drealmerz7's Mini Normal Review


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Post Post #2 (isolation #0) » Thu Feb 02, 2017 8:54 pm

Post by drealmerz7 »

Yo so, a couple things.

- I realized I can do 1 mini-normal + 1 mini-theme as pre-reqs. to doing large-themes (I thought I had to do mini+large normal) - so I want to take this flavor and switch it with something more basic/shorter (which I already have done and will post here shortly) and then use this flavor for the mini-theme.

- I do consider myself to have a good "vision" of how things play out with balance and am not as "off my rocker" with the setup as it may appear (run through some permutations)

- I knew this was going to be viewed as scum-heavy, here are some thoughts:

when there are more scum in the numbers, it makes associations that much more harder to hide for scum AND increases the odds of them getting lynched - this helps with the balance a lot. I'm very interested to try this # mix and see what happens if I can get it passed (with some role-tweaking to make it better still.)

I want to make the 1 mafia a roleblocker instead of jailer and make the 1 town prostitute into a jailer

part of the role make-up is because as a moderator one of my philosophies is:

keep things ambiguous: I don't want people to be able to figure out who is scum based on mechanical interactions, I want everything to be a question mark of uncertainty and just be interesting + fun to play (I don't like overly heavy power, but I like a lot of power-presence that negates itself.) My goal is usually to almost nullify the existence of power where it seems like it is useful, but it only goes so far (because I believe in the scumhunt.)

I am a mod who will troll players, use MODwifom, and make the players feel dumb for assuming things like they *know* them when they DON'T KNOW - that's why strongman modifiers and a bunch of blocking roles - there will be lots of "hits and misses" and no one will KNOW where they came from/how they happened

also, I want to be sure we're not mistaking balance for swinginess - I like a good deal of swing and think this can get mistaken for bad balance at times

another thought I had, because I knew that this would be viewed as scum-sided is (on top of the role-changes I mentioned) just throw town another VT and make it 14p
balance among all things
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Post Post #4 (isolation #1) » Thu Feb 02, 2017 9:15 pm

Post by drealmerz7 »

ya, as I typed the 14p I had that realization (dangit I want to be able to edit my posts!)

I was thinking the amount of wifom+trolling was minimal with the setup? Just a small taste for what is to come from me as a mod in the theme queues. It's just a bunch of kill-stopping roles, kind of fun I think? I really love the double-bodyguards.
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Post Post #5 (isolation #2) » Thu Feb 02, 2017 9:20 pm

Post by drealmerz7 »

idea of having mafia doc+roleblocker is making them choose to be more defensive or offensive, since they can't use both

and to weigh their options of who does the kill or uses their ability vs. using strongman or not- it gives a lot of intriguing options to consider, and makes their choices matter/feel meaningful
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Post Post #7 (isolation #3) » Thu Feb 02, 2017 9:44 pm

Post by drealmerz7 »

I can just change the hooker to roleblocker and leave the compulsive in place (thought hooker was equiv. to roleblocker so it didn't matter as the 1 "grey" permitted)

and I would love it to be approved for normalcy but not necessarily guaranteed balanced if that is acceptable
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Post Post #8 (isolation #4) » Thu Feb 02, 2017 9:45 pm

Post by drealmerz7 »

I will put a warning "may be unbalanced and swingy, but I think it'll be fine and good and fun!" or somesuch on the signupinfo
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Post Post #10 (isolation #5) » Thu Feb 02, 2017 9:49 pm

Post by drealmerz7 »

and yes I will change all the "1x" to "1-shot" - though I prefer using 1x (it's what am used to)
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Post Post #11 (isolation #6) » Thu Feb 02, 2017 9:49 pm

Post by drealmerz7 »

or 2x whatever
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Post Post #14 (isolation #7) » Thu Feb 02, 2017 9:55 pm

Post by drealmerz7 »

okay, yeah, that is part of the ambiguity with the wording

I always feel like I'm giving too much away otherwise because it's like do I say "attempt to kill a player" or "to kill a player" or what because I don't want them to assume 1.) that they are going to kill or 2.) that they might not succeed in their kill


ah yes, that is the sort of help I need for real (and what my assist mod will be there for for me) - is when to tell people what and what to actually tell them - that is where my noobness is really at its worst
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Post Post #15 (isolation #8) » Thu Feb 02, 2017 9:57 pm

Post by drealmerz7 »

I actually didn't think I'd be telling the jail if he succeeded, I just popped all that in there quickly to send off to nexus because I wanted to be thorough because it said "night action PMs" were needed

where it's MUCH easier for me to create the NightAction PMs after I have all the actions in and the resolves done
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Post Post #16 (isolation #9) » Thu Feb 02, 2017 9:57 pm

Post by drealmerz7 »

I'll be double-checking everthing with smith before sending it to players after the game starts
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Post Post #17 (isolation #10) » Thu Feb 02, 2017 9:58 pm

Post by drealmerz7 »

OH that is the other thing I wanted to make sure of...not sure if it is in the rules (don't remember, it's beena bit, I can look)

I want 72hr Nights and after D1, shorter Days
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Post Post #18 (isolation #11) » Thu Feb 02, 2017 9:58 pm

Post by drealmerz7 »

and it is Night Chat only~!!!!
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Post Post #19 (isolation #12) » Thu Feb 02, 2017 9:59 pm

Post by drealmerz7 »

which also matters for balance

if you still think town needs something MORE after that...I can make it 3-shot Doctor?
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Post Post #22 (isolation #13) » Thu Feb 02, 2017 10:05 pm

Post by drealmerz7 »

can you help me run through some permutations? are you any good at that?
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Post Post #23 (isolation #14) » Thu Feb 02, 2017 10:08 pm

Post by drealmerz7 »

ease of reference:

TOWN:

Jailer
3-shot Doctor
1-shot Vigilante
BodyGuard
Compulsive BodyGuard
VT
VT
VT
VT

MAFIA:

2-shot Strongman Mafia Roleblocker - can't use strongman+RB on same Night
2-shot Strongman Mafia Doctor - can't use strongman+doc on same Night
Mafia Goon


Serial Killer -

2-shot Strongman
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Post Post #24 (isolation #15) » Thu Feb 02, 2017 10:09 pm

Post by drealmerz7 »

oops, another mafia goon

but, hey, 12 could be more balanced?

ugh, no, that looks too town-sided to me
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Post Post #25 (isolation #16) » Thu Feb 02, 2017 10:31 pm

Post by drealmerz7 »

It's a cold night in October, 1923. The streets of Boston are a dark and dangerous place to be this time of night, but a group of "care-free" types roam the streets unaware of the night ahead about to unfold.

What started as soft rain just minutes ago has turned into a whipping, stinging rain, and a violent storm approaches fast. The care-free types are caught out in it and scurry fast down an alley and seek out the closest establishment with light in the window. When they burst in the energy of the group grows immediately tense. The newcomers stare at those already here, and those already here stare back.
Suddenly, a simultaneous flash of lightning and crash of thunder and veil of darkness is upon them all. Quickly someone lights a match and then a lantern with the match. They move light a few others across the room and before long the room is re-illuminated.
There is a scream from someone as they notice a dead hooker laying on the floor, a bullet through her chest. A man speaks in a loud voice.

"Which of you here did this?! You will pay with your life! She was a top trick! You must figure out who among you did this and tell me your decision. You have one hour!" He goes up a set of stairs and enters a room and shuts the door. You all hear it lock.
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Post Post #26 (isolation #17) » Thu Feb 02, 2017 10:38 pm

Post by drealmerz7 »

1hour will be 1Day (:

he will come out of his room at varying times and be like "wtf is going on?!" with some flavor bits - that's okay ya? in the VCs maybe?
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Post Post #27 (isolation #18) » Fri Feb 03, 2017 1:19 am

Post by drealmerz7 »

oh, also wondering what everyone uses for randomizing roles
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Post Post #29 (isolation #19) » Fri Feb 03, 2017 1:37 am

Post by drealmerz7 »

yepyep
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Post Post #30 (isolation #20) » Fri Feb 03, 2017 8:52 am

Post by drealmerz7 »

TOWN:

Jailer
1-shot BulletProof 3-shot Doctor
1-shot Vigilante
BodyGuard
Compulsive BodyGuard
VT
VT
VT
VT

MAFIA:

2-shot Strongman Mafia Roleblocker - can't use strongman+RB on same Night
1-shot Strongman Mafia Doctor - can't use strongman+doc on same Night
Mafia Goon

2-shot Strongman Serial Killer
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Post Post #31 (isolation #21) » Fri Feb 03, 2017 8:55 am

Post by drealmerz7 »

how does strongman work against doctor if he is BP+BodyGuarded? still kill or just removes the BP+kills BG?
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Post Post #32 (isolation #22) » Fri Feb 03, 2017 8:56 am

Post by drealmerz7 »

or is it up to me?
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Post Post #35 (isolation #23) » Fri Feb 03, 2017 9:23 am

Post by drealmerz7 »

it's not about scum needing a roleblocker, it's about options and interesting interaction potentials, and fun for the players, without really affecting how it helps either team too much - it's main function will be adding to the increased chances that the vigilante or serial killer fail
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Post Post #36 (isolation #24) » Fri Feb 03, 2017 9:25 am

Post by drealmerz7 »

with some modwifom for kill fails mixed with the BGs, jail, doc, etc.

