Mission 2a - The Fire and Brimstone Job

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Post Post #75 (ISO) » Fri Sep 16, 2016 1:18 am

Post by inspectorscout »

The other was koggz
And i still think there is some other jailbreak thing, there is no way only 2 players with an ability can escape
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Post Post #76 (ISO) » Fri Sep 16, 2016 1:23 am

Post by JaeReed »

No Koggz couldn't escape after going in. They could voluntarily go in.

@Mod are only two people capable of escape from prison?
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Post Post #77 (ISO) » Fri Sep 16, 2016 1:25 am

Post by JaeReed »

I thought N1 that Koggz was the person who could trigger the jail break, because she mentioned the jail break mechanic when no one but someone who had a role regarding it could have known of it.
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Post Post #78 (ISO) » Fri Sep 16, 2016 2:08 am

Post by inspectorscout »

What if a certain mission triggers it?
There is a mission called demolitions, the other party is running it. What if they are destroying a prison wall?

Dead players and jailed players still influence the game, as said in the OP. What if, when there are enough players dead/imprisoned, they can break out?

There is so much unknown, and i dont think you cause a jailbreak
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Post Post #79 (ISO) » Fri Sep 16, 2016 2:20 am

Post by Frozen Angel »

who told karnos can jailbreak?

was this a part of his claim?
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Post Post #80 (ISO) » Fri Sep 16, 2016 2:23 am

Post by Frozen Angel »

@mod if a player can scape the prison himself (not anyone else) and there are no other mechanics letting anyone else scape, will the rest of prisoned players flip?
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Post Post #81 (ISO) » Fri Sep 16, 2016 2:41 am

Post by Frozen Angel »

oh I think its good to tell this : I believe house claim 100% because of a mod based info I have.
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Post Post #82 (ISO) » Fri Sep 16, 2016 2:41 am

Post by Frozen Angel »

I still think that has nothing to do with alignments though
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Post Post #83 (ISO) » Fri Sep 16, 2016 3:46 am

Post by Bold Vote Scientist »

In post 80, Frozen Angel wrote:
@mod if a player can scape the prison himself (not anyone else) and there are no other mechanics letting anyone else scape, will the rest of prisoned players flip?
Yes.
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Post Post #84 (ISO) » Fri Sep 16, 2016 3:47 am

Post by Frozen Angel »

ok I can't heal matrix pt at all :D this is so fucked up
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Post Post #85 (ISO) » Fri Sep 16, 2016 3:47 am

Post by Frozen Angel »

In post 83, Bold Vote Scientist wrote:
In post 80, Frozen Angel wrote:
@mod if a player can scape the prison himself (not anyone else) and there are no other mechanics letting anyone else scape, will the rest of prisoned players flip?
Yes.
so stop having a death wish jaread :D

I guess scums know this as well, if they dont thats good for us!
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Post Post #86 (ISO) » Fri Sep 16, 2016 3:48 am

Post by Bold Vote Scientist »

In post 76, JaeReed wrote:No Koggz couldn't escape after going in. They could voluntarily go in.

@Mod are only two people capable of escape from prison?
Read the rules. A maximum of two players will escape after being publicly sent.
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Post Post #87 (ISO) » Fri Sep 16, 2016 3:55 am

Post by Frozen Angel »

In post 86, Bold Vote Scientist wrote:Read the rules. A maximum of two players will escape after being publicly sent.
so if two players scape the rest will flip and all the possible other roles letting escape will be disabled for the rest of the game?
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Post Post #88 (ISO) » Fri Sep 16, 2016 3:55 am

Post by Frozen Angel »

@mod so if two players scape the rest will flip and all the possible other roles letting escape will be disabled for the rest of the game?
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Post Post #89 (ISO) » Fri Sep 16, 2016 3:56 am

Post by Bold Vote Scientist »

In post 88, Frozen Angel wrote:
@mod so if two players scape the rest will flip and all the possible other roles letting escape will be disabled for the rest of the game?
Yes.
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Post Post #90 (ISO) » Fri Sep 16, 2016 4:05 am

