(3) drealmerz7 - JasonWazza, Dunnstral, Shaziro
(2) kuror0 - Culted, SlySly
(1) Persivul - kuror0
(1) Pine - Shaddowez
(1) Shaddowez - KuroiXHF
With 13 alive, Majority (50%+1) is 7.
Day One Deadline is
Woo pagetop[/area]
This is likely role madness, and that's a pretty meh role.In post 1049, JasonWazza wrote:I'm just gonna claim because you guys lynching me helps no one.
I am a form of bodyguard, that can also be used during a quest casualty (as a day ability).
Do you have a name?In post 1056, JasonWazza wrote:I'm an Eldritch Knight
Yeah, why bother with that announcement?In post 1059, Andrius wrote:Reading commences when my breakfast is out of the microwave.
Which was another useless announcement.In post 1061, Andrius wrote:Because I told you I'd do this before/after my 9am thing?
Well the role Part of my role leans towards the fighter aspect, hence why i believed that i would be able to use the item efficiently.In post 1058, Shaziro wrote:So you have definitely not fully claimed.
How so?In post 1068, JasonWazza wrote:i will say given what Pine has said i can use the item part that he declared
I hate you.
We don't know if mafia know or not.In post 127, JasonWazza wrote:VOTE: JasonWazza
I have a decent idea what it is, and i'd be willing to take it.
And as a side note, assuming Mafia knows what places are bad/what places have items, we have to suspect anyone who wanted to stay in the woods/Go to the shops.
In post 137, JasonWazza wrote:Informed Minority, and makes sense for the game mechanic.In post 136, Dunnstral wrote:Why are you assuming scum know all the paths?
Why are you assuming this item is good?
I know what the item is, and it benefits my class well if i'm right as to what it does.
This I agree with. On the grounds of Miller.In post 162, JasonWazza wrote:I am 100% against Dunnstral getting the item btw.
This man has a good point.In post 177, shaddowez wrote:I get the first part. Regarding the second part, this is Mafia, not D&D. I don't know if its the fact that I don't have the flavor knowledge that may be blinding me here, but I look at it this way.In post 171, JasonWazza wrote:It's not like a black mage will be a doctor, so if you can relate something to what it's possible equivalents are then you likely have an idea of what something can do.
Imagine this is some generic D&D magic item, like a Ring of Protection. We don't have AC here, so it has to do something else. Obviously it will be a protective ability in some manner, but that could be Bulletproof, or Doctor, or possibly even Bodyguard. I may be the only person seeing it this way, but from you saying things along the lines of "My class will benefit the most", it sounds like youwhich of the three it would be.know
If the flavor makes it that much more obvious, do you really think its more helpful to town to be this secretive about what it does?
But you just said you believed scum might have foreknowledge of where the items are at least. Which means there's some benefit to them that's item-specific?In post 178, JasonWazza wrote:I do believe keeping it secretive is better, for the simple fact that then the Scum don't know how strong/weak it could be and this forces them into a worse spot.
Disagree.In post 179, JasonWazza wrote:Also as an aside, giving the items (in general) to strong town reads is a bad idea, because your just asking for the Scum to start killing them.
The Jason part I like because I agree so I might be biased here.In post 200, kuror0 wrote:Ok. some thoughts after my catch up. Jazzon too many assumptions at this point are not useful for town it is good to have your own idea but being locked on them with so many things being uncertain doesn't help.
I think there is a chance some items may be more useful or unlock an ability for a certain role but I doubt every item we get is designed like that.
Now the thing is who we give the item. The best option would be for someone we trust but at this point it is really hard to have a strong town read or anything close imo and most of us would want to get the item just because it is nice to explore the mechanics of the game and stuff. For now I volunteer as a guinea pig to get the item and we can agree to openly say if there is a role specific restriction or that kind of stuff so we can make more informed decision on the objects we get later in the game. That's most of my ideas at this point.
phewIn post 467, Creature wrote:Don't worry, I'm not a MariaR relative.
OR if you flip the chessboard over, scum want to lynch a town bulletproof/self-healer since they can't kill him at will.In post 457, Persivul wrote:Yeah, and town has to wonder if you're putting out an excuse for why you're not being NK'd.In post 426, Pine wrote:@Culted: Let vig deal with Dunn. If there's no vig in game, we can always lynch him tomorrow.
PEdit: No, they didn't. But now scum have to wonder if I was telling the truth and it's not useful to go after me, or whether I'm bluffing. I figure I may be able to absorb a kill this way. I've stuck my neck out this far and painted a target on my back, I may as well confuse them more. Or not! Fuck you, scum.
THANK YOUIn post 493, kuror0 wrote:Kuroi you should try to give your thoughts about what has happened and how you perceive other players instead of going full defensive and ignoring everything else.
This is true.In post 500, Persivul wrote:Lynching scum outweighs the benefit of any item. We don't know that we have a vig.In post 498, SlySly wrote:I agree with this 100%. I don't agree with lynching Pine though because if we do, he gets to pick who the item goes to. If he dies at night, we get to vote on it.
The latter is wifom.In post 503, Persivul wrote:If Pine is scum and we don't lynch him, then scum definitely have the item tonight.In post 502, SlySly wrote:I understand where you're coming from, but I'm willing to at least wait through N1 to take Pine out.
If Pine is scum and we do lynch him, then there's a good chance he gives the item to town as wifom, since whomever he gives it to will be a suspect.