mixed with modwifom kill succeeds with strongmans

funfun I think
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Post Post #37 (isolation #25) » Fri Feb 03, 2017 9:27 am

Post by drealmerz7 »

if they focus on the mechanics, town will fail

that is also how I think my setups will always be inherently

they need to scumhunt, first and foremost

I know smith and I talked about this and I know you think then I should just remove PRs and make them focus on it

but hey, 4VTs should be pullinig that weight no problem, with BGs who are supposed to put themselves out there a bit, soo, that is 6 villagers on the "front lines" getting hackedtopieces
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Post Post #38 (isolation #26) » Fri Feb 03, 2017 9:28 am

Post by drealmerz7 »

I do think I had a bulletproof on the SK before, not sure where it went
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Post Post #39 (isolation #27) » Fri Feb 03, 2017 9:37 am

Post by drealmerz7 »

maybe I just figured bgs and doc and jailer were enough for him
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Post Post #40 (isolation #28) » Fri Feb 03, 2017 9:40 am

Post by drealmerz7 »

and giving the SK BPs also makes it a good amount harder for town

if anything give it 1, but still considering 0
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Post Post #41 (isolation #29) » Fri Feb 03, 2017 8:36 pm

Post by drealmerz7 »

to make it more lean towards town I was also considering making one of the BGs +BP !!
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Post Post #42 (isolation #30) » Fri Feb 03, 2017 8:43 pm

Post by drealmerz7 »

so, my issue with the phrasing of the ability use...any input?

should I just go ahead and say "at Night you may target a player and attempt to Jail them" ?

the word "attempt" is okay?
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Post Post #43 (isolation #31) » Fri Feb 03, 2017 8:44 pm

Post by drealmerz7 »

attempt to kill

attempt to heal
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Post Post #45 (isolation #32) » Sat Feb 04, 2017 9:54 am

Post by drealmerz7 »

okay tell me how much you hate the balance of this:

ROLE PM
Welcome to mini-normal ####, #Player#!


you are a
1-shot
BulletProof
Town
JailKeeper


- at Night you may select one player and attempt to jailkeep them.

- you also have the power of a vote! Use it wisely.

- you win when all threats to town have been eliminated and at least 1 town player lives

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not



ROLE PM
Welcome to mini-normal ####, #player#!


you are a
2-shot Town
Doctor


- two times during the game, at Night, you may select a player to try and protect from a kill.

- you also have the power of a vote! Use it wisely.

- you win when all threats to town have been eliminated and at least 1 town player lives

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not



ROLE PM
Welcome to mini-normal ####, #player#!


you are a
1-shot Town
Vigilante


- once during the game, at Night, you may select a player to try and kill.

- you also have the power of a vote! Use it wisely.

- you win when all threats to town have been eliminated and at least 1 town player lives

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


ROLE PM
Welcome to mini-normal ####, #player#!


you are a
1-shot
BulletProof
Town
Compulsive
BodyGuard


- at Night, you
MUST
select a player to try and guard

- you also have the power of a vote. Use it wisely.

- you win when all threats to town have been eliminated and at least 1 town player lives

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not



ROLE PM
Welcome to mini-normal ####, #player#!


you are a
Town
BodyGuard


- at Night you may select a player to try and guard

- you also have the power of a vote! Use it wisely.

- you win when all threats to town have been eliminated and at least 1 town player lives

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not



3x:

ROLE PMWelcome to mini-normal ####, #player#!

you are
Vanilla Town


- your power is your vote, use it wisely!

- you win when all threats to town have been eliminated and at least 1 town player lives

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not



ROLE PMWelcome to mini-normal ####, #player#!

you are a
1-shot
Strongman Mafia 2-shot
Doctor


- you MAY NOT use the Strongman modifier on a Night you use the Doctor ability

- your teammates are:
#player#2
,
#player#3
,
#player#4


- your team has acces to #Night-Chat#

- you also have the power of a vote! Use it wisely.

- you win when nothing can stop Mafia from being in control

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not



ROLE PMWelcome to mini-normal ####, #player#!

you are a
1-shot
Strongman
Mafia 2-shot
RoleBlocker


- you MAY NOT use the Strongman modifier on a Night you use the Roleblock ability

- your teammates are:
#player#1
,
#player#3
,
#player#4


- your team has acces to #Night-Chat#

- you also have the power of a vote! Use it wisely.

- you win when nothing can stop Mafia from being in control

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not



2x:

ROLE PMWelcome to mini-normal ####, #player#!

you are
Mafia


- your teammates are:
#player#1
,
#player#2
,
#player#4


- your team has acces to #Night-Chat#

- you also have the power of a vote! Use it wisely.

- you win when nothing can stop Mafia from being in control

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


ROLE PMWelcome to mini-normal ####, #player#!

you are a
Serial Killer
with a 2x strongman modifier to apply to two NightKills

- you also have the power of a vote! Use it wisely.

- you win when all other players are dead

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not
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Post Post #46 (isolation #33) » Sat Feb 04, 2017 10:27 am

Post by drealmerz7 »

RULES

General
:


1.
Read everything I post, if it appears you have not, I will be PMing you
.

2.
If you have
ANY QUESTIONS
for me during the course of the game
,
YOU MUST
PM them to me. All questions posed to me in the thread
will
be ignored
.

-
replacements
:
all replacement requests must be sent to me via PM, do not mention anything about being replaced in the thread, ever


-
V/LA
:
anyone going on V/LA must notify me via PM their anticipated amount of V/LA time, do not mention anything about your V/LA in the thread, ever


3.
DO NOT edit your posts
.

4.
No cryptoclaiming, no hidden or broken text, no spoiler trees >7
.

5.
NO SMOKING or VAPING of tobacco or synthetic products
.

-

Gamesmanship
:

6.
Have fun
! Remember it is your fellow gamers' goals to also have fun
.
Contention is part of the game, but don't let it get out of hand, if you feel someone is goading you or being a jerk, show others how scummy that is and try to get them lynched
.
If things get out of hand I
will
issue warnings and
MODKILL
as necessary
.

7.
You must make at least one
quality-content
post
once every 72hours
. If you do not you will be prodded. If you receive 2 prods you will be replaced before you receive a 3rd
.

8.
DO NOT
reference or allude to any ongoing games. All content should be as if this is the only game you are playing.


-

Game specifics
:

9.
Days will last 10 days. Nights will last 3 days followed by a resolution period
.


10.
To vote for a playe you
MUST
use the
VOTE: TAG
if you wish to not be voting for a player, you
MUST
use the
UNVOTE: TAG
and their name to unvote them
.
No exceptions will be counted
.
You may
VOTE: No Lynch.
If no majority of votes are on a player at the time of deadline, No Lynch will be achieved
.


example of how voting works
:

VOTE: SuspiciousMan- to cast your first vote of the Day, then you must:

UNVOTE: SuspiciousMan- in order to clear your vote so that you may then:

VOTE: SuspiciousWoman- to cast a vote on a new player

11.
Majority lynch with hammer mechanic is in effect
.

12.
You may request a votecount by entering
"
@VC, please
" (or some variant, bolded and underlined, you may also vote:tag it)
-
I will do my best to comply in a timely manner
.

-

Spoiler: Sample VT PM
ROLE PMWelcome to mini-normal ####, #player#!

you are
Vanilla Town


- your power is your vote, use it wisely!

- you win when all threats to town have been eliminated and at least 1 town player lives

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not
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Post Post #48 (isolation #34) » Mon Feb 06, 2017 12:01 am

Post by drealmerz7 »

well with it being 8v4v1, I was trying to give town a bit more weight with the BP BG

I think it could be very fun, players just have to learn not to rely on mechanics giving them the answers. I would find it fun :|
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Post Post #50 (isolation #35) » Mon Feb 06, 2017 3:47 am

Post by drealmerz7 »

I meant to have 2 goons with the 2 PRs actually - increases their chance of mislynch in a 8/4/1 (I know those odds seem crazy scum-sided, but balance comes in association and percentages)
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Post Post #52 (isolation #36) » Mon Feb 06, 2017 3:59 am

Post by drealmerz7 »

are you able to easily run through some Night-permutations? it's a hard thing for me to do because I don't have the experience with just "seeing" how all the NAs resolve, but I'm very curious to see at least 3 different permutations and see what happens

at game start it is 38% chance to lynch scum
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Post Post #53 (isolation #37) » Mon Feb 06, 2017 4:00 am

Post by drealmerz7 »

and I think that increases even more because of all associations they have to be careful about - scum often maneuver around each other's wagons a bit, and it is harder to do here, and more damning if you don't bus or try to protect a scumbuddy with a PR
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Post Post #54 (isolation #38) » Mon Feb 06, 2017 4:04 am

Post by drealmerz7 »

not just around each other's wagons, around each other's reads

1 will support another's reads and it is easily hidden in the higher #s of town, it's a lot harder to hide in these numbers
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Post Post #55 (isolation #39) » Mon Feb 06, 2017 4:06 am

Post by drealmerz7 »

pushing a wagon through to lynch becomes more sketch and more likely to have town analyze scum on it correctly after a flip, or even if they don't analyze the scum correctly, odds more often will favor them

