1. Lady Lambdadelta -- Michael McGlen, the Gangster
2. PhDScar -- Roland Banks, the Fed
3. GuyInFreezer *
(replaces Symphony)
-- Charlie Kane, the Politician
4. Sajin -- Darrell Simmons, the Photographer
5. Oversoul
(replaces shaboostein)
-- Bob Jenkins, the Salesman
6. inte -- "Ashcan" Pete, the Drifter
7. hitogoroshi
(replaces jeremylu)
-- Dexter Drake, the Magician
8. Toogeloo -- Jacqueline Fine, the Psychic
9. kanyeknowsbest * -- Diana Stanley, the Redeemed Cultist
10. DTMaster * -- Vincent Lee, the Doctor
11. Dry-fit * -- Joe Diamond, the Private Eye
12. Radioactive Wolf -- Sister Mary, the Nun
13. Blue Bonnet
(a hydra of fuzzybutternut and notscience)
-- "Skids" O'Toole, the Bootlegger
(* = prod)
Spoiler: Clinging to sanity (Alive) (2)
9. kanyeknowsbest -- Diana Stanley, the Redeemed Cultist
13. Blue Bonnet
- The Golden Rules
1. The site-wide rules apply. Read them, know them, love them, but do not break them.
2. Play to win.
3. I reserve the right to change the rules at any time for any reason. If I do this, the rule changes will be publicly announced.
- The Inviolable Rules
4. If you’re unsure if what you’re going to do will break a rule, ASK.
5. We're all here to have fun. Tempers may flare, but avoid personal attacks and keep it civil.
6. Do not edit or delete your posts in this thread.
7. Do not quote or link private communications, including Role PMs, Quicktopics, etc. (Quoting is allowed wherever alignment is confirmed, such as scum or mason QTs.)
8. Do not use cryptography, invisible text, tiny text, or the like.
9. Do not use any form of provable randomness. Claiming you rolled dice and acting on that is fine. Using dice tags is not.
10. Do not impersonate or pretend to be the moderator.
If I edit a post, my words will be in purple. Do not use this color.
11. Do not talk about this game outside of this game thread until it is completed, unless I have specifically told you it is allowed.
12. Do not bring outside factors into this game. This includes making bets, promises of real life rewards, etc.
13. Do not pretend to break one of these rules. Pretending to break a rule will be treated the same as breaking the rule.
14. Breaking one of these rules may result in a modkill. If you are modkilled, you may become a Neutral Survivor, and thus automatically lose. Modkilling may or may not end the Day.
- The Activity Rules
15. Each player is expected to post at least once every 72 real life hours. If a player goes 72 real life hours without posting, they may be prodded. Prods will be publicly announced.
16. If a player does not respond to their prod within 24 real life hours, is prodded twice in the same Day, or three times in total within the game, they may be force-replaced.
17. If you will be V/LA, please alert me in the thread or via PM. I do not read the V/LA thread.
18. Each Day will have a deadline of fourteen real life days.
In the event deadline is reached before a lynch has occurred, no lynch will occur.
19. Each Night will have a deadline of two real life days. If a player has a night action, but does not submit a choice before deadline, they will perform no action.
20. I may extend deadlines in the event replacements must be found, at my discretion. This will be announced.
- The Voting Rules
21. Votes must be bolded to count, and in the format of VOTE: Magua. Abbreviations, missing punctuation, and misspellings will be accepted as long as the vote is bolded and it is obvious to me who is being voted for.
22. Unvoting is nice, but is not necessary.
23. Once a majority of votes is reached (# of players / 2 + 1, rounded down), that player will be lynched and dead as of the next vote count. No further votes or unvotes will be counted.
24.
If you are dead, that is it. Do not post. Not even a "Bah" post.
25. You may VOTE: No Lynch. It still requires a majority to end the Day before deadline.
II. Setup Rules and Information
1. This is a Smalltown game. All roles and mechanics are described. There are no hidden roles or mechanics.
2. Before alignment is determined, the player list will be randomized and the roles will be drafted in that order. Starting with the first player and moving down, each player will have 24 hours to choose an as-yet-unpicked role. If someone fails to choose within the 24 hours, they may still choose at any time, but the draft will continue and other players may pick in the meantime.
