PokeRumble 2! (Game Over)


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PokeRumble 2! (Game Over)

Post Post #0 (ISO) » Sun Nov 07, 2010 9:21 am

Post by Xdaamno »



PokeRumble 2 - Rehost!


Image



PokeRumble 1
PokeRumble 2


Since I never managed to get that second game going, I'm gonna try it again now. I love making mish mash games on occasion and this one is my favourite, being both balanced and thematically interesting.

The rules of the classic 'rumble' mish mash game have been modified so that there is less emphasis on the pregame and more on the actual combat, which will hopefully mean it won't need to be abandoned midway through. The original rumble rules can be found here, but this game will be played differently and the full ruleset is listed below.

Spoiler: Rules
Rules


Pregame:

Instead of each player submitting powers to be used in the game, each player will submit
one pokemon
, and
two moves
that can be used by this pokemon. The Pokemon must be from Generation I - one of the original 151. You must select the two moves from the 'Table of Moves' shown later in the post. Furthermore,
the moves you select must be able to be learned by the pokemon you have selected.
To see which moves your pokemon can learn, you can look up the pokemon on Bulbapedia - if the move appears anywhere in the tables under 'Learnset', it is legal.

Once the player list has been cut off, players must then send in a private 'bid' on each of the pokemon available, from a value of 0-100. These bids will be used to determine which pokemon each player will receive.
A bid must be submitted for every pokemon available.
Each player can only win one pokemon. The bid of that player for that pokemon will then be sapped from the Energy that your pokemon starts with at the start of the rumble -
note that you do not 'pay' for the bids that you do not win.


When all the bids have been collected, the
highest bid
for any pokemon by any player will be resolved, and that player will receive that pokemon. Then, all other bids by that player and for that pokemon will be discounted, and the next highest bid will be resolved, and so on and so forth until all the pokemon have been distributed. If there are multiple highest bids, one will be selected randomly to be resolved.

Each player will then start the game with their pokemon. The 'energy' that the Pokemon starts with is equal to 100, minus the bid payed for it, then plus 1/10th of their base stat total listed on Bulbapedia.


The game will then alternate between
Allocation Phases
and
Resolution Phases
- these boxes are not necessary to read if you already know how to play Rumble, except note that you cannot spend more than 100 energy on Attack or more than 100 energy in Defense on a turn.

Allocation Phase:

During the Allocation Phase, players choose how much of their Energy to assign to generic Attack, how much to assign to generic Defense and how much (if any) to pump into their moves. You may not use both of your moves at the same time. Defense will defend against all opponents, but Attacks (and offensive moves) should be targetted towards specific opponents. These choices will be made via PM. You can change your allocations if you have already sent them in by sending another PM.

Example: Squirtle has 80 Energy. He decides to assign 50 Energy to Defense, 10 Energy to an Attack against Ivysaur, 10 Energy to an attack against Charizard, and 10 Energy on his move 'Water Gun' targeted at Pikachu.


You cannot spend more than 100 energy on Attack or more than 100 energy in Defense on a turn, not counting the bonuses from moves. When all the Pokemom have decided how to spend their Energy, their choices are revealed simultaneously and the game moves on to the Resolution Phase.


Resolution Phase:

Attacks now resolve, and we see whether Defenses are adequate. Each Pokemon totals the Attacks that were made against them this round, and subtracts any Defense they may have made. The remainder is the damage they suffer - this is subtracted from their Energy.
No pokemon can have more than 140 energy at once.
Any moves come into play in the way that they are specified under the Table of Moves. When a pokemon reaches 0 energy it is KO'd - the aim of the game is to be the last Pokemon standing.

If all of the remaining Pokemon are knocked out at any one time, the winner will be the Pokemon whose energy would have been lowered to the highest amount above 0.


