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Post #0 (ISO ) » Fri Sep 23, 2016 7:36 am
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by Thurhame » Fri Sep 23, 2016 7:36 am
How it works: The first poster generates four random digits (0-9) and a random target value (10-100). Then people try to use the digits,
in their original order
, to reach the target value. For example, if the digits are "1" "2" "3" "4" and the target value is "24", then "(1+2+3)*4=24" is an answer. The first person to solve it will then post the next set of random numbers.
multi-digit numbers; for example if "2" and "5" are next to each other you can combine them for "25"
decimals; for example you can use "3" as either ".3" or ".3 repeating" (i.e. ".333333333...")
basic operations; + - * /
exponents; ^
square roots; for example "9" -> "sqrt(9)" = 3
other roots; for example "3" "8" -> "3rd root (8)" = 2
Last edited by Thurhame on Fri Sep 23, 2016 8:34 am, edited 1 time in total.
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Post #1 (ISO ) » Fri Sep 23, 2016 7:37 am
Post
by Thurhame » Fri Sep 23, 2016 7:37 am
Original Roll String: 4d10
4 10-Sided Dice: (9, 10, 9, 9) = 37
Original Roll String: 1d91+9
1 91-Sided Dice: (9)+9 = 18
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Post #2 (ISO ) » Fri Sep 23, 2016 7:38 am
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by Thurhame » Fri Sep 23, 2016 7:38 am
So the first set of numbers is "
2
", "
9
", "
7
", "
6
"; and the target number is "
40
".
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Post #3 (ISO ) » Fri Sep 23, 2016 7:41 am
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by D3f3nd3r » Fri Sep 23, 2016 7:41 am
(9*6)-(7*2)
Original Roll String: 4d10
4 10-Sided Dice: (6, 8, 3, 1) = 18
Original Roll String: 1d91+9
1 91-Sided Dice: (74)+9 = 83
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Post #4 (ISO ) » Fri Sep 23, 2016 7:56 am
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by Thurhame » Fri Sep 23, 2016 7:56 am
8+95-6 = 97
Original Roll String: 4d10
4 10-Sided Dice: (3, 10, 7, 8) = 28
Original Roll String: 1d91+9
1 91-Sided Dice: (86)+9 = 95
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Post #5 (ISO ) » Fri Sep 23, 2016 8:17 am
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by Something_Smart » Fri Sep 23, 2016 8:17 am
4^3+9+4=77
oh lol I did that before I realized you can do multidigits
without them is more hardcore, but not always possible...
Original Roll String: 4d10
4 10-Sided Dice: (10, 9, 8, 4) = 31
Original Roll String: 1d91+9
1 91-Sided Dice: (75)+9 = 84
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Post #6 (ISO ) » Fri Sep 23, 2016 8:32 am
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by Thurhame » Fri Sep 23, 2016 8:32 am
You need to use them in order.
So you could use 3^4, but not 4^3.
Last edited by Thurhame on Fri Sep 23, 2016 8:33 am, edited 1 time in total.
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Post #7 (ISO ) » Fri Sep 23, 2016 8:32 am
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by Something_Smart » Fri Sep 23, 2016 8:32 am
wait what
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Post #8 (ISO ) » Fri Sep 23, 2016 8:34 am
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by Thurhame » Fri Sep 23, 2016 8:34 am
sorry; didn't realize that wasn't clear. i'll edit the op
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Post #9 (ISO ) » Fri Sep 23, 2016 8:34 am
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by Something_Smart » Fri Sep 23, 2016 8:34 am
thank you lol
I'll solve it, I promise
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Post #10 (ISO ) » Fri Sep 23, 2016 8:37 am
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by Something_Smart » Fri Sep 23, 2016 8:37 am
9*(sqrt(3)^4)-4=77
just use my original numbers
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Post #11 (ISO ) » Fri Sep 23, 2016 8:40 am
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by Thurhame » Fri Sep 23, 2016 8:40 am
sqrt(.5th_root(99)) - 5 = 94
Original Roll String: 4d10
4 10-Sided Dice: (8, 6, 3, 8) = 25
Original Roll String: 1d91+9
1 91-Sided Dice: (67)+9 = 76
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Post #12 (ISO ) » Fri Sep 23, 2016 8:40 am
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by Something_Smart » Fri Sep 23, 2016 8:40 am
uh what do we do with the 10?