3. After everyone has chosen a role, alignments will be randomly distributed, with the exception of the player who chose Sister Mary (if any), who is guaranteed to be Town. The alignment distribution will be 9:3:1.
4. Nine players will be
Town
, and will receive this in addition to their role:
5. Three players will be the
Cult of Cthulhu
, and will receive this in addition to their role:
6. One player will be Nyarlathotep, and will receive this in addition to their role:
7. Endgame: In the event that a Day starts with only two players alive from two different factions, Nyarlathotep will win if alive; otherwise, the Cult will win.
8. There is no kill flavor.
9. Each player may perform only one (A) or (FA) ability each Night. If a player is the final living member of an anti-Town faction, they may perform both an (A) and an (FA) ability on the same Night.
10. Investigation reports do not include the name of the target. Investigative roles will know if they were roleblocked, but not if they were redirected.
11. In terms of order resolution, the character abilities are prioritized as so:
Diana Stanley’s
Under Suspicion
Bob Jenkin’s
Motorcycle
"Skids" O’Toole’s
Bootlegger Reverse
Roland Banks'
Take Them Downtown
, if he is targeting Dexter Drake
Dexter Drake's
Smoke and Mirrors
Roland Banks'
Take Them Downtown
, if he is not targeting Dexter Drake
12. Sample Role PM: This is the exact formatting of the Role PM that Sister Mary’s player would receive:
Spoiler: Sister Mary Role PM
Hello, XXX!
As the...thing...moved in the darkness, Mary turned, smiled gently, and began reciting Psalm 23.
-- Arkham Horror
You are
Sister Mary, the Nun
, aligned with the
Town
.
Faith From Above (P):
Sister Mary is guaranteed to be aligned with the Town.
You win with the
Town
: You win when all living players win with the Town, and at least one Town player lives.
The roles are:
1. Sister Mary, the Nun (Innocent Child)
2. Vincent Lee, the Doctor (Kill Delayer)
3. “Ashcan” Pete, the Drifter (Backup)
4. Mandy Thompson, the Researcher (Motivator)
5. Darrell Simmons, the Photographer (Neighborizer)
6. Charlie Kane, the Politician (Doublevoter)
7. Joe Diamond, the Private Eye (Tracker)
8. Michael McGlen, the Gangster (1-shot Bulletproof)
9. Roland Banks, the Fed (Abductor)
10. Bob Jenkins, the Salesman (Inventor)
11. Dexter Drake, the Magician (Bus Driver)
12. “Skids” O’Toole, the Bootlegger (Non-Consecutive Night Reflexive Redirector)
13. Jacqueline Fine, the Psychic (Weak Visitor)
14. Diana Stanley, the Redeemed Cultist (Ascetic 1-shot Cop)
Spoiler: Sister Mary, the Nun (Innocent Child)
As the...thing...moved in the darkness, Mary turned, smiled gently, and began reciting Psalm 23.
-- Arkham Horror
Faith From Above (P):
Sister Mary is guaranteed to be aligned with the Town.
Spoiler: Vincent Lee, the Doctor (Kill Delayer)
Since his coming to Arkham, he has seen far too many horrible and unexplained deaths - an elderly victim torn apart by unknown wild animals, a healthy young man whose heart exploded, and so many others. Their faces haunt his dreams, especially the young man's terrified expression.
-- Arkham Horror
First Aid (A):
Each Night, you may choose another player. If that player would die this Night, they will instead die at the end of the following Day. Neither they nor you will be notified if this occurs.
- A delayed-death character will still receive the results of their Night actions.
[spoiler="Ashcan" Pete, the Drifter (Backup)]
The nightmares just kept getting worse and worse. Last two nights, Pete woke up covered in sweat. Even Duke was starting to whimper and whine in his dreams. It had to be more than dreams. There had to be some kinda truth out there, hidden in the nightmares, and it was time for "Ashcan" Pete to find out what...