"well someone was clearly scum on that wagon, maybe even 2" and so they start looking to lynch on the wagon and are simply more likely to get scum because of odds
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Post Post #56 (isolation #40) » Mon Feb 06, 2017 4:07 am

Post by drealmerz7 »

it encourages scum HAVING to fake scum-reads on scumbuddies instead of just remaining silent, ambivilent, uncertain, and getting excused for not "being right" about the scum
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Post Post #57 (isolation #41) » Mon Feb 06, 2017 2:49 pm

Post by drealmerz7 »

yeah, I'm really liking the 8v4v1 permutations I'm seeing and really want to try it that way and totally will give it a "accepted for normalcy but reviewers consider scumsided" sort of announcement

but I am not really convinced it is, actually, I like the balance quite a bit (:

(yeah yeah)
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Post Post #59 (isolation #42) » Mon Feb 06, 2017 4:48 pm

Post by drealmerz7 »

post 45
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Post Post #61 (isolation #43) » Tue Feb 07, 2017 3:21 am

Post by drealmerz7 »

would that be a veto for 8/3/1 as well?

if so I'll make it 9/3/1 and tweak a little more
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Post Post #63 (isolation #44) » Tue Feb 07, 2017 1:04 pm

Post by drealmerz7 »

how about 8v3? probably tweak the roles a little
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Post Post #64 (isolation #45) » Tue Feb 07, 2017 1:05 pm

Post by drealmerz7 »

I think I like 9v3v1 better though, just tossing things around
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Post Post #65 (isolation #46) » Wed Feb 08, 2017 7:45 am

Post by drealmerz7 »

I'm loving it a bit

TOWN:

2-shot BulletProof JailKeeper
1-shot BulletProof 1-shot Strongman 2-Shot Vigilante
1-shot BulletProof Compulsive BodyGuard
BodyGuard
5VanillaTown

SCUM:

2-shot Strongman 2-shot RoleBlocker - can't strongmanKill + RB on same Night }
1-shot Strongman 1-shot Doctor - can't strongmanKill + doc on same Night } groupscum -
Goon }

1-shot BulletProof 2-shot Strongman Serial Killer
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Post Post #66 (isolation #47) » Wed Feb 08, 2017 7:51 am

Post by drealmerz7 »

might make it 1-shot BP JK instead of 2-shot BP

I really prefer x for all of the things - it's usual for my HS - it varies from mod to mod on there so there is no way to "confirm" really

2x-BulletProof JailKeeper
1x-BulletProof 1x-Strongman 2x-Vigilante
1x-BulletProof Compulsive BodyGuard

2x-Strongman 2x-RoleBlocker
1x-Strongman 1x-Doctor

1x-BulletProof 2x-Strongman Serial Killer
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Post Post #67 (isolation #48) » Wed Feb 08, 2017 7:55 am

Post by drealmerz7 »

they aren't "shots" for JKs, docs, BP modifer, they're "times", "times" = "x"
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Post Post #68 (isolation #49) » Thu Feb 09, 2017 11:58 am

Post by drealmerz7 »

what're the words, turds?
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Post Post #69 (isolation #50) » Thu Feb 09, 2017 12:57 pm

Post by drealmerz7 »

oh and definitely only 1 BP on the JK, otherwise it's all where I am currently in post 65
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Post Post #71 (isolation #51) » Sat Feb 11, 2017 9:15 am

Post by drealmerz7 »

did you take into account those games having daychat or not? mine will not have day chat (which I think makes scum much more powerful)

taking a look at your notes
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Post Post #73 (isolation #52) » Sun Feb 12, 2017 4:07 am

Post by drealmerz7 »

smith, I want all of the WIFOM of the BPs+strongman shots mixed with the RB, JK, Doc stuff

"then you can take all the BPs off of the town PRs, which is both non-normal and unnecessary given that you'd give scum a huge # of strongman shots anyway, and you're left with"

it's non-normal? like it actually doesn't pass the setup anyway because that much isn't allowed in "normal" ? is that what you mean? or it's just not normal (like, I'm not normal)
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Post Post #74 (isolation #53) » Sun Feb 12, 2017 4:10 am

Post by drealmerz7 »

I like them having to choose between doing the kill with strongman or using their ability - it's fun deciding and tactical decision making

I'm taking potential claimings into consideration with all of this and the balance and how it would unfold potentially in various runs
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Post Post #75 (isolation #54) » Sun Feb 12, 2017 5:55 am

Post by drealmerz7 »

the powers aren't there for the sides to use to analyze and then win the game

the powers are there to build WIFOM to analyze and sort the truth from the lies so that who wins the game is either 1.) who is more skilled at deceit vs. 2.) who is more skilled at discovering the deceit
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Post Post #76 (isolation #55) » Mon Feb 13, 2017 9:20 am

Post by drealmerz7 »

I'm really not trying to be difficult, I was hoping for some more fluid back and forth and argument about it all. I like discussing and poring over the shit, it's a passion, and nothing is personal so, let's just dig in to it. Tell me it's fucking stupid or just not happening in any sort of complexity that I have it or whatever and let me get on with it.

smith, I do want clarification if by "not normal" you mean in terms of actual guidelines (in which case please use the words "explictly not permitted" so I know because "normal" is such a poor term, and confuses me because of how I'm used to it being used on my HS [where games are either NORMAL or BASTARD and there's no greylists or whitelists or any shit like that])
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Post Post #78 (isolation #56) » Mon Feb 13, 2017 9:32 am

Post by drealmerz7 »

no need to be sorry, I appreciate the time and effort
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Post Post #82 (isolation #57) » Tue Feb 14, 2017 6:06 am

Post by drealmerz7 »

thank you so much!!! I just wasn't (still!!! fucking hell, d!) computing the fucking "non-normal" stuff. Even though I've read the fucking normal guidelines over half a dozen times!!! thank you for your patience and working with me, both of you

I'll retweak later and get an acceptable setup

definitely will just run this one closed with the appropriate role config. open setups bore me

compulsive BG is the role I want from the grey-list, hands down no doubt
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Post Post #84 (isolation #58) » Sat Feb 18, 2017 10:30 am

Post by drealmerz7 »

hard times...unable to focus...maybe tonight

I want to get this in the queue really badly
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Post Post #86 (isolation #59) » Sat Feb 18, 2017 1:32 pm

Post by drealmerz7 »

TOWN:

3-shot JailKeeper
2-shot Vigilante
Compulsive BodyGuard
BodyGuard
5VanillaTown

SCUM:

2-shot Mafia RoleBlocker
1-shot Strongman Mafia
Mafia Goon

1-shot BulletProof 2-shot Strongman Serial Killer - is the BP here non-normal as well? will remove it but I wasn't sure if the BPs that you said to take off were just town's or not

the compulsive BG is my non-normal one, that is not going to change, so yup
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Post Post #87 (isolation #60) » Sat Feb 18, 2017 1:33 pm

Post by drealmerz7 »

that should be 1-shot Strongman Serial Killer actually now
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Post Post #88 (isolation #61) » Sat Feb 18, 2017 1:34 pm

Post by drealmerz7 »

hmmm 2 could work still - let me know thoughts
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Post Post #90 (isolation #62) » Sat Feb 18, 2017 1:40 pm

Post by drealmerz7 »

also, do I get to choose whether the strongman kill when meeting a BG ALSO kills the BG, or simply bypasses the BG? or is simply that the kill bypasses the BG?
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Post Post #91 (isolation #63) » Sat Feb 18, 2017 1:40 pm

Post by drealmerz7 »

doublespeakspeak
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Post Post #93 (isolation #64) » Sat Feb 18, 2017 1:41 pm

Post by drealmerz7 »

I like swingy, but I'd like more feedback than that if you have it / anything to elaborate on
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Post Post #94 (isolation #65) » Sat Feb 18, 2017 1:42 pm

Post by drealmerz7 »

that's generally how I'm used to it working too, but there are instances where the mod can make it kill both (probably not "normal" here, even if not bastard)
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Post Post #95 (isolation #66) » Sat Feb 18, 2017 1:44 pm

Post by drealmerz7 »

I was also contemplating knocking the vig. back to 1-shot, or the mafia RB up to 3-shot - if those affects the swinginess to increase or decrease at all?
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Post Post #97 (isolation #67) » Sat Feb 18, 2017 2:35 pm

Post by drealmerz7 »

2-shot BP for SK is too strong I think, he might get BGed or JKed, 3 potentials to make SK safe at night, plus 1BP is plenty balance for a SK slot going against standard 3-man scum team - I def like the 1BP 1Strongman for SK, so yeah, let me know if I can do that combo in normal, if not, I'll just make it strongman

I'll make JK full but still want to keep 2-shot maf RB
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Post Post #99 (isolation #68) » Sat Feb 18, 2017 2:39 pm

Post by drealmerz7 »

but it can be protected by the 2 BGs, JK, ANNND the JK+RBs potentially block kills going at SK - that's the net he gets looks like plenty/more than standard even for an SK
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Post Post #100 (isolation #69) » Sat Feb 18, 2017 2:40 pm

Post by drealmerz7 »

if anything, I make it 1-shot vig. then, and keep the strongman SK and not BP it - really can't combo the SK like that? eeesh!
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Post Post #103 (isolation #70) » Sat Feb 18, 2017 2:59 pm

Post by drealmerz7 »

no the RB would just block the vig. kill(s)