Table of Moves
Move
Effect
Water GunSpend 30 - Adds 50 to your Attack on a pokemon
EmberSpend 30 - Adds 50 to your Attack on a pokemon
Razor LeafSpend 30 - Adds 50 to your Attack on a pokemon
ThundershockSpend 30 - Adds 50 to your Attack on a pokemon
BiteSpend X - Adds 1.2X to your Attack on a pokemon
Karate ChopSpend X - Adds 1.2X to your Attack on a pokemon
PeckSpend X - Adds 1.2X to your Attack on a pokemon
Double KickSpend X up to 50 - Adds 1.5X to your Attack on a pokemon
Shadow BallSpend X up to 30 - Adds 2X to your attack on a pokemon
Fire BlastSpend 50, Burn 10 - Adds 85 to your Attack on a pokemon
ThunderSpend 60, Burn 10 - Adds 95 to your Attack on a pokemon. This move can hit Pokemon using Fly
BlizzardSpend 70, Burn 10 - Adds 110 to your Attack on a pokemon
Quick AttackSpend 50 - Deal 40 damage to a pokemon without taking into account their Defense
Defense CurlSpend X - Defends for 1.2X
WithdrawSpend X - Defends for 1.2X
HardenSpend 40 - For the rest of the game except this turn, 10 is added to your Defense every turn. This effect is stackable up to three times
FlyBurn 10, then Spend all your energy - Target 1 player. You are immune to damage this turn, except that dealt by Thunder. Next turn, you cannot spend energy, but all your energy will be used to attack the player you have targeted
Tail WhipSpend X - Negate 1.5X of a Pokemon's Defense
GrowlSpend X - Negate 1.5X of a Pokemon's Attack
DisableBurn 5 - A pokemon cannot use the move they used this turn on the next turn
Confuse RayBurn 10, Spend 40 - There is a 50% chance that a targeted Pokemon will not be able to use any Attacks or moves this turn, but will suffer an attack of 40 damage instead
Will-O-WispSpend 20 - Halve a Pokemon's Attacks this turn
Thunder WaveSpend 40 - A pokemon may not use any moves this turn
PoisonPowderSpend 0 - A pokemon loses 10 energy at the end of the following 3 turns
Poison StingSpend 30 - Adds 30 to your Attack on a pokemon and causes them to lose 10 energy at the end of the following 2 turns
SludgeSpend 40 - Adds 50 to your Attack on a pokemon and causes them to lose 10 energy at the end of the following 2 turns
MistSpend 0 - You are immune to the effects of Tail Whips, Growls, Confuse Rays, Will-O-Wisps, Thunder Waves, PoisonPowders, and the two-turn effects of Poison Stings and Sludges that were used on you this turn
Super FangSpend 30 - Adds an amount to your Attack on a Pokemon equal to half of its current Energy
EarthquakeSpend all your energy (X) - Adds X/3 to your attack on every pokemon
Focus EnergySpend X up to 50 - Add X to an Attack you make next turn
Swords DanceSpend 30 - Adds 20 to all pre-existing Attacks you make this turn
AbsorbSpend 40 - Attack a Pokemon for 40, and at the end of this turn gain half the damage that was inflicted to that Pokemon that turn in energy, no matter who the damage was dealt by (up to 20 energy)
Mega DrainSpend 70 - Attack a Pokemon for 70, and at the end of this turn gain half the damage that was inflicted to that Pokemon that turn in energy, no matter who the damage was dealt by (up to 30 energy)
MetronomeSpend 40 - One random move will be used without incurring its cost. If the move requires you to choose a variable X, X will be taken as 40 (Or otherwise the highest value possible, such as 30 for Shadow Ball.) Target a Pokemon when you use this move
Petal DanceSpend 20, Burn 20 - Adds 70 to your Attack on a pokemon. You must attempt to use Petal Dance for the following two turns
Pay DaySpend 40 - Adds 40 to your Attack on a Pokemon. Also, if that pokemon receives damage this round, no matter who the damage was dealt by, you gain 15 energy when that Pokemon is KO'd. This effect is stackable
Leech SeedSpend 40 - Seed a Pokemon, lasting three leeches. At the end of every round when a Pokemon is seeded, you leech (steal) 10 energy from it. Seeding a seeded pokemon restores the number of leeches to three
RecoverSpend 50 - At the end of this turn, gain 40 energy
Egg BombSpend 40 - Adds 30 to your Attack on three other random Pokemon
ClampSpend 30 - Randomly adds either 40, 50, 60 or 70 to your Attack on a Pokemon
TransformBurn 40, then Spend all your Energy - Take on the appearence and moves of one Pokemon. You are immune to damage this turn. You must use this move as soon as possible
RestSpend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80

(Spending energy means you use it up for that round, while burning energy means you lose it forever.)



