Those town PR's need to die quickly for Sk to have any realistic chance, but the scum teams ALSO have to die quickly, or SK gets out-numbered. Very hard needle to thread IMO.
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
PS just imagine if this was 21/3/4 right now with the same PR's on the board. It'd be pretty close to surrender time for both scum teams, without them having been super obvious scum in the day game.
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?