1-shot vig. is better for SK 'swifom too, more believable that there are multiple 1-shot vigs. (is that normal? or do I need to make the vig. even-night to put the wifom of the odd-night vig. there to help secure the SK kills legitimacy?)
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Post Post #104 (isolation #71) » Sat Feb 18, 2017 2:59 pm

Post by drealmerz7 »

if I can make the SK BP+strongman, I will do that
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Post Post #106 (isolation #72) » Sun Feb 19, 2017 12:38 am

Post by drealmerz7 »

and what's the word on the SK being able to have both BP+strongman ?
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Post Post #109 (isolation #73) » Thu Feb 23, 2017 3:37 am

Post by drealmerz7 »

I defintely prefer 3-shot JKtown and 2-shot RBmaf (it's hard for me to describe what I "see" with how things unfold, but 1-shot RB doesn't allow for enough to "happen") keeping it 2 makes him choose his shots wisely and try to stay off getting lynched - give a player 1-shot and they are kind of like "meh whatever" and shoot in the dark without as much thought - but even if that's not true, I like how potentials play out better with the 3-shot 2-shot

but otherwise that is good to me
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Post Post #111 (isolation #74) » Thu Feb 23, 2017 3:40 am

Post by drealmerz7 »

JK full then
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Post Post #113 (isolation #75) » Thu Feb 23, 2017 3:45 am

Post by drealmerz7 »

strongman is so he can do more damage to SK and/or allow the BGs to stay alive (whether they protect a VT or the SK or anything in between)

odds are 1 of the roleblock shots will simply be a wasted shot - hell, odds are that both will be wasted shots
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Post Post #114 (isolation #76) » Thu Feb 23, 2017 3:46 am

Post by drealmerz7 »

it also adds to mod-wifom and to mechanics meaning less to the game-solving and scum-hunting meaning more
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Post Post #115 (isolation #77) » Thu Feb 23, 2017 3:49 am

Post by drealmerz7 »

I could make the vig 1-shot if you think that helps
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Post Post #117 (isolation #78) » Thu Feb 23, 2017 5:00 am

Post by drealmerz7 »

hmm I guess that is a mod-fuckery thing that isn't normal in the normal queue (imo it's town's own fault if they distract themselves with setup spec instead of just scumhunt - they should be punished for it!)
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Post Post #119 (isolation #79) » Fri Feb 24, 2017 1:58 am

Post by drealmerz7 »

I'm good not having it OKayed for balance and figured I'd put "swingy, perhaps slightly scum-sided" in the description
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Post Post #120 (isolation #80) » Fri Feb 24, 2017 6:19 am

Post by drealmerz7 »

I'm desperate for approval!!!
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Post Post #122 (isolation #81) » Fri Feb 24, 2017 6:53 am

Post by drealmerz7 »

I think nexus said I could just get it approved for normalcy if I put up a disclaimer that it might not be balanced/is swingy/potentially scum-sided
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Post Post #123 (isolation #82) » Fri Feb 24, 2017 6:54 am

Post by drealmerz7 »

though the 8v4v1 was TOO MUCH
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Post Post #127 (isolation #83) » Fri Feb 24, 2017 10:31 am

Post by drealmerz7 »

they can be mad at me, I will tell them I held a kitten hostage

and yes I will be explicit that it is not reviewed for balance
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Post Post #129 (isolation #84) » Sat Feb 25, 2017 2:34 am

Post by drealmerz7 »

groovy
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Post Post #130 (isolation #85) » Sat Feb 25, 2017 4:00 am

Post by drealmerz7 »

would like to pop this up in the upcoming games thread:

UPCOMING GAME ANNOUNCEMENT
drealmer tries to be normal

This will be a narrative-based, completely closed, 13p mini-normal. Coming soon to the normal queue.

There won't be lots of flavor, but there will be some.

This game will
NOT
be approved for balance,
only
for normalcy. It is swingy and potentially scum-sided based on that swing. My goal is to provide a game in which all players can have fun, and I believe I have done that.

I believe that making a game swingy forces the players to rely more on scum-hunting and less on roles and mechanical interactions.
  • - all PTs will be made available immediately upon the game's completion - no editing allowed

    - NO hydras allowed

    - accepting pre-/ins

    - co-moderator: mhsmith0

    - reviewers: mhsmith0 & Firebringer

no animals were harmed in the making of this setup
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Post Post #132 (isolation #86) » Sat Feb 25, 2017 5:03 am

Post by drealmerz7 »

amended

wasn't sure if you were considered a reviewer or you were here by default (:
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Post Post #135 (isolation #87) » Mon Feb 27, 2017 5:20 am

Post by drealmerz7 »

yay!

@nexus - I think it makes sense to put multiple mini-normals open for signups now that the queue allows for completely closed or not - since HS's game is not completely closed, some people might be interested in joining it, or would just prefer one that is completely closed - give them options!?
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Post Post #137 (isolation #88) » Mon Feb 27, 2017 5:29 am

Post by drealmerz7 »

I've noticed that!! I find it maddening!!! read the OPs, people!!! even in the newbie queue people are like "how do I do this?" READ!! THAT'S HOW!

I get frustrated on your behalf when I see people post ANYthing in the normal queue other than /in for game because you clearly don't want ANY clutter
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Post Post #138 (isolation #89) » Tue Feb 28, 2017 4:49 am

Post by drealmerz7 »

*hopes am next in the queue*

*antsy*
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Post Post #139 (isolation #90) » Wed Mar 01, 2017 6:30 am

Post by drealmerz7 »

not trying to push you/ make your job harder, nexus

but what just happened in the signups with keyen and twoface is another good reason to have multiple minis open for signups at once

I also think it's never a good strategy to "dumb down" to ppl's inability to follow simple instructions, and is better to challenge them to do better, even if it is makes this a little more messy/difficult

there's no room for improvement in people if you don't give them room to improve

again, if you ever want/need, I'd be glad to assist you
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Post Post #141 (isolation #91) » Sat Mar 04, 2017 8:37 am

Post by drealmerz7 »

"implosion (14:36)
i was that guy who put two town bodyguards into my large normal because i think it's unhealthy for the site that people always assume that there can't be two of a role in town"

bhahaha
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Post Post #142 (isolation #92) » Mon Mar 06, 2017 4:59 am

Post by drealmerz7 »

smith, if you happened to defer to me so that my game was next in queue I greatly greatly greatly appreciate it, very swell of you~
nexus, if you decided to, I greatly greatly greatly appreciate it, very swell of you~!

hell, firebringer, if somehow it was your doing, same goes to you of course (haha)

if that is just how it went, well then, yay!
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Post Post #144 (isolation #93) » Mon Mar 06, 2017 5:14 am

Post by drealmerz7 »

figured that was the method and most likely but, wasn't sure

cool

*does little dance of excitement*

!!!here's hoping for a good PL!!!
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Post Post #145 (isolation #94) » Mon Mar 06, 2017 5:20 am

Post by drealmerz7 »

these are the exact roles that will appear in the PMs as of now - do you recommend me making everything ALL CAPS for the roles? or to change the syntax of any of the words as they are?

Town Jailkeeper
2-shot Town Vigilante
Town Compulsive Bodyguard
Town Bodyguard
5 Vanilla Town

1-shot Mafia Roleblocker
1-shot Mafia Strongman
Mafia Goon

1-shot Bulletproof 1-shot Strongman Serial Killer
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Post Post #146 (isolation #95) » Mon Mar 06, 2017 5:33 am

Post by drealmerz7 »

that is wrong
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Post Post #147 (isolation #96) » Mon Mar 06, 2017 5:33 am

Post by drealmerz7 »

wtf, amending now
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Post Post #148 (isolation #97) » Mon Mar 06, 2017 5:36 am

Post by drealmerz7 »

Town Jailkeeper
2-shot Town Vigilante
Town Compulsive Bodyguard
Town Bodyguard
5 Vanilla Town

2-shot Mafia Roleblocker
1-shot Mafia Strongman
Mafia Goon

1-shot Bulletproof 1-shot Strongman Serial Killer
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Post Post #149 (isolation #98) » Mon Mar 06, 2017 5:36 am

Post by drealmerz7 »

just the 1 difference, 2-shot RB is staying
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Post Post #150 (isolation #99) » Mon Mar 06, 2017 5:37 am

Post by drealmerz7 »

ok now PMs are set correctly
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Post Post #151 (isolation #100) » Wed Mar 08, 2017 3:37 pm

Post by drealmerz7 »

Spoiler: Role PMs
ROLE PM
Welcome to mini-normal 1891, #Player1#!


you are
Town
JailKeeper


- at Night you may select one player and attempt to prevent an action if they have one

- you also have the power of a vote! Use it wisely.

- you win when all threats to
Town
have been eliminated and at least 1
Town
player lives

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


-

ROLE PM
Welcome to mini-normal 1891 #player2#!


you are a
2-shot Town
Vigilante


- twice during the game, at Night, you may select a player to try and kill.

- you also have the power of a vote! Use it wisely.

- you win when all threats to
Town
have been eliminated and at least 1
Town
player lives

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


-

ROLE PM
Welcome to mini-normal 1891 #player3#!


you are
Town
Compulsive
BodyGuard


- at Night, you
MUST
select a player to try and guard them

- you also have the power of a vote! Use it wisely.