Post by Frozen Angel »

ok so this something we can plan to achieve

we need to make two people scape
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Post Post #91 (ISO) » Fri Sep 16, 2016 4:15 am

Post by Frozen Angel »

actually this means your role is not negative utility AT ALL. its the thing that might release the game from the current situation ; if you die we loose our chance for triggering it.
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Post Post #92 (ISO) » Fri Sep 16, 2016 4:23 am

Post by Frozen Angel »

@mod we're waiting for the third part of adventure as well :(
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Post Post #93 (ISO) » Fri Sep 16, 2016 4:25 am

Post by Bold Vote Scientist »

Creating an "Accident"
Image


The three of you work your way into the building. JaeReed charms the security guard at the front desk, while Frozen Angel and SooperDetective go upstairs. She told them about how they were there to provide routine medical care to an executive. The guard asks who, and they say "You know better than to ask sweety. I'll make sure they don't tell anyone you asked. We'll be right back. Sussh. It'll be ok."

"The executives are upstairs, next to the alarms. We're expecting an attack on the facility because the new device the executives are due to release is expecting a lot of money. Just be careful. I'd love a date at sometime."

"Me too." JaeReed says, lying through their teeth. The gang went upstairs. Given their attire, they had no problems documenting things. There was sparse security on the floor with the actual release, as very few guards wanted to risk being permanently tracked by Aztechnology.

SooperDetective triggered some faulty security alarms, flipping the security access panels. They also rewrote the code to direct all maintenance calls to him. When the calls came in, he had a recorded message waiting for them. "I'm sorry. Some executive has triggered a corporate security override, locking everyone where they are. We are working on fixing this as soon as possible. Your concern is noted." The end he mutters, "Aw who am I kidding, Aztechnology doesn't give two shits about you. You're resources to be used and expended. Oh shit. Is this thing on?" The recording then ends.

Frozen Angel looks around the room and highlights all the exits. Then, it was time to deliver the medicine. The executives would flip the alarm as soon as they knew the poison was destroyed, making escape that much harder. So, she climbed into the airducts, and dropped in on the executives. She gave them a high dose of permanent medicine for their affliction of being life-ruining assholes.

That still left the problem of cleanup. The only solution was murdering the low level executives in the room, but they still had to make this look like an accident so no one would attempt to rediscover the tracking poison.


Choice 3Do you try to make the building look like an accident or do you construct a media narrative blaming Aztechnology for this?
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Post Post #94 (ISO) » Fri Sep 16, 2016 4:31 am

Post by inspectorscout »

Jae and i are extremely charismatic
You are okay-ish

So please, media.

And yes FA, but that means we have to lynch jae first
That gives little info
He can be killed while in jail i think
And it gives scum a free nightkill
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Post Post #95 (ISO) » Fri Sep 16, 2016 4:31 am

Post by Frozen Angel »

That girl in the image is my character?!! :O
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Post Post #96 (ISO) » Fri Sep 16, 2016 4:32 am

Post by Frozen Angel »

In post 93, Bold Vote Scientist wrote:but they still had to make this look like an accident so no one would attempt to rediscover the tracking poison
but thats not really helping this is it?
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Post Post #97 (ISO) » Fri Sep 16, 2016 4:33 am

Post by Frozen Angel »

In post 94, inspectorscout wrote:And yes FA, but that means we have to lynch jae first
That gives little info
He can be killed while in jail i think
And it gives scum a free nightkill
I agreed , I guess that vig might be able to shoot in jail as well. (regional limited)

maybe the different regions vigs are in different people hands.
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Post Post #98 (ISO) » Fri Sep 16, 2016 4:36 am

Post by inspectorscout »

LOL
questioning the mod instead of just agreeing
We are mocking aztech, why wouldnt that be awesome


Pedit: doesnt change anything
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Post Post #99 (ISO) » Fri Sep 16, 2016 4:40 am

Post by Frozen Angel »

what?!!
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