-- Arkham Horror
Scrounge (A):
Each Night, you may choose a Town player who has died during the previous Night or the previous Day, except for Sister Mary. If successful, you will lose the attributes of your current character, and gain the target character’s attributes instead. If they had an X-shot power, you will have the same number of shots remaining as they did when they died.
- "Ashcan" Pete will neither gain nor lose unused inventions if his ability is successful.
- If "Ashcan" Pete chooses Bob Jenkins, he will have the same remaining inventions, but will not have the same targeting restrictions.
- If "Ashcan" Pete chooses Darrell Simmons, he will not gain access to any existing Quicktopics.[/spoiler]
Spoiler: Mandy Thompson, the Researcher (Motivator)
"No matter what we do, the prophecies keep coming to pass. I’m afraid that the sequence of events is already unalterable."
-- Arkham Horror
I’ve Read About This (A):
Each Night, you may choose another player. If successful, that player’s actions on the following Night cannot be roleblocked or redirected.
Spoiler: Darrell Simmons, the Photographer (Neighborizer)
Last night, however, Darrell saw something horrible-- something that has shaken his world to its core and torn away the safe illusions we all foster to protect our minds and our souls. His editor says he was just seeing things, but as he leaves the newspaper building, he knows just what he saw...
-- Arkham Horror
Rumormonger (A):
Each Night where you are in less than 2 Neighborhood Quicktopics, you may choose another player. A Quicktopic will be provided that the two of you can talk in at any time while you both still live.
- Neighborhood Quicktopics cannot be voluntarily left.
Spoiler: Charlie Kane, the Politician (Doublevoter)
He’d seen it before, faced it and lived to tell the tale, but he didn’t have to like it. The awful slumbering of a dead god is one thing, but this? On top of it all? "Please Bonnie, say it ain’t so. Didn’t we just do this?" Bonnie left his coffee and walked off with a shrug. "Another election. Now. Of all the times!"
-- Arkham Horror
Political Prowess (P):
Your vote is worth two votes. This does not change lynch thresholds. You will lose this attribute when the game is reduced to 5 living players or less.
Spoiler: Joe Diamond, the Private Eye (Tracker)
Sadly, things never seem to work out that easily for Joe. Now the statue is missing, two people are dead, strange cultists are on his tail, and all clues lead to Arkham. Lady Luck can be funny that way.
-- Arkham Horror
Tail (A):
Each Night, you may choose another player. You will be informed of everyone that player visited. Roleblocked abilities do not count as a visit.
- If Nyarlathotep selects
Mask of Humanity
, the
Nyarlathotep Night-kill
will not show up on this report.
Spoiler: Michael McGlen, the Gangster (1-shot Bulletproof)
As a soldier in the O'Bannion gang, Michael didn't really believe in all this voodoo mumbo jumbo around town. Or at least, he didn't until the night of the Foreman job, when he saw Fast Louie Farrell pulled screaming into the river by a scaly green creature. As they say, seeing is believing and Michael is starting to believe.
-- Arkham Horror
Hard To Kill (P, 1-shot):
The first time you would die due to being killed at Night, you will live through the attempt. After that, you may be Night-killed normally. You will not be informed that this has occurred.
Spoiler: Roland Banks, the Fed (Abductor)
Methodical. By the book. If you looked in the Federal Agent's handbook, you'd find a picture of Roland Banks next to those sections. At least, if it had any pictures, you would.
-- Arkham Horror
Take Them Downtown (A):
Each Night, you may choose another player who is not Sister Mary. That Night, that player’s action, and all actions targeting that player, will be roleblocked.
- If Nyarlathotep selects
Army of Minions
, the
Nyarlathotep Night-kill
will not be roleblocked.
- If Diana Stanley is targeted, this action will be roleblocked as per
Under Suspicion
and she will not be roleblocked.
Spoiler: Bob Jenkins, the Salesman (Inventor)
He’d found them: stacks and stacks of alloyed gold coins, minted by no human hand. Of course, by this time, money was the last thing on Bob Jenkins’ mind.
-- Arkham Horror
I’ve Got Just The Thing (A):
Each Night, you may choose another player who is not Sister Mary, and give them one of the following items. You may successfully give each player an item once, and each item may be successfully given once.