- you win when all threats to
Town
have been eliminated and at least 1
Town
player lives

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


-

ROLE PM
Welcome to mini-normal 1891 #player4#!


you are a
Town
BodyGuard


- at Night you may select a player to try and guard

- you also have the power of a vote! Use it wisely.

- you win when all threats to
Town
have been eliminated and at least 1
Town
player lives

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


-

5x:

ROLE PM
Welcome to mini-normal 1891 #player#!


you are
Vanilla Town


- your power is your vote, use it wisely!

- you win when all threats to
Town
have been eliminated and at least 1
Town
player lives

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


-

ROLE PM
Welcome to mini-normal 1891 #playerM1#
!

you are a
2-shot Mafia
RoleBlocker


- two times, at Night, you may select a player and try to block their action

- your teammates are:
#playerM2#
,
#playerM3


- your team has acces to #Night Chat#

- you also have the power of a vote! Use it wisely.

- you win when
Mafia
is in control

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


-

ROLE PM
Welcome to mini-normal 1891 #playerM2#!


you are
1-shot Mafia
Strongman


- 1 time in the game you may apply the Strongman modifier to the Night Kill (you must perform the Night Kill)

- your teammates are:
#playerM1#
,
#playerM3#


- your team has acces to #Night-Chat#

- you also have the power of a vote! Use it wisely.

- you win when
Mafia
is in control

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


-

ROLE PM
Welcome to mini-normal 1891 #playerM3#!


you are
Mafia Goon


- you may perform the factional Night Kill

- your teammates are:
#playerM1#
,
#playerM2#


- your team has acces to #Night-Chat#

- your power is your vote! Use it wisely.

- you win when
Mafia
is in control

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


-

ROLE PM
Welcome to mini-normal 1891#playerSK#!


you are a
1-shot Strongman
1-Shot Bulletproof
Serial Killer


- at Night you may select a player to try and kill

- you also have the power of a vote! Use it wisely.

- you win when all other players are dead

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not
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Post Post #152 (isolation #101) » Wed Mar 08, 2017 3:38 pm

Post by drealmerz7 »

if my co-mod would be so kind and good to give those a scrutinizing, that'd be swell

nexus and FB too if you like
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Post Post #160 (isolation #102) » Wed Mar 08, 2017 11:05 pm

Post by drealmerz7 »

ROLE PM
Welcome to mini-normal 1891, #Player1#!


you are
Town
JailKeeper


- at Night you may select one player; you will roleblock that player and protect that player from Night Kills.

- you also have the power of a vote! Use it wisely.

- you win when all threats to
Town
have been eliminated and at least 1
Town
player lives

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not
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Post Post #161 (isolation #103) » Wed Mar 08, 2017 11:15 pm

Post by drealmerz7 »

BG dies first
Compulsive BG dies 2nd
JK dies 3rd

(if any of them target the same target and that target is selected for a NK)
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Post Post #162 (isolation #104) » Wed Mar 08, 2017 11:19 pm

Post by drealmerz7 »

to me the SK wincon of "you win when all players are dead" is simply a matter of a technicality when there is the SK and 1player left - because that 1 player is then end-gamed, and THEN the SK wins (because then all players are dead)
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Post Post #163 (isolation #105) » Wed Mar 08, 2017 11:29 pm

Post by drealmerz7 »

essentially the win comes AFTER they are endgamed

AND, you have to note that if the a.) vigilante and SK or b.) vigilante and 1 mafia, are the last 2 players alive that the Night must happen to allow for the vigilante to shoot the scum or not. If they crossshoot each other in the end-game, there is no final winner (town denies scum the win, whereas if the town vig. thinks the last remaining player alive is town and does not shoot them, scum wins.)

my question is:

to not tip off the town vigilante that it is scum left alive when the game does not end at 1v1, can I send them a PM asking them if they want to use their kill or not so that I know how to write the final flavor, since I will be writing flavor for Game Begin, Day/Night starts, Game End? I understand that is not-normal...and it is an unlikely circumstance anyway that the vig. will not have used its shots~
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Post Post #164 (isolation #106) » Wed Mar 08, 2017 11:34 pm

Post by drealmerz7 »

or is that not how it'd work here? let me know, I'm just getting to know the ways of MS, but once I learn it I'll be gtg, don't sweat it
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Post Post #165 (isolation #107) » Wed Mar 08, 2017 11:37 pm

Post by drealmerz7 »

ROLE PM
Welcome to mini-normal 1891 #playerM1#
!

you are a
2-shot Mafia
RoleBlocker


- you may perform the Night Kill

- two times during the game, at Night, you may select a player and try to block their action

- you may only perform one action a Night

- your teammates are:
#playerM2#
,
#playerM3


- your team has acces to #Night Chat#

- you also have the power of a vote! Use it wisely.

- you win when
Mafia
is in control

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not
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Post Post #167 (isolation #108) » Thu Mar 09, 2017 1:21 am

Post by drealmerz7 »

kyep
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Post Post #169 (isolation #109) » Thu Mar 09, 2017 3:47 am

Post by drealmerz7 »

I would definitely qualify that as no one winning

and would list it as "Town Lost"
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Post Post #170 (isolation #110) » Thu Mar 09, 2017 3:48 am

Post by drealmerz7 »

unless the SK is suicidal and considers it a win if they die as long as they kill everyone, but my SK wants to live!!!
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Post Post #172 (isolation #111) » Thu Mar 09, 2017 3:58 am

Post by drealmerz7 »

no that is only if strongman were to kill the target it goes through version sorry
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Post Post #174 (isolation #112) » Thu Mar 09, 2017 4:47 am

Post by drealmerz7 »

yes right I know, JK doesn't die in this version because this is a normal game, I am with it, no worries (: sorry for the worry

1.) it depends if the vig. shoots the scum at Night, if the vig. shoots the scum at Night (assuming the scum shoots the vig. of course), no one wins

2.) if JK and RB target e/o the JK jails the RB (sorry thought that was obvious)

3.) and yes sorry that was meant to be stated too, don't worry, I know it in my head!!! priority there is BG, CompulsiveBG, BP (so bulletproof is the last thing to get removed - that way the BPholders won't know if they have been shot at or protected in some way until they die)
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Post Post #175 (isolation #113) » Thu Mar 09, 2017 4:49 am

Post by drealmerz7 »

though I guess you don't notify if BP has been removed here in normals so doesn't matter except for BGs sake, but yeah, BGs die first BP is a vest, BG stands in front of bullet/knife, the vest isn't "used up" is how I do the logic

I always do NAs as close to what makes flavor sense
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Post Post #176 (isolation #114) » Thu Mar 09, 2017 5:12 am

Post by drealmerz7 »

It's a cold and cloudy night in September, 1923, 11:33am. The streets of Boston are a dark and dangerous place to be out so late, but a group of "care-free" types roam the streets unaware of the potential dangers the night ahead may hold.

What started as soft rain just minutes ago has quickly turned into a whipping, stinging rain, and a violent storm approaches fast from the east. The care-free types are caught out in it and the tiny stinging bites of cold rain make them scurry fast down a narrow alley with high building walls on either side to seek out the closest establishment for shelter.

Just a few doors down they see a place with light in the window and they make their way to it with much haste. As they burst in, while the warmth that hits them is immediately soothing, the energy gets immediately tense. The newcomers stare at those already here, and those already here stare back. The stinging cold glares like that of the rain they just left. Have they interrupted something nefarious? Or are these people just startled?

Suddenly, there is a simultaneous flash of lightning and crash of thunder, and a veil of darkness is upon them all as the shoddy electrics cut out. Everyone is silent. After what seems like an hour but could only be a few seconds, someone in the darkness lights a match. It is a male figure and he walks slowly to a table and lights a lantern. He puts out the first match and lights another and moves around the room and lights a few other lanterns and candles that are placed on tables across the room and before long the room is re-illuminated and people begin to murmur among themselves and then...

There is a loud scream. Everyone looks at the person screaming, and follow their eyes to see a prostitute laying on the floor near the eastern wall. A bullet has gone clearly through her chest and killed her instantly. There is a gasp from the group and man makes his way to her, shock and anger on his face. He kneels to examine her and then turns his head and yells back at everyone staring on at him:

"Who did this?! You will pay with your life! She was a top trick! A great earner!" He glares around the room. "No one is leaving. You must figure out who among you did this. You have one hour!" He goes to the door and locks it then makes his way, glaring at everyone, to the stairs. He stomps up the stairs and enters a room at the top and shuts the door. You all hear it lock.
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Post Post #182 (isolation #115) » Thu Mar 09, 2017 5:50 am

Post by drealmerz7 »

I think it is all decided, Nexus, just didn't do good job explicit-izing it all

are there any standing concerns? I think it's all figured now?

