In post 42, kabooooom wrote: In post 36, HighShroomish wrote: In post 28, kabooooom wrote:Chances to get scum. (considering worst case scenario)
1 case: no lynch
a) if cult doesn't chooses to recruit:
day 2- 1/5=20% + or - skills
day 3- 1/4= 25%
day 4- 1/3= 33%
b) if cult chooses to recruit:
day 2- 2/5= 40%
2 case: we lynch
day 1- 1/5= 20%
night 1- 2/4= 50%!!
so i think it is obvious. Stats tell everything. The very idea and thought of supporting that idea is scummy!
Nice try. You don't factor in the vengekilling. Here are the odds with vengekilling.
Case 1- No Lynch(Cult Recruits)
wrong! because if no lynch on day 1 and cult recruits on night 1, then its 2(scum)/5(players)=40%(chance to lynch a scum and if we dont lynch we lose). so here we only have one shot at lynching and if we fail in that, we lose because then there will be 2(scum)vs2(town).
D1- 1/5- 20% Chance
D2- 2/5- 40% Chance
Case 2- No Lynch(Cult Doesn't Recruit)
wrong! if there is a no lynch and scum doesnt recruit then on day 1, it will be 1(scum)/5(players)=20%(chance to lynch scum. if we mis lynch then it will be day 2). on day 2, it will be 1(scum)/4(players)=25%(chance to lynch scum, and if we mislynch it iwll be day 3) on day 3, it will be, 1(scum)/3(players)=33.33%(chance to get a scum, and all this calculation is only valid if scum doesnt recruit.)
D1- 1/5- 20% Chance
D2- 1/5- 20% Chance
Case 3- We Lynch Town+Vengekill TOWN(Cult Recruits)
D1- 1/5- 20%
D2- 2/2- LOSE
Case 4- We Lynch Town+Vengekill TOWN(Cult Doesn't Recruit(Which would be stupid))
D1- 1/5- 20%
D2- 1/3- 33.3%
Case 5- We Lynch Town+Vengekill SCUM
D1- 1/5- 20%
D2- 0/4- WIN
Case 6- We Lynch Town+No Vengekill(Cult Recruits)
wrong! if we lynch town on d1 and there is no vengekill plus cult recruits, then we will lose. as there will be a 2(scum)vs 2(town) situation.
D1- 1/5- 20%
D2- 2/4- 50%
and 6v1 and 6v2 doesnt make any sense at all!!
-6v1- Lynch Town
-D3- 2/3- 66%
-6v2- Lynch Scum
-D3- 1/4- 25%
Case 7- We Lynch Town+No Vengekill(Cult Doesn't Recruit)
D1- Same as all the others
D2- 1/4- 25%
I didn't even go all in depth. Your cases and odds were a bit lacking, kabooooom. You couldn't have done a worse case scenario if you haven't gone in depth on all the odds, which you obviously have not.
And Snarky, those odds assume random lynch and vengence targets. It doesn't account for player ability and knowledge.
my contradictions with your calculations are in bold!
and when i said worst case scenario i meant if we dont lynch cult on day 1 itself! that should was pretty obvious.
have you even read my post HS??!! it doesnt seems you have!
infact, it doesnt seems you have read your own post!!
it seems you have just copy pasted that stuff from somewhere and posted it. do you even know what my point was??!!
and lets just directly get to the point, without assuming that scum would do stupid things! its a 'lynch' argument vs. a 'no lynch' argument.
lets talk no lynch first.
if we
no lynch
on day 1.
case-1 (scum doesnt recruit on night 1)
d1- 5 players alive and we no lynch!
n1- if scum doesnt recruits.
d2- 1(scum)/5(players)=20% chance of getting scum. which is less. and if we lynch the scum we won, but if we misslynch, then its night 2.
n2- scum obv. recruits.
d3- now that the scum has recruited, its 2(scums)/4(players). as number of scum is equal to number of towns, scum wins.
case-2 (scum recruits on night 1)
d1-we no lynch.
n1- cult recruits.
d2- as cult has recruited, its 2(scums)/5(players)= 40% chance to recruit a scum. if we lynch town we lose. if we lynch scum we move to night 2.
n2- no actions happen
d3- as we lynched 1 scum on d2. its 1(scum)/4(players)= 25% chance to lynching scum. if we lynch scum, we win. if we lynch town, we proceed to n3.
n3- no actions.
d4- as we lynched a town on d3, its 1(scum)/3(players)= 33.33% chance of lynching a scum. if we lynch town, we lose. if we lynch scum we win.
now lets consider If we
lynch
on day 1.
case-1 (scum recruits on n1)
d1- 1(scum)/5(players)=20% chance of lynching a scum.if we lynch scum, we win. if we lynch town we proceed to n1.
n1- scum recruits, so its 2(scum)/4(town)=
50%
for a successful vengekill. if we can kill cult we win(Night Action and will precede Cult Recruitment in resolution order). if recruited player is killed, we will proceed to day 2. and if a town dies from venge kill, we loose.
d2- as recruited player is venge killed, its 1(scum)/3(players)=33.33% chance of lynching a scum. if we lynch scum we win, if we lynch town, we lose.
case-2 (scum doesnt recruit on n1, but recruits in n2)
d1- 1(scum)/5(players)=20% chance of lynching scum. if we lynch scum, we win. if we dont lynch scum and lynch town, we move to n1.
n1- its 1(scum)/4(players)=25% of venge killing a scum. if we vengekill scum, we win. if we vengekill town, we move to d2.
note: we have to vengekill on n1, as we dont know if scum decided to recruit of not. so no venge killing on n1 is not an option.
d2- its 1(scum)/3(players)= 33.33% chance of lynching a scum. if we lynch a scum we win, if we lynch a town, we lose. if we no lynch then we move to n2.
n2- cult chooses to recruit 1 player.
d3- its 2(scum)/3(players) and scum wins!
i think i cant be more clear.