Kingdom Clash: Chernabog Rising
is
. All participants are strictly prohibited from so much as hinting to their own identities or implying another player's mafiascum identity. Communication outside provided systems is also forbidden until otherwise stated. Failure to follow this rule can result in a variety of consequences ranging from a terse warning to one's elimination from the game. The moderators reserve the right to determine the severity of possible infractions.
Kingdom Clash: Chernabog Rising
will be divided into the following rounds: Free for All, Elimination, Face Off and Pressure Test (in that order unless otherwise stated). The game will be initiated with a Free for All Round.
Free for All Rounds:
Free for All Rounds (FFA) will occur when there is an odd number of players remaining in the game. Free for All challenges will be individual in nature.
The winner of each Free for All will receive an advantage in the following Elimination Round.
The outcomes of all Free for All Rounds are final. That said, be sure to keep Rule 04 of General Rules in mind.
Elimination Rounds:
An Elimination Round will directly follow each Free for All Round. Challenges in the Elimination Round will be individual in nature.
The two highest ranking players in each Elimination Round will become Team Captains for the succeeding Face Off, unless otherwise stated. The player who finishes in last place during the Elimination Round will be eliminated.
The outcomes of all Elimination Rounds are final. That said, be sure to keep Rule 04 of General Rules in mind.
Face Offs:
Face Offs will occur when there is an even number of players in the game unless otherwise stated. The two highest ranking players in the preceding Elimination Round will be designated Team Captains for the Face Off. Each Face Off Round consists of a team challenge.
The winning team of each Face Off will be safe and is exempt from elimination. The losing team, however, must face the Pressure Test, where at least one player will be booted from the game.
The outcomes of all Face Offs are final. That said, be sure to keep Rule 04 of General Rules in mind.
Pressure Tests:
Each Face Off will be directly followed by a Pressure Test. A Pressure Test consists of an individual challenge among the members of the team that lost the Face Off.
The player who finishes in last place during the Pressure Test will be eliminated.
The outcomes of all Pressure Tests are final. That said, be sure to keep Rule 04 of General Rules in mind.
Mickey Pins:
The first goal of the game is to survive. The secondary goal of the game is to collect Mickey Pins. The third goal of the game is to have fun.
Pins are known to be distributed in the following manners:
- The winner of each Free for All will receive a Gold Pin. The second-place winner of each Free for All will receive a Silver Pin, and the third-place winner a Bronze Pin.
- The members of the winning team in each Face Off will receive a Silver Pin. The team captain for the winning team will receive a Gold Pin.
- The winner of each Pressure Test will receive a Bronze Pin.
The function of Pins will not be revealed to you at this time. That being said, remember who is running this show.
Twists:
Twists will be implemented without warning or provocation throughout the game. The time and setting of each twist has already been determined, so as to neither give an unfair advantage or disadvantage to a player or group of players.