An Evolving RPG:

For completed/abandoned Mish Mash Games.
User avatar
mastin2
mastin2
The Second Coming
User avatar
User avatar
mastin2
The Second Coming
The Second Coming
Posts: 14413
Joined: October 8, 2009
Location: Replacement Alley

Post Post #125 (ISO) » Wed Sep 07, 2016 2:46 pm

Post by mastin2 »

WELL THEN, let's see how your opponent reacts.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
User avatar
mastin2
mastin2
The Second Coming
User avatar
User avatar
mastin2
The Second Coming
The Second Coming
Posts: 14413
Joined: October 8, 2009
Location: Replacement Alley

Post Post #126 (ISO) » Wed Sep 07, 2016 2:46 pm

Post by mastin2 »

SO close.
And yet...

MechaGoomba, you're up!
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
User avatar
mastin2
mastin2
The Second Coming
User avatar
User avatar
mastin2
The Second Coming
The Second Coming
Posts: 14413
Joined: October 8, 2009
Location: Replacement Alley

Post Post #127 (ISO) » Wed Sep 07, 2016 2:48 pm

Post by mastin2 »

(Also prodded ani and KTS.)
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
User avatar
swyellowtail
swyellowtail
Goon
User avatar
User avatar
swyellowtail
Goon
Goon
Posts: 110
Joined: September 19, 2011

Post Post #128 (ISO) » Wed Sep 07, 2016 3:28 pm

Post by swyellowtail »

Interesting... well, I don't have to worry about doing those first three fights again.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Though, this is when things turn into a crawl, especially since 40+ rolls is nothing to laugh at. (We're looking at 40-85 rolls, barring no ties happen at all, because nothing happens if there is a tie, unless my math is wrong)

Slight suggestion: XdY for combat, so instead of having to manually roll one at a time, you can speed things up a little bit. And to prevent having a billion rolls at once, perhaps just setting a cap (like in this case, 5d6).
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
User avatar
swyellowtail
swyellowtail
Goon
User avatar
User avatar
swyellowtail
Goon
Goon
Posts: 110
Joined: September 19, 2011

Post Post #129 (ISO) » Wed Sep 07, 2016 3:30 pm

Post by swyellowtail »

In post 128, swyellowtail wrote:Though, this is when things turn into a crawl, especially since 40+ rolls is nothing to laugh at. (We're looking at 40-85 rolls, barring no ties happen at all, because nothing happens if there is a tie, unless my math is wrong)
Oh, and of course, the person doesn't get themselves killed, because that would just reset progress, so yes, this is all
in a row
. Yikes.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
User avatar
animorpherv1
animorpherv1
Honey Trap
User avatar
User avatar
animorpherv1
Honey Trap
Honey Trap
Posts: 5763
Joined: April 12, 2008
Location: Untraveled Road

Post Post #130 (ISO) » Wed Sep 07, 2016 3:36 pm

Post by animorpherv1 »

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


I didn't expect to be auto-placed back in the campaign.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
User avatar
KuroiXHF
KuroiXHF
Jack of All Trades
User avatar
User avatar
KuroiXHF
Jack of All Trades
Jack of All Trades
Posts: 6191
Joined: December 10, 2015
Location: King Kuroi

Post Post #131 (ISO) » Wed Sep 07, 2016 3:39 pm

Post by KuroiXHF »

Out of curiosity how do we roll dice?
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69109
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Post Post #132 (ISO) » Wed Sep 07, 2016 3:42 pm

Post by Gamma Emerald »

Use the dice tag in the preview menu
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
User avatar
KuroiXHF
KuroiXHF
Jack of All Trades
User avatar
User avatar
KuroiXHF
Jack of All Trades
Jack of All Trades
Posts: 6191
Joined: December 10, 2015
Location: King Kuroi

Post Post #133 (ISO) » Wed Sep 07, 2016 3:43 pm

Post by KuroiXHF »

In post 132, Gamma Emerald wrote:Use the dice tag in the preview menu
I tried but this is all that pops up:
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69109
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Post Post #134 (ISO) » Wed Sep 07, 2016 3:47 pm

Post by Gamma Emerald »

you gotta type the number and type of dice like this
1d6
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
User avatar
Cheery Dog
Cheery Dog
Kayak
User avatar
User avatar
Cheery Dog
Kayak
Kayak
Posts: 8042
Joined: June 30, 2012
Location: OMG BALL!

