An Evolving RPG:

For completed/abandoned Mish Mash Games.
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Post Post #675 (ISO) » Fri Oct 07, 2016 3:09 pm

Post by mastin2 »

Inning for one queue automatically places you in both, unless you specify only the one.
I'd do the rolls right now, but I'm dealing with family night, and I don't trust my accuracy, so if JDGA doesn't beat me to it, I'll do them later tonight when I'm more free.
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Post Post #676 (ISO) » Fri Oct 07, 2016 6:05 pm

Post by StaplerTowel »

flame on
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #677 (ISO) » Fri Oct 07, 2016 11:10 pm

Post by mastin2 »

"I think my attacks are right on
point
", Felissan boasts.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Cheery Dog learns his lesson, making a more refined blow.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

swyellowtail makes a perfect attack, half-expecting it to fail in spite of knowing nothing about it was wrong.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Killthestory, taken aback, does little in the way of striking his foe.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Ircher, in his frustration, lashes out so wildly and carelessly he's wide open.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

StaplerTowel, meanwhile, dominates, again trying ro regain the upper hand.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
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Post Post #678 (ISO) » Fri Oct 07, 2016 11:15 pm

Post by mastin2 »

Indeed, it seems the pun master
Felissan
has chosen tactics well, as he connects once more. The end is in sight!
Felissan's HP:
9.
Opponent:
1.

Cheery Dog
isn't quite as fortunate, as he cannot connect, though neither does his opponent.
Similarly,
swyellowtail
's seemingly prophetic powers come true, as against a perfect defense, there could be no victor.
Also failing to progress in either direction is
Killthestory
, who thankfully avoids a hit.
And in an incredible turn of events,
StaplerTowel
's domination is foiled by an equally-skilled counter.

It seems only
Ircher
joins Felissan in the ranks of adventurers to have hit (or even be hit!), much to his own surprise, given the sloppy nature of his flailing, but there his opponent lies, dead, flagellated.
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
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Post Post #679 (ISO) » Fri Oct 07, 2016 11:18 pm

Post by mastin2 »

Ircher, again celebrating in the blood of his fallen foe, takes time to rest, before setting out once more. He's careful to avoid any trap, but when he sees someone just sitting there, he can't help himself. He lunges out, on the offensive.
Ready your die!
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"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
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Post Post #680 (ISO) » Sat Oct 08, 2016 12:49 am

Post by Felissan »

Seriously though, just because I have Elan as my pic doesn't mean I identify as him.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #681 (ISO) » Sat Oct 08, 2016 1:16 am

Post by Cheery Dog »

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #682 (ISO) » Sat Oct 08, 2016 5:07 am

Post by swyellowtail »

Three for three! Will there be a fourth? Or will I finally fall down a rung?
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Only the dice will tell.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #683 (ISO) » Sat Oct 08, 2016 9:43 am

Post by mastina »

Felissan decides to drop the rollplay, and goes for a killing blow.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Cheery Dog, disappointed, is more cautious, but also much slower with his new blow.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

swyellowtail, acknowledging the lack of progress, just wants something, anything, to happen.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #684 (ISO) » Sat Oct 08, 2016 9:47 am

Post by Felissan »

Hi, alt.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #685 (ISO) » Sat Oct 08, 2016 9:48 am

Post by mastina »

As
Felissan
dispatches his opponent, he continues striding forth.
That was easy!
So he knows he has much good to do.
Felissan continues to go forth, on his quest, immediately going for a fight once rested up.
Ready your die!

Cheery Dog
, with his lackluster attack, is easily struck by his opponent. Things aren't looking so good for him.
Cheery Dog's HP:
5.
Opponent:
3.

Meanwhile,
swyellowtail
finally, finally,
finally
connects, dealing some real damage.
swyellowtail's HP:
10.
Opponent:
5.
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Post Post #686 (ISO) » Sat Oct 08, 2016 9:49 am

Post by Felissan »

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

With a bit of luck, this enemy will explode in only 6 rolls.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #687 (ISO) » Sat Oct 08, 2016 9:50 am

Post by mastina »

In post 684, Felissan wrote:Hi, alt.
Eh, I might eventually make this account my main. I'm mostly taking it for a test-spin today though in honor of my eighth scumday.
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Post Post #688 (ISO) » Sat Oct 08, 2016 9:51 am

Post by mastina »

Felissan confidently boasts that he expects a perfect fight.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #689 (ISO) » Sat Oct 08, 2016 9:51 am

Post by mastina »

Perhaps not perfect, as his opponent does block, but at least
Felissan
takes no damage doing so.
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Post Post #690 (ISO) » Sat Oct 08, 2016 11:26 am

Post by Cheery Dog »

There's always still the original somewhere
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #691 (ISO) » Sat Oct 08, 2016 3:11 pm

Post by swyellowtail »

Well, that's three for four, with a roll in my favor for once. But that's only one of six to fifteen rolls that are actually necessary to proceed. Progress is slow, but it isn't slower at least.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
...Jeez, my attitude on this post is just all over the place.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #692 (ISO) » Sat Oct 08, 2016 3:29 pm

Post by StaplerTowel »

nooo
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #693 (ISO) » Sat Oct 08, 2016 11:10 pm

Post by Felissan »

I. Said. Explode.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #694 (ISO) » Sun Oct 09, 2016 3:53 am

Post by swyellowtail »

Sorry, Felissan, your dice didn't explode because you didn't roll a 6. :P
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
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Post Post #695 (ISO) » Sun Oct 09, 2016 9:11 am

Post by Ircher »

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #696 (ISO) » Fri Oct 14, 2016 2:22 pm

Post by Gamma Emerald »

HELLO?
<Embrace The Void>


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Post Post #697 (ISO) » Sun Oct 16, 2016 2:21 pm

Post by Gamma Emerald »

/out
PM me when this starts up again.
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Post Post #698 (ISO) » Sun Oct 16, 2016 11:38 pm

Post by Frozen Angel »

mistina is not around :(
False tears bring pain to those around you
False smile brings pain to one's self


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Post Post #699 (ISO) » Mon Oct 17, 2016 2:33 am

Post by Annadog40 »

I'll follow Realo's example from the Beta Squad If that is alright.

In post 690, Cheery Dog wrote:There's always still the original somewhere
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


In post 691, swyellowtail wrote:Well, that's three for four, with a roll in my favor for once. But that's only one of six to fifteen rolls that are actually necessary to proceed. Progress is slow, but it isn't slower at least.
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5
...Jeez, my attitude on this post is just all over the place.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


In post 692, StaplerTowel wrote:nooo
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5



In post 693, Felissan wrote:I. Said. Explode.
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


In post 695, Ircher wrote:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

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