I did just finish a LicketyQuickety game that was multi-ball and 1v1 scum remained at the end and I explictly told everyone I'd have called that a "town loss" because scum kill each other at Night and die too ?

if "town loss" is not an okay solution for a game then I need to be told that and I will change it, but, I think it is okay?
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Post Post #184 (isolation #116) » Thu Mar 09, 2017 5:53 am

Post by drealmerz7 »

no one wins, they're all dead

you have to be alive to win
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Post Post #185 (isolation #117) » Thu Mar 09, 2017 5:54 am

Post by drealmerz7 »

if no one is alive

no one wins

any faction with a living person at the end of game, wins

if no one is living, no win

3 way draw if you want to call it that

but a total loss for everyone as I'd describe it!
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Post Post #187 (isolation #118) » Thu Mar 09, 2017 6:14 am

Post by drealmerz7 »

ok then yeah 3way draw

I didn't realize it mattered so much at all, hahah, geez
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Post Post #188 (isolation #119) » Thu Mar 09, 2017 6:22 am

Post by drealmerz7 »

in my view with how the game is, information, manipulation and influence of information and people

scum need to be figuring out how to best manipulate the situation to win, if they kill off the last remaining towny instead of manipulate that towny into voting the right player, then scum doesn't deserve a win

hell, if anything, if it is 1v1v1 and the towny draws the lynch, it should be a town win!!! but no, 3 way draw (loss!!!)
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Post Post #191 (isolation #120) » Thu Mar 09, 2017 6:37 am

Post by drealmerz7 »

if SK has strongman left I'd definitely give him the WIN vs. vig. with shot or mafia

if he doesn't, I'd be inclined to say draw - afterall, he's not a survivor or suicidal
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Post Post #193 (isolation #121) » Thu Mar 09, 2017 6:48 am

Post by drealmerz7 »

meh I'll make it simpler and go the ambiguous route as if there might be multi-ball and/or SK and make the wincons as they need to be for that

you have to be alive to win, so yeah, a simple wincon of "you win if you or anyone related to your faction is alive at the end of the game"
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Post Post #194 (isolation #122) » Thu Mar 09, 2017 6:49 am

Post by drealmerz7 »

"all opposing factions are eliminted"
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Post Post #198 (isolation #123) » Thu Mar 09, 2017 6:57 am

Post by drealmerz7 »

In post 195, mhsmith0 wrote:
In post 193, drealmerz7 wrote:you have to be alive to win, so yeah, a simple wincon of "you win if you or anyone related to your faction is alive at the end of the game"
If you say that, then SK will rightfully presume any 1v1 is an auto win for him.
why? he knows it could be scum and that he is dead, and so before it gets to 1v1 he needs to be figuring out who is the right kill, or he's going to die and lose
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Post Post #199 (isolation #124) » Thu Mar 09, 2017 7:01 am

Post by drealmerz7 »

but yeah, those 3 are totally acceptable normal wincons, I could just use them

I like using "you win when all threats are eliminted" for town, mafia, SK and then making it a draw if everyone dies
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Post Post #201 (isolation #125) » Thu Mar 09, 2017 11:13 am

Post by drealmerz7 »

will do, for quickness right now:

each town PM wincon line will read "you win when all who oppose town are dead and there is at least 1 town player left alive"

each mafia wincon line will read "you win when all those who oppose mafia are dead and there is at least 1 mafia player left alive"

the SK wincon line will read "you win if everyone dies and you live"
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Post Post #202 (isolation #126) » Thu Mar 09, 2017 11:14 am

Post by drealmerz7 »

if everyone dies, it is a draw

there are no further conditionals to the wincons
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Post Post #203 (isolation #127) » Thu Mar 09, 2017 12:12 pm

Post by drealmerz7 »

RULES

General
:


1.
Read everything I post, if it appears you have not, I will be PMing you
.

2.
If you have
ANY QUESTIONS
for me during the course of the game, PM them to me. All questions posed to me in the thread will be ignored
.

if you must ask to be replaced please make the request via PM, not in the thread


please try not to go V/LA, but if you must, please notify me via PM, not in the thread


3.
DO NOT edit your posts
.

4.
No cryptoclaiming, no hidden or broken text, no spoiler trees >7
.

5.
NO SMOKING or VAPING of tobacco or synthetic products
.

Gamesmanship
:

6.
Have fun! Remember it is your fellow gamers' goals to also have fun.
.
Contention is part of the game, but don't let it get out of hand, if you feel someone is goading you, show others how scummy that is and try to get them lynched
.

7.
You must make at least one
quality-content
post
once every 72hours
. If you do not you will be prodded. After your 2nd prod you will have 24 hours to make a
quality-content post
, if fail to you will be replaced. There are no 3rd prods, you will be replaced at that point
.

8.
ANY
referece, allusion, mentioning at all of ANY other ongoing games (even mentioning the fact that you are in them) is
FORBIDDEN
. Don't even think about other games when you're thinking about this game, just to be safe!


Game specifics
:

9.
Days will last ~12 days. Subject to change. Check your most recent VC for the most current deadline!

Nights will last ~3 days, followed by a resolution period
.


10.
To vote for a player you
MUST
use the
VOTE: TAG
if you wish to not be voting for a player, you
MUST
use the
UNVOTE: TAG
and their name to unvote them
.
No exceptions will be counted. Check your most recent vote-count for accuracy and notify me via PM if your vote is not where you want it and I will make the correction ASAP
.
You may
VOTE: No Lynch.
If no majority of votes are on a player at the time of deadline, No Lynch will be achieved
.


example of how voting works
:

VOTE: SuspiciousMan - to cast your first vote of the Day, then you must:

UNVOTE: SuspiciousMan - in order to clear your vote so that you may then:

VOTE: SuspiciousWoman - to cast a vote on a new player

-
Majority lynch with hammer mechanic is in effect
.

11.
You may request a vote-count by entering
"
@VC, please
" (or some variant, bolded and underlined, you may also vote:tag it)
-
I will do my best to comply in a timely manner
.

Spoiler: Vanilla Town ROLE PM
ROLE PMWelcome to mini-normal 1891 #player#!

you are
Vanilla Town


- your power is your vote, use it wisely!

- you win when all who oppose
Town
are dead and there is at least 1
Town
player left alive

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not
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Post Post #204 (isolation #128) » Thu Mar 09, 2017 12:13 pm

Post by drealmerz7 »

do you think the unvote strictness is too much for a normal? I intend to have it when I do themes because of "reasons"
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Post Post #205 (isolation #129) » Thu Mar 09, 2017 12:24 pm

Post by drealmerz7 »

1 more and we're full
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Post Post #207 (isolation #130) » Thu Mar 09, 2017 12:49 pm

Post by drealmerz7 »

the amount of players makes it subject to change, once the game is down to 8players I think it shouldn't be longer than 10day Days, and once it is down to 5 I think it is good to put the deadline at 7days a Day, but it doesn't need to be down to the hour, I think being so strict about the hour is silly, though with the countdown thing it makes it handy to be more accurate, deadlines are a strict thing to me, ever
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Post Post #208 (isolation #131) » Thu Mar 09, 2017 12:52 pm

Post by drealmerz7 »

14days is a little too long for 13players I think, 12 is fair, but doesn't need to be strict/strict is bad because say if discussion is going strong and healthy and they are really playing a fun game/the game is going way, I'm not going to cut it off and FORCE them to decide a lynch just because of some pre-set idea of what is good, I'll want to extend it a little to give them time, if it seems good for the game
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Post Post #210 (isolation #132) » Thu Mar 09, 2017 12:56 pm

Post by drealmerz7 »

it won't be a strict 12 days down to the hour though, and if for some reason I am not around on day 12 and discussion isn't STALLED TO DEATH it's no big deal, so I put ~12days

I also think/have evidence to make me think non-strict deadlines make towns a little more "okay not sure when deadline is exactly going to fall so let's make sure we get all the discusssing done that we need done and the lynch achieved we want before it ends"
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Post Post #211 (isolation #133) » Thu Mar 09, 2017 12:57 pm

Post by drealmerz7 »

say, if at day 12 I get PMs or complaints from a majority about wanting more time, I'm open to giving them 2 more days

unless that is uncool? I think it is good moderating though to allow for flexibility for the players to do what is good for the game
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Post Post #212 (isolation #134) » Thu Mar 09, 2017 1:00 pm

Post by drealmerz7 »

and I think it is healthy for scum to have 3 days at least to talk and decide, especially with no Day Chat

and then I want to make sure I have all the NA's resolutions checked with you before finalizing everything/starting the Day, so I give it time for that too
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Post Post #213 (isolation #135) » Thu Mar 09, 2017 1:07 pm

Post by drealmerz7 »

not that I anticipate having any problems with it, I am good at making sure all is 100% when I do things

the game I modded on my HS was very very elaborate and complex and it went no-sweat - my assist mod. is super-experienced mafia mod and player veteran guy and he was with me as I developed it and pretty much had like 2 minor inputs about things when I was all done and then was like "yep looks good to go" and it went smoooothly (did have to modkill a guy who needed modkilled though! bummmmmer)
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Post Post #214 (isolation #136) » Thu Mar 09, 2017 1:12 pm

Post by drealmerz7 »

luckily he was modkilled superearly because he was no-good right from the get-go and it didn't really have an impact on the game (and I didn't flip him because he had been zero-impact/zero-content pretty much and it was so early in the game)

game was sweeeet, it is the one I am going to re-run on here for my first large theme, once I do some tweaking to it (have done some already, but still to do more, not really focused on that until after my mini-theme is 100% done, which it almost is)
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Post Post #215 (isolation #137) » Thu Mar 09, 2017 1:23 pm

Post by drealmerz7 »

I have 1 stand-by /replacement so far in ConManMick, if needed

will look to get more too, just in case
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Post Post #216 (isolation #138) » Thu Mar 09, 2017 1:30 pm

Post by drealmerz7 »

and now ThinkBig
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Post Post #217 (isolation #139) » Thu Mar 09, 2017 1:45 pm

Post by drealmerz7 »

and now JaeReed
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Post Post #218 (isolation #140) » Thu Mar 09, 2017 1:51 pm

Post by drealmerz7 »

I've also PMed bjc0303 and Fart asking them if they've played mafia before (just so I know) - also thougth about asking Desully the same thing, but didn't

I also PMed Lil Uzi Vert telling him I was aware he's replaced out of games more than makes me comfortable and to consider /outting if he thinks it even slightly possible he might ask for a replacement in mine. I also told him that if he replaced out he'd be banned from any future games of mine.