Post Post #135 (ISO) » Wed Sep 07, 2016 3:49 pm

Post by Cheery Dog »

Code: Select all

[dice]1d6[/dice]

For your default six-sided die
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
User avatar
Killthestory
Killthestory
Jack of All Trades
User avatar
User avatar
Killthestory
Jack of All Trades
Jack of All Trades
Posts: 5003
Joined: September 8, 2015

Post Post #136 (ISO) » Wed Sep 07, 2016 4:05 pm

Post by Killthestory »

oh my I didn't realize I was in. Thought I'd get a PM or sum ting.
User avatar
Killthestory
Killthestory
Jack of All Trades
User avatar
User avatar
Killthestory
Jack of All Trades
Jack of All Trades
Posts: 5003
Joined: September 8, 2015

Post Post #137 (ISO) » Wed Sep 07, 2016 4:07 pm

Post by Killthestory »

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
User avatar
JDGA
JDGA
Goon
User avatar
User avatar
JDGA
Goon
Goon
Posts: 250
Joined: October 12, 2007
Location: Tasmania

Post Post #138 (ISO) » Wed Sep 07, 2016 7:04 pm

Post by JDGA »

It's not so easy to clear Level 1.
Maximum 17 rolls per fight, you need to win more than 7 of them to survive. A quick check on wolframalpha says the odds of that are roughly 68.5%.
Therefore, the chance to win five
consecutive
fights is 68.5%^5, which is... about 15.13%. All in all, your survival rate has only increased by roughly 21% over Level 0. And the overall chance to reach Level 2 from a fresh start... about 1.89%.

Ircher: To make your maths not suck, you should remove ties from the chance altogether. 15 "win" outcomes, 6 "tie" outcomes, 15 "loss" outcomes. Since a tie results in a reroll, you can remove those outcomes from consideration altogether, meaning the winrate isn't 15/36 but instead 15/30 - precisely 50%.
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
User avatar
Gamma Emerald
Gamma Emerald
Any
Survivor
User avatar
User avatar
Gamma Emerald
Any
Survivor
Survivor
Posts: 69109
Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)

Post Post #139 (ISO) » Wed Sep 07, 2016 7:06 pm

Post by Gamma Emerald »

JDGA I just stated that before, but thanks for summarizing.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
User avatar
mastin2
mastin2
The Second Coming
User avatar
User avatar
mastin2
The Second Coming
The Second Coming
Posts: 14413
Joined: October 8, 2009
Location: Replacement Alley

Post Post #140 (ISO) » Wed Sep 07, 2016 10:17 pm

Post by mastin2 »

In post 128, swyellowtail wrote:Slight suggestion: XdY for combat, so instead of having to manually roll one at a time, you can speed things up a little bit. And to prevent having a billion rolls at once, perhaps just setting a cap (like in this case, 5d6).
That'd work right now, but would become problematic later-on.
At some higher level, XdY die will actually be introduced.
In post 138, JDGA wrote:It's not so easy to clear Level 1.
[-snip-]
I'll make you a deal: If both of our current level 1 adventurers die before anyone else reaches level 1, without reaching level 2, then I'll reduce the enemy's die to 1d5 for Levels 0 and 1, with the understanding that it's not a permanent reduction.

With two adventurers at that level, I'm not really expecting them to
both
die (maybe one), so if they do, I owe the players an apology. :P

Rolls to be posted momentarily.
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
User avatar
mastin2
mastin2
The Second Coming
User avatar
User avatar
mastin2
The Second Coming
The Second Coming
Posts: 14413
Joined: October 8, 2009
Location: Replacement Alley

Post Post #141 (ISO) » Wed Sep 07, 2016 10:21 pm

Post by mastin2 »

sdyellowtail makes a mighty swing, and their opponent makes their move in response.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

animorpherv1's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Killthestory's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
User avatar
mastin2
mastin2
The Second Coming
User avatar
User avatar
mastin2
The Second Coming
The Second Coming
Posts: 14413
Joined: October 8, 2009
Location: Replacement Alley

Post Post #142 (ISO) » Wed Sep 07, 2016 10:23 pm

Post by mastin2 »

swyellowtail's opponent cannot evade, yet alone, counterattack, thus, gets clobbered.

swyellowtail:
10 HP. Your roll.
Opponent:
7 HP.

