CHILLE TID:
Exposition Event. Activated during the Climax Phase.
Requires +3 Stress or Higher
Priority 3 Event.
Flavor tied to the Episode, "Chille Tid."
When submitting this event, also choose a target player and decide 'anonymous' or 'in-character'.
The following information is private and only known to you:
During the Climax Phase following this Event, the leader of the Crystal Gems may communicate with that player via a provided private thread.
If you chose anonymous, you will enter the private thread with your game account.
If you chose in-character, you will enter the private thread with your character-based account, which I will provide you with.
The following information will be publicly posted in the game thread:
Lowers Stress to neutral (zero).
READY OR NOT, WE HAVE A MISSION:
Reactionary Event. Activated during any phase.
Requires +4 Stress and another Event to be taking place.
Priority 0 Event.
Flavor tied to the Episode, "Gem Drill."
The following information will be publicly posted in the game thread:
Immediately cancel the Event that is currently happening.
Stress returns to neutral (zero).
HIT THE DIAMOND:
Exposition Event. Activated during the Climax Phase.
Requires +2 Stress or higher. May not be activated for a Season Finale or if there less than 12 players alive.
Priority 1 Event.
Flavor tied to the Episode, "Hit the Diamond."
Everyone has to play baseball. The Leader of the Crystal Gems elects two 'Team Captains'.
If less than 12 players are alive after this event is triggered but before it resolves, it fails.
The following information will be publicly posted in the game thread:
A 'Baseball' phase will be held before this Episode's Exposition Phase.
Each 'Team Captain' drafts a team of five other players during a 48 hours 'drafting' phase.
As Teams are Drafted, they are each given a PT to communicate in. This PT persists for the entire Episode.
As Teams are Drafted, the Team Leader picks a batting order and positions for their team.
Positions include 1st Base, 2nd Base, 3rd Base, Catcher, Pitcher, and Umpire.
The team with the most Humans on it bats firsts.
In the Public Thread, the Pitcher will throw one of three types of pitches, each with the a specific effect depending on the batter.
If two of the same pitches are thrown in a row, the second one will always be hit. The pitches are as follows:
Fast Ball: The batter can only hit this ball if they have less text on their rolecard than the pitcher.
Breaking Ball: The batter can only hit this ball if they have more abilities on their rolecard than the pitcher.
ChangeUp: The batter can only hit this ball if they have more text on their rolecard than the pitcher.
After throwing a pitch publicly, the batter can either decide to swing or to take a strike.
If a batter cannot hit a ball, they will take a strike even if they swing.
After three Strikes, the batter is out.
When the batter swings, they also choose which position they are swinging at.
The positions only include First Base, Second Base, or Third Base.
The batter also chooses their type of swing:
Bunt: The player can only catch this if they have less text on their rolecard.
Pop Fly: The player can only catch this if they have more text on their rolecard.
Slug: The player can only catch this if they have more abilities on their rolecard.
If the batter is successful, they score a run for their team.
As a note, if two batters try the same swing on the same position within the same inning, the second batter will always be 'caught' and out.
After three outs, either by catching the ball or by strikes, teams switch sides.
Once each team has played both sides, the Baseball Phase ends and the Exposition phase may properly begin.
Players on the losing team can not take any Climax actions except for forming alliances.
The leader of the winning team may decide to increase the stress by 1 or decrease it by 3.
IS THERE ANYTHING THAT'S WORTH MORE THAN PEACE AND LOVE ON THE PLANET EARTH:
Climax Event. Activated during the Exposition Phase.
Requires +3 Stress or higher.
Priority 1 Event.
Flavor tied to the Episode, "It Could Have Been Great."
This prevents the scum factional kill from happening during the Climax Phase.
Furthermore, this prevents scum from triggering any Factional Events during this Climax Phase and for the following Episode.
BACK TO THE MOON:
Climax Event. Activated during the Exposition Phase.
Requires +3 Stress or higher and that the Event "IS THERE ANYTHING THAT'S WORTH MORE THAN PEACE AND LOVE ON THE PLANET EARTH" has happened.
Priority 0 Event.
Flavor tied to the Episode, "Back to the Moon."
All members of the Crystal Gems are effectively removed from the game during the Climax Phase. They will return to the game at the start of the next Episode.
Reset the Stress to neutral (zero).