An Evolving RPG:

For completed/abandoned Mish Mash Games.
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Post Post #275 (ISO) » Tue Sep 13, 2016 3:16 pm

Post by swyellowtail »

By breaks you mean..?
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #276 (ISO) » Tue Sep 13, 2016 3:37 pm

Post by mastin2 »

What I mean by that is, you'll get breaks between fights: you enter into combat only when you choose to enter into combat, rather than having it start automatically.
But, for now, it's auto-time.
swyellowtail instantly takes a strong initiative, opening the fight up with a favorite attack.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #277 (ISO) » Tue Sep 13, 2016 3:38 pm

Post by mastin2 »

swyellowtail
's strategy pays off, as their opponent is taken off-guard.
swyellowtail's HP:
10.
Opponent:
7.
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
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Post Post #278 (ISO) » Tue Sep 13, 2016 3:54 pm

Post by swyellowtail »

In post 276, mastin2 wrote:What I mean by that is, you'll get breaks between fights: you enter into combat only when you choose to enter into combat, rather than having it start automatically.
But, for now, it's auto-time.
swyellowtail instantly takes a strong initiative, opening the fight up with a favorite attack.
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (2) = 2
...that makes little sense. Does that mean you could drop out at any point and have someone else play or no? (Or, alternatively, if you get beaten, you could continue from there, but that's too generous)

Anyway:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Onwards, to more poor dice rolling!
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #279 (ISO) » Tue Sep 13, 2016 4:21 pm

Post by Cheery Dog »

Apparently I lived?
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #280 (ISO) » Tue Sep 13, 2016 5:31 pm

Post by Killthestory »

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #281 (ISO) » Tue Sep 13, 2016 7:00 pm

Post by McMenno »

rest in pieces
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Post Post #282 (ISO) » Tue Sep 13, 2016 7:16 pm

Post by BS2000 »

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
i was going to learn the keyboard and write several ballads
But i went to a barbeque and got lost by the tater salad
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Post Post #283 (ISO) » Tue Sep 13, 2016 10:20 pm

Post by JDGA »

swyellowtail continues with another massive blow directed to his opponent.

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Cheery Dog's opponent rolls.

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Killthestory struggles to recover his momentum after his opponent's latest blow, and finds himself in position to take another.

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


BS2000's opponent rolls.

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #284 (ISO) » Tue Sep 13, 2016 10:25 pm

Post by JDGA »

swyellowtail
successfully manages to inflict another blow, bringing himself another advantage over the opponent.
swyellowtail's HP:
10
Opponent:
6

Cheery Dog
dies.
KingdomAces
is up!

Killthestory
manages to block his opponent's next attack just in time, leaving the two locked together.
Killthestory's HP:
8
Opponent:
6

BS2000
claims victory #1, two to go!
...
An enemy stands before you. Roll your die.

Idle: Ircher (10-8 2/5), Felissan (1/3)
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Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #285 (ISO) » Tue Sep 13, 2016 11:53 pm

Post by KingdomAces »

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Never be sorry for your little time.

It's not when you get there, it's always the climb.
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Post Post #286 (ISO) » Wed Sep 14, 2016 12:32 am

Post by JDGA »

KingdomAces's opponent rolls

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #287 (ISO) » Wed Sep 14, 2016 12:33 am

Post by JDGA »

Welp...
KingdomAces
dies. Better luck next time?
Radja
is up!
Last edited by JDGA on Wed Sep 14, 2016 6:19 am, edited 1 time in total.
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Post Post #288 (ISO) » Wed Sep 14, 2016 4:25 am

Post by Felissan »

When did I get 1 kill out of nowhere?

Whatever, it's Feli time!
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #289 (ISO) » Wed Sep 14, 2016 5:37 am

Post by swyellowtail »

In post 288, Felissan wrote:When did I get 1 kill out of nowhere?

Whatever, it's Feli time!
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3
I think she meant you're on encounter 1 of 3. Oops.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Either way, someone's getting hurt.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #290 (ISO) » Wed Sep 14, 2016 5:38 am

Post by swyellowtail »

(After rereading the post, yeah, she put Ircher on 2/5, when that's his second encounter, not second victory. It's not the opening post where it has the victory counter)
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #291 (ISO) » Wed Sep 14, 2016 6:18 am

Post by JDGA »

In post 289, swyellowtail wrote:I think she meant you're on encounter 1 of 3. Oops.
That was what I meant, yeah.

Felissan's opponent rolls.

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


swyellowtail stumbles while making his third attack.

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #292 (ISO) » Wed Sep 14, 2016 6:22 am

Post by JDGA »

Felissan
claims the first of hopefully three victories.
An enemy stands before you. Roll your die.

swyellowtail
is punished harshly by his opponent for the mistake.
swyellowtail's HP:
9
Opponent:
6
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #293 (ISO) » Wed Sep 14, 2016 7:28 am

Post by Felissan »

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #294 (ISO) » Wed Sep 14, 2016 7:44 am

Post by swyellowtail »

Yeah, that was a bad roll, and so is this!
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #295 (ISO) » Wed Sep 14, 2016 7:45 am

Post by swyellowtail »

Yup. Two 2s in a row. Slowly getting a Yahtzee with 2s. :P
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #296 (ISO) » Wed Sep 14, 2016 8:04 am

Post by BS2000 »

Hiya!

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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But i went to a barbeque and got lost by the tater salad
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Post Post #297 (ISO) » Wed Sep 14, 2016 10:23 am

Post by Ircher »

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #298 (ISO) » Wed Sep 14, 2016 11:42 am

Post by JDGA »

Felissan's opponent rolls.

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


swyellowtail struggles to regain momentum, opening himself up for another opportune strike.

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


BS2000's opponent rolls.

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Ircher starts the battle by fumbling his weapon.

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #299 (ISO) » Wed Sep 14, 2016 11:45 am

Post by JDGA »

Felissan
has died.
Gamma Emerald
to play!

swyellowtail
escapes taking a second hit.
swyellowtail's HP:
9
Opponent:
6

BS2000
strikes down a second foe. Only one more separates him from Level 1!
An enemy stands before you. Roll your die.

Luckily for
Ircher
, his opponent also fumbles his weapon.
Ircher's HP:
10
Opponent:
8
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

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