ani, unfortunately, dies again.
However,
Killthestory
wins and is up for a second fight!
Also,
randomidget
is back in.
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
User avatar
JDGA
JDGA
Goon
User avatar
User avatar
JDGA
Goon
Goon
Posts: 250
Joined: October 12, 2007
Location: Tasmania

Post Post #143 (ISO) » Wed Sep 07, 2016 10:55 pm

Post by JDGA »

In post 140, mastin2 wrote:
In post 138, JDGA wrote:It's not so easy to clear Level 1.
[-snip-]
I'll make you a deal: If both of our current level 1 adventurers die before anyone else reaches level 1, without reaching level 2, then I'll reduce the enemy's die to 1d5 for Levels 0 and 1, with the understanding that it's not a permanent reduction.

With two adventurers at that level, I'm not really expecting them to
both
die (maybe one), so if they do, I owe the players an apology. :P
72% chance says they both die, so I suppose we'll see what happens.
Giving the enemy a d5 would improve the chance of winning a single round from 50% to 60%. As such, the "Level 0 survival rate" goes from from 12.5% to 21.6%, and the Level 1 survival rate from 15.13% to 61.75%. Given how that's a huge increase for Level 1, if you want to keep the chance relatively low, maybe just tweak the HP values for Level 1 (or reduce the fights required instead). If you want Level 1 to be a lot easier, though, d5 is probably the way to go.
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
User avatar
swyellowtail
swyellowtail
Goon
User avatar
User avatar
swyellowtail
Goon
Goon
Posts: 110
Joined: September 19, 2011

Post Post #144 (ISO) » Thu Sep 08, 2016 5:05 am

Post by swyellowtail »

In post 141, mastin2 wrote:
sdyellowtail makes a mighty swing, and their opponent makes their move in response.
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (2) = 2
Who's sdyellowtail? :P Typographical errors are silly.

Anyway.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Also, thanks JDGA for elaborating on the number of rolls per fight. 40-85 is a pretty giant jump, honestly, especially when you compare it to a measly 3 rolls -- albeit you need to get three rolls higher than your opponent three times in a
row
*, which isn't exactly easy, either.

*Okay, you don't need to do it completely in a row, but I'm ignoring ties, as anyone should, because right now they don't do anything beneficial or detrimental.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
User avatar
swyellowtail
swyellowtail
Goon
User avatar
User avatar
swyellowtail
Goon
Goon
Posts: 110
Joined: September 19, 2011

Post Post #145 (ISO) » Thu Sep 08, 2016 5:06 am

Post by swyellowtail »

That's one pretty much guaranteed hit on me. Rip.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
User avatar
Randomnamechange
Randomnamechange
Jack of All Trades
User avatar
User avatar
Randomnamechange
Jack of All Trades
Jack of All Trades
Posts: 6075
Joined: February 8, 2014

Post Post #146 (ISO) » Thu Sep 08, 2016 6:06 am

Post by Randomnamechange »

ALRIGHT RANDOM IS HERE TO LAY DOWN SOME JUSTICE
...
how do you do the dice thingy
vonflare (21:40)
you suck randomidget
User avatar
Randomnamechange
Randomnamechange
Jack of All Trades
User avatar
User avatar
Randomnamechange
Jack of All Trades
Jack of All Trades
Posts: 6075
Joined: February 8, 2014

Post Post #147 (ISO) » Thu Sep 08, 2016 6:07 am

Post by Randomnamechange »

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
vonflare (21:40)
you suck randomidget
User avatar
Randomnamechange
Randomnamechange
Jack of All Trades
User avatar
User avatar
Randomnamechange
Jack of All Trades
Jack of All Trades
Posts: 6075
Joined: February 8, 2014

Post Post #148 (ISO) » Thu Sep 08, 2016 6:07 am

Post by Randomnamechange »

off to a great start!
vonflare (21:40)
you suck randomidget
User avatar
KuroiXHF
KuroiXHF
Jack of All Trades
User avatar
User avatar
KuroiXHF
Jack of All Trades
Jack of All Trades
Posts: 6191
Joined: December 10, 2015
Location: King Kuroi

Post Post #149 (ISO) » Thu Sep 08, 2016 8:21 am

Post by KuroiXHF »

In post 135, Cheery Dog wrote:

Code: Select all

[dice]1d6[/dice]

For your default six-sided die
Thank you!

Does this RPG have any narrative?

Return to “Sens-O-Tape Archive”