Whiskey (A, 1-shot Verified Self-Roleblock):
If you use this, any other actions you make this Night are roleblocked. It will be mod-confirmed that you used this action the next Day.
First-Aid Kit (A, 1-shot Protect):
Choose another player. That player will be protected from a single cause of death during this Night.
Motorcycle (A, 1-shot Commute):
If you use this, any other actions you make this Night are roleblocked. All actions targeting you this Night are also roleblocked.
.18 Derringer (A, 1-shot Restricted Kill):
Choose another player who had 3 or more votes at any point during the previous Day. That player will die.
Spoiler: Dexter Drake, the Magician (Bus Driver)
"Is it really magic?" The boy gazed up, his eyes wide.
"You don’t want to see real magic, kid. No one does."
-- Arkham Horror
Smoke and Mirrors (A):
Each Night, you may choose two other players. All actions (besides yours) that target one of those players will be redirected onto the other. If a redirect would be illegal (redirecting someone to themselves, redirecting a Cult kill onto another Cultist, etc) that action will not be redirected.
- If Nyarlathotep selects
Army of Minions
, the
Nyarlathotep Night-kill
will not be redirected.
- If Diana Stanley is selected, this action will be roleblocked as per
Under Suspicion
.
[spoiler="Skids" O’Toole, the Bootlegger (Non-Consecutive Night Reflexive Redirector)]
Sure, Skids had knocked over a few banks before they caught him, but he'd never killed anyone. Scared someone? Intimidated someone into handing over his possessions? Yeah, ok, he'd done that, but he wasn't a bad person. He was just desperate.
-- Arkham Horror
Bootlegger Reverse (A):
Each Night that you did not use Bootlegger Reverse the previous Night, you may choose another player. Any actions that target you will be redirected to the other player. If a redirect would be illegal (redirecting someone to themselves, redirecting a Cult kill onto another Cultist, etc) that action will not be redirected.
- If Nyarlathotep selects
Army of Minions
, the
Nyarlathotep Night-kill
will not be redirected.
- If Diana Stanley is selected, this action will be roleblocked as per
Under Suspicion
.[/spoiler]
Spoiler: Jacqueline Fine, the Psychic (Weak Visitor)
Jacqueline witnesses the future every night. Her dreams are filled with things that have not yet come to pass-- usually terrible visions of blood and fire. This time is no different.
-- Arkham Horror
Psychic Contact (A):
Each Night, you may choose another player. You will be told "Ability succeeded" (so you will know if you were roleblocked). If that player is non-Town, you will also die.
- If Nyarlathotep selects
Mask of Humanity
, Jacqueline Fine will not die when visiting them.
Spoiler: Diana Stanley, the Redeemed Cultist (Ascetic 1-shot Cop)
Her initial joy at the invitation has since turned to horror. The weekly meetings have been growing ever more disturbing since she advanced to the second rank of the Order, and her sleep has become haunted by nightmarish beings.
-- Arkham Horror
Under Suspicion (P):
All non-Night-kill abilities used upon you will be roleblocked.
Insider Knowledge (A, 1-shot):
You may choose another player to investigate. You will be told if that player is Town or Not Town. This investigation is not used up if you are roleblocked.
- If Nyarlathotep selects
Mask of Humanity
, they will return a result of Town if investigated.
"Skids" O’Toole, the Bootlegger (Non-Consecutive Night Reflexive Redirector)
Jacqueline Fine, the Psychic (Weak Visitor)
Diana Stanley, the Redeemed Cultist (Ascetic 1-shot Cop)
When it is your turn, pick one of the remaining roles and post as such in the thread. You may then PM the next person on the list that it is their turn.
If someone has not made a selection within 24 hours, they may still make their selection at any point, but the next player(s) may also go.
In order to speed up the process, feel free to send me an ordered list of roles and I will pick the top remaining available role when it is your turn.
Currently waiting on: Blue Bonnet
(expired on 2013-06-28 15:11:35)
Last edited by Magua on Thu Jun 27, 2013 6:30 pm, edited 12 times in total.