Alicademy (A School of Modding)
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Gamma Emerald AnySurvivorAny
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callforjudgement Microprocessor
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Suppose you have a setup where dying isgoodfor a player, rather than bad.
What's the best way to punish flagrant breaches of the rules in a setup like that? (Assume that the slot became confirmed town as a result of the rules breach, so you can't just force-replace the player.)scum· scam · seam · team · term · tern · torn ·town-
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Gamma Emerald AnySurvivorAny
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callforjudgement Microprocessor
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It's something that actually happened in the past and it was unclear how to handle it. (What actually happened was that additional – if accidental – rules breaches shortly afterwards meant that we ended up having to abandon the setup, and rerun it with most of the same players, but it rather killed the momentum.)scum· scam · seam · team · term · tern · torn ·town-
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Gamma Emerald AnySurvivorAny
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callforjudgement Microprocessor
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Gamma Emerald AnySurvivorAny
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I think that a mod-kill would be apropos. and the effect of that on the game should depend on the setup (for what happened in mislead the effect should have been maybe a small penalty to town given the fact reso had confirmed himself as town thus creating the possibility to analyze interactions with reso)<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”-
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callforjudgement Microprocessor
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In Mislead 2, the town survives a whole trapcycle as a result of knowing reso's alignment and thus being unable to misguess it. (I think you could compensate by removing two flees from town in that case; adding reso's flee + the potential for all reso's guesses after fleeing to be correct + two other flees is enough to keep the EV of the setup the same after the first trapcycle is skipped. But the maths rarely works out that neatly.)scum· scam · seam · team · term · tern · torn ·town-
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Gamma Emerald AnySurvivorAny
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callforjudgement Microprocessor
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Gamma Emerald AnySurvivorAny
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callforjudgement Microprocessor
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Alisae lolbalance
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cfj the first thought that came to my mind was making them loved and take more then 1 or 2 votes to lynch or just making them lynchproof but I don't think that works for the particular situation your talking about :/| here.GTKAS-
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callforjudgement Microprocessor
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Right, I'm not sure there is a good option in these cases other than simply abandoning the game. At least it doesn't come up very often.
I've taken to putting a link to the site rules in red in my OPs in the hope that people who haven't read them yet will actually read them. So far, that's been successful in stopping this sort of game-destroying rules breach.scum· scam · seam · team · term · tern · torn ·town-
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Katyusha Mafia Scum
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Cant say if I remember if Shea provided this but the background colors for posts on each relevant theme are:In post 20, Alisae wrote:Shea linked this tool to allow you to check contrast.
- MafBlack background: #272727, #313131
- MafSepia background: #E8DDC7, #E2D3BE
- MafSilver background: #E6F4FF, #f7f7f7
- PT: #70709f, #606098
Be forewarned though that literally nothing completely passes on PTs as far as I'm aware.
I know it's kind of tangential but I figured this would be useful for people to knoweddie cane-
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Alisae lolbalance
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Btw people want to know how to make tables.
Here is a post on that.
The main BBCodes you will be using will be
Code: Select all
[table] - Establishes the table. [table=hexcolor] to color the table. [row] - establishes the row. [cell] - establishes the cell within the row. Replaceable with [header]. Do not use with [cell] [header] - creates a white background with black bolded text. It's good for well, headers. Replaceable with [cell]. Do not use with [cell]
Table 1: Basic Table with a color
Basic Table
basic header
To add the color to the table just put =hexcolor in the table code.
You won't need the # when you're doing this
Table 2: Table with only one column.
Character Name quote picture alignment abilities wincon
Table 3: Table with multiple columns
Name 1 Name 2 stuff
This looks a bit more complicated but isn't. Say the number of cells you have in row 1 is 5 and in row 2 you have 3 cells. Without expanding the cell, it would look like this.
a b c d e f g h To expand it You have to put = and then the number of cells you need to expland it by it works with header cells as well. The first cell on his row is expanded by 2 and this header cell is also expanded by 2. The first cell expanded looks like cell=2 and this header looks like header=2 (it [ ] in between cell=2/header=2 I don't feel like breaking this table you get the point. Another example
Here it looks like cell=3here
I think that's everything you need to know about tables off the top of my head at 2:30am.
I am going to update the op with my most recent new formatting for role pms at some point probably tomorrow I want to sleep right now.| here.GTKAS-
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mallowgeno Mafia Scum
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mallowgeno Mafia Scum
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Alisae lolbalance
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MathBlade He/HimTechnical SupportHe/Him
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This needs all the likes <3In post 6, Alisae wrote:I mean
there's probably a lot that I am forgetting.
But this is kinda moreso what not to do, a lot of things that you should do are covered by Varsoon here.
But don't worry about writing flavor for normals/opens. I feel like poorly written flavor can actually make the game worse then better. Plus, the Theme queues is where flavor is important, not normals/opens.
Make sure you're posting your VCs and prods happen on time. I remember my very first game the mod was extremely slow to prod and find replacements for people who needed it, and it was just hard to deal with in general.
Don't actually spam the game with VCs, if anything try to limit yourself to 1 VC per page.
Use a Mod PT and/or Spreedsheat (And once you have the ability to make Private Topics, make a Private Topic for yourself so you have a place where you can post all of your templates like your opening posts, your role pm formatting if thats complicated, your votecount stuff if your formatting is complicated like my own).
Don't worry about interacting with your players unless they ask you a question in bold. This should be a very simple concept, but I see it a lot in the open queue from first time mods who say something along the lines of (note, I wasn't in this game)
xXTonereaderXX was modspewed as town because of this.First Time Mod wrote:I can't believe I have had to intervene this early....@xXTonereaderXX...you do not have a post restriction...nobody in this game does. I am going to have to ask you to stop trolling. Please play with behavior that is conducive to the game.
I know another open (this one I rep'd out of) MathBlade was confirmed scum because of a slip by the mod when they asked "Do scum have daytalk?" (Ironic)
Also don't go bribing people with bah posts or stupid shit for doing things for you.
Also don't modkill someone because they called your modding terrible. Yes, I've actually had a mod threaten to modkill me because of that. Like, modkills are something you should be AVOIDING not promoting.
Also another mod, James3, ran a game on this site. And he modkilled someone for posting aSpoiler:ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
GTKAS -- MathBlade
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