Image


PlayerPlayer's PokemonMoves
gandalf5166
Mewtwo

Died Phase 1

Image
Blizzard:
Spend 70, Burn 10 - Adds 110 to your Attack on a pokemon
Recover:
Spend 50 - At the end of this turn, gain 40 energy
KitoariEevee
Image
Quick Attack:
Spend 50 - Deal 40 damage to a pokemon without taking into account their Defense
Rest:
Spend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80
Haschel CedricsonCloyster
Image
Withdraw:
Spend X - Defends for 1.2X
Clamp:
Spend 30 - Randomly adds either 40, 50, 60 or 70 to your Attack on a Pokemon
KageLordCharizard
Image
Bite:
Spend X - Adds 1.2X to your Attack on a pokemon
Fly:
Burn 10, then Spend all your energy - Target 1 player. You are immune to damage this turn, except that dealt by Thunder. Next turn, you cannot spend energy, but all your energy will be used to attack the player you have targeted
danakillsuArcanine
Image
Quick Attack:
Spend 50 - Deal 40 damage to a pokemon without taking into account their Defense
Fire Blast:
Spend 50, Burn 10 - Adds 85 to your Attack on a pokemon
EmpkingRattata
Image
Bite:
Spend X - Adds 1.2X to your Attack on a pokemon
Tail Whip:
Spend X - Negate 1.5X of a Pokemon's Defense


Spoiler: Submitted Pokemon
PlayerSubmitted PokemonMoves
KageLordMewtwo
Image
Blizzard:
Spend 70, Burn 10 - Adds 110 to your Attack on a pokemon
Recover:
Spend 50 - At the end of this turn, gain 40 energy
KitoariEevee
Image
Quick Attack:
Spend 50 - Deal 40 damage to a pokemon without taking into account their Defense
Rest:
Spend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80
Haschel CedricsonCloyster
Image
Withdraw:
Spend X - Defends for 1.2X
Clamp:
Spend 30 - Randomly adds either 40, 50, 60 or 70 to your Attack on a Pokemon
danakillsuCharizard
Image
Bite:
Spend X - Adds 1.2X to your Attack on a pokemon
Fly:
Burn 10, then Spend all your energy - Target 1 player. You are immune to damage this turn, except that dealt by Thunder. Next turn, you cannot spend energy, but all your energy will be used to attack the player you have targeted
gandalf5166Arcanine
Image
Quick Attack:
Spend 50 - Deal 40 damage to a pokemon without taking into account their Defense
Fire Blast:
Spend 50, Burn 10 - Adds 85 to your Attack on a pokemon
EmpkingRattata
Image
Bite:
Spend X - Adds 1.2X to your Attack on a pokemon
Tail Whip:
Spend X - Negate 1.5X of a Pokemon's Defense



To /in, post in-thread the name of your Pokemon, and the moves it can use. It must be from the original 151 and can have been used in a previous PokeRumble if you want. There'll be a maximum of 6 players. Feel free to question and comment! :)
Last edited by Xdaamno on Thu Dec 02, 2010 10:30 am, edited 18 times in total.
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Post Post #1 (ISO) » Sun Nov 07, 2010 9:32 am

Post by Xdaamno »

By the way, I think I'll leave signups up for a while then pick 6 entrants if there's more than 6, randomly :)
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Post Post #2 (ISO) » Sun Nov 07, 2010 11:33 am

Post by KageLord »

Mewtwo - Blizzard and Recover
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Post Post #3 (ISO) » Sun Nov 07, 2010 12:15 pm

