In post 1221, Deadpool wrote:How were you playing it? Can you describe what about it doesn't make sense as scum?
I kind of feel how you just described how it wouldn't make sense.
But let's just say I lead a derp counterwagon with no logic and no case, and just bleh bombast attitude.
I lead that counterwagon on town.
Then, the guy I called obv. scum at the end of Day 1 gets lynched Day 3 and flips scum after said town counterwagon.
What's my scumplan then?
If that had been Day 3 you might have a legit plan that I would do. But it isn't, you don't, and that's why it's doesn't make sense.
In post 1223, Soul2277 wrote:1. Yup. It's just how you see it.
2. Ockham's isn't always right, but I think this one's at least understood.
3. I honestly had to read back to remember the context of the argument, but you're point on sixty not being there isn't true, since when sixty mentioned that plan they were still walling. They stopped shortly after that.
4. I'll drop this just because the bigger problem isn't the gambit (which I still think you just decided to call it that later on instead of saying weak push elsewhere) is that it was on N just makes things strange. It becomes a bigger argument if N flips town (although that'd also mean one of my strong town reads is scum), but right now that just requires multiple assumptions to make sense.
1. Also known as - yeah, this stance of Soul's makes no sense and he's going to retreat from it and not address how fine of a hair split it is.
2. Uh huh.
3. Yeah...um, y'know, I make that case, he posts *once* more, and my immediate next post of the day is asking people to express thoughts on Sixty. Then, Day 2, I totally drop it for scum hijinks. Sure, pull the other one, it has bells on.
4. Uh huh.