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Post #13 (ISO ) » Fri Sep 23, 2016 8:41 am
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by Thurhame » Fri Sep 23, 2016 8:41 am
^that's 0, 5, 2, 8
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Post #14 (ISO ) » Fri Sep 23, 2016 8:41 am
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by Something_Smart » Fri Sep 23, 2016 8:41 am
so the zero is literally useless :/
also lol @ the square root of .5th root
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Post #15 (ISO ) » Fri Sep 23, 2016 9:04 am
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by Something_Smart » Fri Sep 23, 2016 9:04 am
0+5^sqrt(sqrt(sqrt(2^8)))=25
that was harder than it had any right to be
Original Roll String: 4d10
4 10-Sided Dice: (6, 9, 4, 7) = 26
Original Roll String: 1d91+9
1 91-Sided Dice: (69)+9 = 78
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Post #16 (ISO ) » Fri Sep 23, 2016 9:15 am
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by Thurhame » Fri Sep 23, 2016 9:15 am
-7 + .5th_root(sqrt(9)+3) = 29
Original Roll String: 4d10
4 10-Sided Dice: (4, 9, 5, 10) = 28
Original Roll String: 1d91+9
1 91-Sided Dice: (16)+9 = 25
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Post #17 (ISO ) » Fri Sep 23, 2016 10:21 am
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by Something_Smart » Fri Sep 23, 2016 10:21 am
(4+7)*8+3=91
Original Roll String: 4d10
4 10-Sided Dice: (3, 5, 1, 5) = 14
Original Roll String: 1d91+9
1 91-Sided Dice: (20)+9 = 29
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Post #18 (ISO ) » Fri Sep 23, 2016 2:56 pm
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by Thurhame » Fri Sep 23, 2016 2:56 pm
9-1+49 = 57
Original Roll String: 4d10
4 10-Sided Dice: (1, 6, 2, 6) = 15
Original Roll String: 1d91+9
1 91-Sided Dice: (19)+9 = 28
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Post #19 (ISO ) » Fri Sep 23, 2016 3:33 pm
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by Cheery Dog » Fri Sep 23, 2016 3:33 pm
I assume I'm not allowed to just completely ignore the three
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Post #20 (ISO ) » Fri Sep 23, 2016 3:53 pm
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by Something_Smart » Fri Sep 23, 2016 3:53 pm
hehehehe
(3*4+.9999...)*6=78
Original Roll String: 4d10
4 10-Sided Dice: (8, 7, 3, 10) = 28
Original Roll String: 1d91+9
1 91-Sided Dice: (52)+9 = 61
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Post #21 (ISO ) » Fri Sep 23, 2016 3:58 pm
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by Cheery Dog » Fri Sep 23, 2016 3:58 pm
I was thinking a =round() might have been needed somewhere.
(8-1)*7*2
Original Roll String: 4d10
4 10-Sided Dice: (10, 9, 7, 5) = 31
Original Roll String: 1d91+9
1 91-Sided Dice: (63)+9 = 72
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Post #22 (ISO ) » Fri Sep 23, 2016 6:47 pm
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by Thurhame » Fri Sep 23, 2016 6:47 pm
Ouch. Maybe I shouldn't have included 0 as a digit.
Does anyone else see a solution to that one?
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Post #23 (ISO ) » Fri Sep 23, 2016 7:05 pm
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by Cheery Dog » Fri Sep 23, 2016 7:05 pm
I think the closest I can get is 90.6 if I'm allowed to play with decimal points in that fashion. (otherwise 96 straight or 92 when moving numbers around)
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Post #24 (ISO ) » Fri Sep 23, 2016 7:06 pm
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by Something_Smart » Fri Sep 23, 2016 7:06 pm
no, and I tried some pretty desperate stuff :/
I definitely agree with removing 0. Most of the time it's just a waste.
how did you play with decimal points to get 90.6?
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