Post by Kitoari »

Eevee with Quick Attack and Rest.
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Post Post #4 (ISO) » Mon Nov 08, 2010 5:32 am

Post by Xdaamno »

If it turns out we're short of signups in a few days we'll might as well start with only a couple players. :lol:
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Post Post #5 (ISO) » Mon Nov 08, 2010 12:07 pm

Post by Kitoari »

Bump because more people need to sign up for this.
Interested in doing a Dept. Heaven Large Theme. If you're interested in ironing it out, drop me a line.
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Post Post #6 (ISO) » Wed Nov 10, 2010 11:15 am

Post by Xdaamno »

I guess we haven't enough for this, heh. Oh well!
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Post Post #7 (ISO) » Wed Nov 10, 2010 11:37 am

Post by Haschel Cedricson »

/in with Cloyster, with Withdraw and Clamp.
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Post Post #8 (ISO) » Wed Nov 10, 2010 11:57 am

Post by KageLord »

Leave it up for a bit. None of the Mish Mash regulars that I know of have entered yet.
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Post Post #9 (ISO) » Thu Nov 11, 2010 6:54 am

Post by danakillsu »

/in as Charizard with Bite and Fly
I thought I'd help get this game started despite my utter lack of Pokemon knowledge.
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Post Post #10 (ISO) » Thu Nov 11, 2010 7:22 am

Post by gandalf5166 »

/in as Arcanine with Quick Attack and Fire Blast
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Post Post #11 (ISO) » Thu Nov 11, 2010 7:32 am

Post by Xdaamno »

Wow, very cool! Looks like we're playing after all :D
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Post Post #12 (ISO) » Thu Nov 11, 2010 8:03 am

Post by Empking »

Rattata - Bite & Tail Whip
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Post Post #13 (ISO) » Thu Nov 11, 2010 8:03 am

Post by gandalf5166 »

Empking wrote:Rattata - Bite & Tail Whip
I thought about purposely choosing a crappy pokemon.
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Post Post #14 (ISO) » Thu Nov 11, 2010 9:28 am

Post by danakillsu »

So...when do we start? :D
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Post Post #15 (ISO) » Thu Nov 11, 2010 8:57 pm

Post by Xdaamno »

I'll start it off now :)


Bidding Stage

You can choose from the following:
Submitted PokemonMoves
Mewtwo
Image
Blizzard:
Spend 70, Burn 10 - Adds 110 to your Attack on a pokemon
Recover:
Spend 50 - At the end of this turn, gain 40 energy
Eevee
Image
Quick Attack:
Spend 50 - Deal 40 damage to a pokemon without taking into account their Defense
Rest:
Spend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80
Cloyster
Image
Withdraw:
Spend X - Defends for 1.2X
Clamp:
Spend 30 - Randomly adds either 40, 50, 60 or 70 to your Attack on a Pokemon
Charizard
Image
Bite:
Spend X - Adds 1.2X to your Attack on a pokemon
Fly:
Burn 10, then Spend all your energy - Target 1 player. You are immune to damage this turn, except that dealt by Thunder. Next turn, you cannot spend energy, but all your energy will be used to attack the player you have targeted
Arcanine
Image
Quick Attack:
Spend 50 - Deal 40 damage to a pokemon without taking into account their Defense
Fire Blast:
Spend 50, Burn 10 - Adds 85 to your Attack on a pokemon
Rattata
Image
Bite:
Spend X - Adds 1.2X to your Attack on a pokemon
Tail Whip:
Spend X - Negate 1.5X of a Pokemon's Defense


Remember, the bids must be a value from 0-100, and you must bid on each one. You'll only pay for the one that you win.
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Post Post #16 (ISO) » Sun Nov 14, 2010 3:53 am

Post by Xdaamno »

Spoiler: Bids
KageLordKitoariHaschel Cedricsondanakillsugandalf5166Empking
Mewtwo
Image
301525107520
Eevee
Image
115110609
Cloyster
Image
11030105015
Charizard
Image
110252001
Arcanine
Image
1151540508
Rattata
Image
1110010


