An Evolving RPG:
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mastin2 The Second Coming
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WELL THEN, let's see how your opponent reacts.Original Roll String: 1d61 6-Sided Dice: (6) = 6My academy.
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Agnigi, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!-
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mastin2 The Second Coming
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SO close.
And yet...
MechaGoomba, you're up!My academy.
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Agnigi, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!-
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mastin2 The Second Coming
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(Also prodded ani and KTS.)My academy.
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Agnigi, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!-
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swyellowtail Goon
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Interesting... well, I don't have to worry about doing those first three fights again.
Original Roll String: 1d61 6-Sided Dice: (5) = 5
Though, this is when things turn into a crawl, especially since 40+ rolls is nothing to laugh at. (We're looking at 40-85 rolls, barring no ties happen at all, because nothing happens if there is a tie, unless my math is wrong)
Slight suggestion: XdY for combat, so instead of having to manually roll one at a time, you can speed things up a little bit. And to prevent having a billion rolls at once, perhaps just setting a cap (like in this case, 5d6).The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.-
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swyellowtail Goon
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Oh, and of course, the person doesn't get themselves killed, because that would just reset progress, so yes, this is allIn post 128, swyellowtail wrote:Though, this is when things turn into a crawl, especially since 40+ rolls is nothing to laugh at. (We're looking at 40-85 rolls, barring no ties happen at all, because nothing happens if there is a tie, unless my math is wrong)in a row. Yikes.The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.-
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animorpherv1 Honey Trap
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KuroiXHF Jack of All Trades
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Gamma Emerald AnySurvivorAny
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KuroiXHF Jack of All Trades
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I tried but this is all that pops up:In post 132, Gamma Emerald wrote:Use the dice tag in the preview menu
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Gamma Emerald AnySurvivorAny
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Cheery Dog Kayak
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Code: Select all
[dice]1d6[/dice]
For your default six-sided dieHolder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
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Killthestory Jack of All Trades
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Killthestory Jack of All Trades
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JDGA Goon
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It's not so easy to clear Level 1.
Maximum 17 rolls per fight, you need to win more than 7 of them to survive. A quick check on wolframalpha says the odds of that are roughly 68.5%.
Therefore, the chance to win fiveconsecutivefights is 68.5%^5, which is... about 15.13%. All in all, your survival rate has only increased by roughly 21% over Level 0. And the overall chance to reach Level 2 from a fresh start... about 1.89%.
Ircher: To make your maths not suck, you should remove ties from the chance altogether. 15 "win" outcomes, 6 "tie" outcomes, 15 "loss" outcomes. Since a tie results in a reroll, you can remove those outcomes from consideration altogether, meaning the winrate isn't 15/36 but instead 15/30 - precisely 50%.Fickle, cold and harsh or caring and warm
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You know the wind will always come back.-
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Gamma Emerald AnySurvivorAny
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mastin2 The Second Coming
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That'd work right now, but would become problematic later-on.In post 128, swyellowtail wrote:Slight suggestion: XdY for combat, so instead of having to manually roll one at a time, you can speed things up a little bit. And to prevent having a billion rolls at once, perhaps just setting a cap (like in this case, 5d6).
At some higher level, XdY die will actually be introduced.
I'll make you a deal: If both of our current level 1 adventurers die before anyone else reaches level 1, without reaching level 2, then I'll reduce the enemy's die to 1d5 for Levels 0 and 1, with the understanding that it's not a permanent reduction.
With two adventurers at that level, I'm not really expecting them tobothdie (maybe one), so if they do, I owe the players an apology.
Rolls to be posted momentarily.My academy.
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Agnigi, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!-
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mastin2 The Second Coming
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sdyellowtail makes a mighty swing, and their opponent makes their move in response.Original Roll String: 1d61 6-Sided Dice: (1) = 1
animorpherv1's opponent rolls.Original Roll String: 1d61 6-Sided Dice: (2) = 2
Killthestory's opponent rolls.Original Roll String: 1d61 6-Sided Dice: (1) = 1My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!-
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mastin2 The Second Coming
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- Joined: October 8, 2009
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swyellowtail's opponent cannot evade, yet alone, counterattack, thus, gets clobbered.
swyellowtail:10 HP. Your roll.
Opponent:7 HP.
ani, unfortunately, dies again.
However,Killthestorywins and is up for a second fight!
Also,randomidgetis back in.My academy.
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Agnigi, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!-
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JDGA Goon
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72% chance says they both die, so I suppose we'll see what happens.In post 140, mastin2 wrote:I'll make you a deal: If both of our current level 1 adventurers die before anyone else reaches level 1, without reaching level 2, then I'll reduce the enemy's die to 1d5 for Levels 0 and 1, with the understanding that it's not a permanent reduction.
With two adventurers at that level, I'm not really expecting them tobothdie (maybe one), so if they do, I owe the players an apology.
Giving the enemy a d5 would improve the chance of winning a single round from 50% to 60%. As such, the "Level 0 survival rate" goes from from 12.5% to 21.6%, and the Level 1 survival rate from 15.13% to 61.75%. Given how that's a huge increase for Level 1, if you want to keep the chance relatively low, maybe just tweak the HP values for Level 1 (or reduce the fights required instead). If you want Level 1 to be a lot easier, though, d5 is probably the way to go.Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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swyellowtail Goon
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Who's sdyellowtail?In post 141, mastin2 wrote:sdyellowtail makes a mighty swing, and their opponent makes their move in response.Original Roll String: 1d6(STATIC) 1 6-Sided Dice: (2) = 2Typographical errors are silly.
Anyway.Original Roll String: 1d61 6-Sided Dice: (5) = 5
Also, thanks JDGA for elaborating on the number of rolls per fight. 40-85 is a pretty giant jump, honestly, especially when you compare it to a measly 3 rolls -- albeit you need to get three rolls higher than your opponent three times in arow*, which isn't exactly easy, either.
*Okay, you don't need to do it completely in a row, but I'm ignoring ties, as anyone should, because right now they don't do anything beneficial or detrimental.The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.-
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swyellowtail Goon
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Randomnamechange Jack of All Trades
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Randomnamechange Jack of All Trades
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Randomnamechange Jack of All Trades
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KuroiXHF Jack of All Trades
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Thank you!
Does this RPG have any narrative?
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