I sent a less severe yet similar message to alban.

LUV responded that he would not replace out and understood.

alban responded said he would not replace out and appreciated the diligence
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Post Post #219 (isolation #141) » Thu Mar 09, 2017 1:53 pm

Post by drealmerz7 »

no responses yet from bjc0303 or Fart

oh, I will also require 11/13 confirmations before starting the game, but I will not make that public knowledge
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Post Post #221 (isolation #142) » Thu Mar 09, 2017 2:19 pm

Post by drealmerz7 »

what I really want to do to be more explicit, is to let an APPROXIMATE deadline known at the start of each Day, but I want to be able to say it could happen within a window of, say, 12 hours, so they know "it will fall sometime in the next 12 hours" (whether that is in 5 minutes or 12 hours down to the second is unknown)

is that okay?
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Post Post #222 (isolation #143) » Thu Mar 09, 2017 2:23 pm

Post by drealmerz7 »

I could even explicitly tell everyone "lynch does not need to occur by deadline, but I will close the thread at an unspecified point anwhere from 6-14hours from when the timer runs out"
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Post Post #223 (isolation #144) » Thu Mar 09, 2017 2:31 pm

Post by drealmerz7 »

Zachstralkita is available for 4th replacement potentially, if he is too busy if/when the time comes he might have to decline

4 fucking replacements would be horrid, but, always be prepared! I have a few other messages about /replacementing out awaiting replies too
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Post Post #224 (isolation #145) » Thu Mar 09, 2017 2:33 pm

Post by drealmerz7 »

Fart has replied - they have played before / are an alt.

bjc0303 has replied - they have played before
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Post Post #225 (isolation #146) » Thu Mar 09, 2017 2:34 pm

Post by drealmerz7 »

I *know* Ms Columbo
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Post Post #226 (isolation #147) » Thu Mar 09, 2017 2:35 pm

Post by drealmerz7 »

looking like a good PL potentially, will see if it makes for a good game

doootdoodooo
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Post Post #227 (isolation #148) » Thu Mar 09, 2017 2:36 pm

Post by drealmerz7 »

smith, how are those 3 wincons in post 201?
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Post Post #230 (isolation #149) » Thu Mar 09, 2017 2:39 pm

Post by drealmerz7 »

ok reposting all final PMs here again
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Post Post #231 (isolation #150) » Thu Mar 09, 2017 2:54 pm

Post by drealmerz7 »

In post 151, drealmerz7 wrote:
Spoiler: Role PMs
ROLE PM
Welcome to mini-normal 1891, #Player1#!


you are
Town
JailKeeper


- at Night you may select one player to Jailkeep; you will roleblock that player and protect that player from Night Kills.

- you also have the power of a vote! Use it wisely.

- you win when all who oppose
Town
are dead and there is at least 1
Town
player left alive

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not

-

ROLE PM
Welcome to mini-normal 1891 #player2#!


you are a
2-shot Town
Vigilante


- twice during the game, at Night, you may select a player to try and kill (you can only perform this action 1 time on any Night)

- you also have the power of a vote! Use it wisely.

- you win when all who oppose
Town
are dead and there is at least 1
Town
player left alive

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


-

ROLE PM
Welcome to mini-normal 1891 #player3#!


you are
Town
Compulsive
BodyGuard


- at Night, you
MUST
select a player to try and guard them from being killed

- you also have the power of a vote! Use it wisely.

- you win when all who oppose
Town
are dead and there is at least 1
Town
player left alive

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


-

ROLE PM
Welcome to mini-normal 1891 #player4#!


you are a
Town
BodyGuard


- at Night you may select a player to try and guard them from being killed

- you also have the power of a vote! Use it wisely.

- you win when all who oppose
Town
are dead and there is at least 1
Town
player left alive

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


-

5x:

ROLE PM
Welcome to mini-normal 1891 #playerV#!


you are
Vanilla Town


- your power is your vote, use it wisely!

- you win when all who oppose
Town
are dead and there is at least 1
Town
player left alive

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


-

ROLE PM
Welcome to mini-normal 1891 #playerM1#
!

you are a
2-shot Mafia
RoleBlocker


- two times, at Night, you may select a player and try to block their action

- your teammates are:
#playerM2#
,
#playerM3


- your team has acces to #Night Chat#

- you also have the power of a vote! Use it wisely.

- you win when all those who oppose
Mafia
are dead and there is at least 1
Mafia
player left alive

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


-

ROLE PM
Welcome to mini-normal 1891 #playerM2#!


you are
1-shot Mafia
Strongman


- 1 time in the game you may apply the Strongman modifier to the Night Kill (you must perform the Night Kill)

- your teammates are:
#playerM1#
,
#playerM3#


- your team has acces to #Night-Chat#

- you also have the power of a vote! Use it wisely.

- you win when all those who oppose
Mafia
are dead and there is at least 1
Mafia
player left alive

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


-

ROLE PM
Welcome to mini-normal 1891 #playerM3#!


you are
Mafia Goon


- you may perform the factional Night Kill

- your teammates are:
#playerM1#
,
#playerM2#


- your team has acces to #Night-Chat#

- your power is your vote! Use it wisely.

- you win when all those who oppose
Mafia
are dead and there is at least 1
Mafia
player left alive

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not


-

ROLE PM
Welcome to mini-normal 1891#playerSK#!


you are a
1-shot Strongman
1-Shot Bulletproof
Serial Killer


- at Night you may select a player to try and kill them; 1 time you may apply the Strongman Modifier to your kill

- you also have the power of a vote! Use it wisely.

- you win if everyone dies and you remain alive

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not
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Post Post #232 (isolation #151) » Thu Mar 09, 2017 2:57 pm

Post by drealmerz7 »

I think I got all the amendments in *double checks*
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Post Post #234 (isolation #152) » Thu Mar 09, 2017 2:58 pm

Post by drealmerz7 »

I have the BulletProof linked, so I feel like it is redundant, but yeah, am putting it in, like I did the strongman explicit thing after the kill line
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Post Post #235 (isolation #153) » Thu Mar 09, 2017 3:00 pm

Post by drealmerz7 »

ROLE PM
Welcome to mini-normal 1891#playerSK#!


you are a
1-shot Strongman
1-Shot Bulletproof
Serial Killer


- at Night you may select a player to try and kill them; 1 time you may apply the Strongman Modifier to your kill

- your Bulletproof protects you from 1 Night Kill, you will not be informed if your Bulletproof modifier is used

- you also have the power of a vote! Use it wisely.

- you win if everyone dies and you remain alive

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not
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Post Post #237 (isolation #154) » Thu Mar 09, 2017 3:03 pm

Post by drealmerz7 »

yep, I actually have that updated PM in one spot, but then didn't copy it over, doing it now too
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Post Post #238 (isolation #155) » Thu Mar 09, 2017 3:06 pm

Post by drealmerz7 »

ROLE PM
Welcome to mini-normal 1891 #playerM1#
!

you are a
2-shot Mafia
RoleBlocker


- you may perform the factional Night Kill

- two times during the game, at Night, you may select a player and try to block their action

- you may only perform one action a Night

- your teammates are:
#playerM2#
,
#playerM3


- your team has acces to #Night Chat#

- you also have the power of a vote! Use it wisely.

- you win when all those who oppose
Mafia
are dead and there is at least 1
Mafia
player left alive

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not
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Post Post #241 (isolation #156) » Thu Mar 09, 2017 3:09 pm

Post by drealmerz7 »

Aristophanes has agreed to /replace if needed !
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Post Post #242 (isolation #157) » Thu Mar 09, 2017 3:11 pm

Post by drealmerz7 »

I can't edit posts here

the wincon mistakes are simply because the wording hasn't been looked over

I am prepared in my head and would do it all correctly when the time comes because I understand how I meant it to be/it needs to be, I just didn't have the wording nuances worked out for what I intended, no kills or actions would have ever gone off without having it be correct
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Post Post #244 (isolation #158) » Thu Mar 09, 2017 3:15 pm

Post by drealmerz7 »

I actually thought I'd go and copy the wincons from the wikis but then forgot

so you want OP updated you say, you mean the deadline stuff? or you just want it reposted? the wincons don't go in the OP

though the VT sample wincon also needs updated *does that*
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Post Post #245 (isolation #159) » Thu Mar 09, 2017 3:15 pm

Post by drealmerz7 »

it is correct...
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Post Post #247 (isolation #160) » Thu Mar 09, 2017 3:23 pm

Post by drealmerz7 »

ok yeah so needing to be more explicit with the ~12 days deadline language more than:

Days will last ~12 days. Subject to change. Check your most recent VC for the most current deadline!