Pokemon Distribution:

KageLord - Charizard (100-1+53=152, but there is a cap at
140 energy
)
Kitoari - Eevee (100-15+33=
118 energy
)
Haschel Cedricson - Cloyster (100-30+53=
123 energy
)
danakillsu - Arcanine (100-40+56=
116 energy
)
gandalf5166 - Mewtwo (100-75+68=
93 energy
)
Empking - Rattata (100-10+25=
115 energy
)

I'll start the game off later today :)
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Post Post #17 (ISO) » Sun Nov 14, 2010 6:08 am

Post by Xdaamno »

Allocation Phase 1!


Game state:
PlayerPlayer's PokemonMovesEnergy
KageLordCharizard
Image
Bite:
Spend X - Adds 1.2X to your Attack on a pokemon
Fly:
Burn 10, then Spend all your energy - Target 1 player. You are immune to damage this turn, except that dealt by Thunder. Next turn, you cannot spend energy, but all your energy will be used to attack the player you have targeted
140
KitoariEevee
Image
Quick Attack:
Spend 50 - Deal 40 damage to a pokemon without taking into account their Defense
Rest:
Spend all your Energy - Gain 100 Energy at the end of this round. For the following two rounds, you cannot Attack or use any moves, and cannot defend for more than 80
118
Haschel CedricsonCloyster
Image
Withdraw:
Spend X - Defends for 1.2X
Clamp:
Spend 30 - Randomly adds either 40, 50, 60 or 70 to your Attack on a Pokemon
123
danakillsuArcanine
Image
Quick Attack:
Spend 50 - Deal 40 damage to a pokemon without taking into account their Defense
Fire Blast:
Spend 50, Burn 10 - Adds 85 to your Attack on a pokemon
116
gandalf5166Mewtwo
Image
Blizzard:
Spend 70, Burn 10 - Adds 110 to your Attack on a pokemon
Recover:
Spend 50 - At the end of this turn, gain 40 energy
93
EmpkingRattata
Image
Bite:
Spend X - Adds 1.2X to your Attack on a pokemon
Tail Whip:
Spend X - Negate 1.5X of a Pokemon's Defense
115


Send in your first move via PM - You can choose between Attack, Defense and up to one move, and you might as well use up all your energy.
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Post Post #18 (ISO) » Sun Nov 14, 2010 6:16 am

Post by gandalf5166 »

Wow, were my bids really THAT much bigger than everyone else's?
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Post Post #19 (ISO) » Sun Nov 14, 2010 6:20 am

Post by Kitoari »

Yes, they were.
Interested in doing a Dept. Heaven Large Theme. If you're interested in ironing it out, drop me a line.
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Post Post #20 (ISO) » Sun Nov 14, 2010 6:28 am

Post by Xdaamno »

I think it actually worked out pretty decent. Since you start with a good amount of energy, overpaying to get the poke you want and paying nothing for anything both seem like good ways to play?
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Post Post #21 (ISO) » Sun Nov 14, 2010 6:35 am

Post by gandalf5166 »

I originally had 90 for Arcanine until I realized that he couldn't regain energy at all.
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Post Post #22 (ISO) » Sun Nov 14, 2010 6:36 am

Post by KageLord »

gandalf5166 wrote:Wow, were my bids really THAT much bigger than everyone else's?
Aye. I made the same mistake in PokeRumble 1 (actually, it was to win Mewtwo there too). Mewtwo is kind of worth it though. I mean, this Mewtwo is even better than the one I had and I was in F3 with a decent chance at winning if everyone was playing for the win (someone else just betrayed me, looking to be second place).
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Post Post #23 (ISO) » Sun Nov 14, 2010 8:22 am

Post by gandalf5166 »

Not to mention Mewtwo has a base stat level of 68 anyways, so I'm not totally crippled.
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Post Post #24 (ISO) » Tue Nov 16, 2010 9:27 am

Post by Xdaamno »

Just waiting for danakillsu now.
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