I know which roles exist, but not who has which role.
That's nearly always enough to solve a Closed game well before the players can. The reason's this: suppose scum are forced to claim. Either they claim a role that is in the setup and likely get counterclaimed, or they claim a role that isn't in the setup and I know they're almost certainly scum because they fakeclaimed. For a setup reviewer, pretty much the only mystery is due to unclaimed players (everyone at the start), and scum who fakeclaim VT.
As I'm the backup mod I know everything already and it's gonna be fun, I can give you that.
Especially with this setup, it has some unusual roles that make the players 'uhhh' for a while!
#35 looks to me like an attempt to do something controversial in order to bring the game out of RVS as soon as possible. I wonder if it'll work; it doesn't seem to be working as well as expected yet.
In post 11, callforjudgement wrote:Sadly, a bunch of replacements early in a 13p is fairly common. It's just one of those things you have to live with as a moderator.
Yeah, I know. I just wish people would see replacing out as NAI, because it
Err, inspectorscout, that looks a lot like you're discussing an ongoing game outside its threads. You can't do that even if you're the mod.
Given the circumstances (and the fact that it's hard to see how what you said could bias the game), it's probably best if neither me nor Foxbird replaces into your game and we leave things at that (possibly with the post scrubbed).
@Foxbird: I agree that replacing out is typically null. (Repeated prod-dodges without replacing out, on the other hand, are probably a mild scumtell. Repeated prod-dodges followed by suddenly becoming active at a moment when it's clear your input is strategically important is a fairly strong scumtell.)
I normally handle this sort of situation by waiting until the prod timer would normally have expired, and then reviewing the situation then. If the end of the V/LA is still indefinite at that point, or if it seems too far out, I replace for an overly long V/LA. (That said, I have slower prod timers than most people, so perhaps "waiting 72 hours from the last post" would be a better guideline.)
Town are normally happy. Scum are normally annoyed. It's not an uncommon way to resolve the situation.
Three simultaneous V/LAs
is
pretty rare, though, except for US holidays (which often cause a 24 hour deadline extension and suspension of prod timers, because so many players are American that you can expect very low activity on those days).
Ugh I really don't know how to handle this extension business.. it seems fair to extend it by a day, but am I supposed to just do that on one player's request?
Typically speaking you should deny an extension unless it's clear that one is warranted. Otherwise players will coast, then demand extensions rather than actually getting into gear.
"I replaced in near deadline and need time to read up" is a common and reasonable reason to grant an extension.