Nights will last ~3 days, followed by a resolution period
.


in the OP?
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Post Post #249 (isolation #161) » Thu Mar 09, 2017 3:44 pm

Post by drealmerz7 »

RULES

General
:


1.
Read everything I post, if it appears you have not, I will be PMing you
.

2.
If you have
ANY QUESTIONS
for me during the course of the game, PM them to me. All questions posed to me in the thread will be ignored
.

if you must ask to be replaced please make the request via PM, not in the thread


please try not to go V/LA, but if you must, please notify me via PM, not in the thread


3.
DO NOT edit your posts
.

4.
No cryptoclaiming, no hidden or broken text, no spoiler trees >7
.

5.
NO SMOKING or VAPING of tobacco or synthetic products
.

-

Gamesmanship
:

6.
Have fun! Remember it is your fellow gamers' goals to also have fun.
.
Contention is part of the game, but don't let it get out of hand, if you feel someone is goading you, show others how scummy that is and try to get them lynched
.

7.
You must make at least one
quality-content
post
once every 72hours
. If you do not you will be prodded. After your 2nd prod you will have 24 hours to make a
quality-content post
, if fail to you will be replaced. There are no 3rd prods, you will be replaced at that point
.

8.
ANY
referece, allusion, mentioning at all of ANY other ongoing games (even mentioning the fact that you are in them) is
FORBIDDEN
. Don't even think about other games when you're thinking about this game, just to be safe!


-

Game specifics
:

-
To vote for a player you
MUST
use the
VOTE: TAG
if you wish to not be voting for a player, you
MUST
use the
UNVOTE: TAG
and their name to unvote them
.
No exceptions will be counted.
.

-
You may
VOTE: No Lynch.
If no majority of votes are on a player at the time of deadline, No Lynch will be achieved
.

voting syntax example
:

VOTE: SuspiciousMan - to cast your first vote of the Day, then you must:

UNVOTE: SuspiciousMan - in order to clear your vote so that you may then:

VOTE: SuspiciousWoman - to cast a vote on a different player

-
You may request a vote-count by entering
"
@VC, please
" (or some variant, bolded and underlined, you may also vote:tag it)
-
I will do my best to comply in a timely manner
.

-
Majority lynch with hammer mechanic is in effect
.

-
Day 1 will last at least 12 days but no more than 14 days. Subsequent Days' deadlines TBD. Nights will last at least 3 days but no more than 4 days
.

-

Spoiler: Vanilla Town ROLE PM
-
ROLE PMWelcome to mini-normal 1891 #player#!

you are
Vanilla Town


- your power is your vote, use it wisely!

- you win when all who oppose
Town
are dead and there is at least 1
Town
player left alive

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not

-
balance among all things
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Post Post #253 (isolation #162) » Thu Mar 09, 2017 7:59 pm

Post by drealmerz7 »

pretty sure I'm 1891?

and ok for deadline wording in the OP then how about

-
Day 1 will last 12 days. Subsequent Day's deadlines to-be-determined on a Day-by-Day basis and will be announced at the start of each Day. Nights will last at least 3 days but no more than 4 days
.
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Post Post #254 (isolation #163) » Thu Mar 09, 2017 8:07 pm

Post by drealmerz7 »

In post 251, mhsmith0 wrote:Also please clarify what happens when jk and rb target each other. Presumably rb wins that, so jk protection doesn't apply, but I want to verify.
NO, the JK wins

if the RB is smooth enough to draw the JK protection, it deserves to get it
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Post Post #256 (isolation #164) » Thu Mar 09, 2017 8:12 pm

Post by drealmerz7 »

it's what allows the JK to be a doctor moreso too - protects the RB from the vig. and the SK

it's part of the balance def.

remember early permutation had town RB and scumdoc (:

ohok

damn i wanted to be 1981!
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Post Post #257 (isolation #165) » Thu Mar 09, 2017 8:12 pm

Post by drealmerz7 »

1891
butya

wahtevers

starting threads now
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Post Post #258 (isolation #166) » Thu Mar 09, 2017 8:14 pm

Post by drealmerz7 »

and I do think you know what you're doing, nexus, sorry if my msgs seem to indicate to you otherwise
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Post Post #259 (isolation #167) » Fri Mar 10, 2017 12:05 am

Post by drealmerz7 »

thread is set, mafia NC PT is set, dead/observer thread set (and all 3 of you have permission there), PMs are sent

awaiting confirmations

THANKS FOR ALL OF YOUR HELPS AND PATIENCES AND SUPPORT!!!!!

let's hope it's as successful game (that means fun for all!)
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Post Post #260 (isolation #168) » Fri Mar 10, 2017 10:55 am

Post by drealmerz7 »

Nexus, smith says to wait to open my game until you chime in about:

if scum NEED to have N0 chat - to me the game is Daystart + NightChat only, sooo, scum don't get chat until N1 (that is normal to me, and part of the balance, and I kind of just assumed was the absolute normal...weird to me that it isn't the absolute normal...)
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Post Post #262 (isolation #169) » Fri Mar 10, 2017 10:14 pm

Post by drealmerz7 »

nah I won't open the thread until their chat is closed
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Post Post #263 (isolation #170) » Fri Mar 10, 2017 10:15 pm

Post by drealmerz7 »

but yeah, had no idea it was normal for the site

to me N0 is superspecial
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Post Post #264 (isolation #171) » Fri Mar 10, 2017 10:17 pm

Post by drealmerz7 »

it will give horrordude0215 a chance to confirm his PM/me to put the replacement in place at the start of the game if he doesn't ever get back

the PM I sent to him has disappeared from my outbox/sent messages (looked like he'd received it, but then deleted it)

and no word from him
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Post Post #265 (isolation #172) » Fri Mar 10, 2017 10:36 pm

Post by drealmerz7 »

can I tell them "if at any point you want to let the Day get started, Ican lock the PT and unlock the game thread" ??
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Post Post #267 (isolation #173) » Fri Mar 10, 2017 10:53 pm

Post by drealmerz7 »

no problem
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Post Post #268 (isolation #174) » Fri Mar 10, 2017 10:54 pm

Post by drealmerz7 »

I started a countdown when I opened the thread so it is there and visible and...yep
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Post Post #269 (isolation #175) » Fri Mar 24, 2017 2:00 am

Post by drealmerz7 »

In post 249, drealmerz7 wrote:
RULES

General
:


1.
Read everything I post, if it appears you have not, I will be PMing you
.

2.
If you have
ANY QUESTIONS
for me during the course of the game, PM them to me. All questions posed to me in the thread will be ignored
.

if you must ask to be replaced please make the request via PM, not in the thread


please try not to go V/LA, but if you must, please notify me via PM, not in the thread


3.
DO NOT edit your posts
.

4.
No cryptoclaiming, no hidden or broken text, no spoiler trees >7
.

5.
NO SMOKING or VAPING of tobacco or synthetic products
.

-

Gamesmanship
:

6.
Have fun! Remember it is your fellow gamers' goals to also have fun.
.
Contention is part of the game, but don't let it get out of hand, if you feel someone is goading you, show others how scummy that is and try to get them lynched
.

7.
You must make at least one
quality-content
post
once every 72hours
. If you do not you will be prodded. After your 2nd prod you will have 24 hours to make a
quality-content post
, if fail to you will be replaced. There are no 3rd prods, you will be replaced at that point
.

8.
ANY
referece, allusion, mentioning at all of ANY other ongoing games (even mentioning the fact that you are in them) is
FORBIDDEN
. Don't even think about other games when you're thinking about this game, just to be safe!


-

Game specifics
:

-
To vote for a player you
MUST
use the
VOTE: TAG
if you wish to not be voting for a player, you
MUST
use the
UNVOTE: TAG
and their name to unvote them
.
No exceptions will be counted.
.

-
You may
VOTE: No Lynch.
If no majority of votes are on a player at the time of deadline, No Lynch will be achieved
.

voting syntax example
:

VOTE: SuspiciousMan - to cast your first vote of the Day, then you must:

UNVOTE: SuspiciousMan - in order to clear your vote so that you may then:

VOTE: SuspiciousWoman - to cast a vote on a different player

-
You may request a vote-count by entering
"
@VC, please
" (or some variant, bolded and underlined, you may also vote:tag it)
-
I will do my best to comply in a timely manner
.

-
Majority lynch with hammer mechanic is in effect
.

-
Day 1 will last 12 days. Subsequent Day's deadlines to-be-determined on a Day-by-Day basis and will be announced at the start of each Day. Nights will last at least 3 days but no more than 4 days. Night length subject to change.
-

Spoiler: Vanilla Town ROLE PM
-
ROLE PMWelcome to mini-normal 1891 #player#!

you are
Vanilla Town


- your power is your vote, use it wisely!

- you win when all who oppose
Town
are dead and there is at least 1
Town
player left alive

ENJOY!!!

please respond with confirmation that you understand your role and alignment, or with questions if not

-[/area][/quote]
balance among all things
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Post Post #270 (isolation #176) » Fri Mar 24, 2017 2:03 am

Post by drealmerz7 »

fucking momo

replaced out of my game and I went to copy/paste the rule to him that he needs to do it via PM and I accidentally edited the entire OP of the game into just the rule I was copying to him

grah
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